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  • HFSM - Hierarchical Finite State Machine
    3.5
    v1.3Tools

    Hierarchical Finite State Machine ​ As we all know, state machine is a very common design pattern. Here provide a powerful and easy-to-use Godot plugin for Hierarchical Finite State Machine with visual editing. Features 1. Perfect visual editor 2. Supports hierarchical nesting and can be used in complex situations 3. Diversified transition plans 4. Two development modes: signal callback and attached state script 5. Develop base GDscript, compatible with Godot basic version and mono version 6. **Allows `C#`script to attached as state script.** 7. **Suppoets `GDscript` and `C#` script to implement the logic of transition( full version only). ** 8.**Has ability of working with animaions( Can be an Animation State Mechine)( New).** Installation ​ Clone this repo and copy "addons" folder in your project,then Activate this plugin in Project Settings -> Plugins. Demo video link: https://www.bilibili.com/video/BV1AB4y1c79P NOTE: ​ Please obey the license(read LICENSE.md for more) when you using this plugin. The full version is under a custom license. The trial version is under the GNU Lesser General Public License v3.0. Tutorial Please jump to the github for read document. ​ This plugin still is a alpha version . there might have some bugs in this plugin . Please submit issues to report the bugs or offer proposals. If this plugin can help you , please consider to sponsor me by getting the full version : https://afdian.net/@Daylily-Zeleen https://godotmarketplace.com/?post_type=product&p=37138

    By: Daylily
  • Resource Remaps
    4.3
    v1.1.4Tools

    Editor plugin for Godot that enables remapping resources by feature. An essential tool for porting your Godot project! Features: • Remap any resource or file in your project to a different one when your project is exported, based on the feature tags of that export. • Quickly and easily reduce export size when supporting different platforms. • Any remaps that are not used will automatically be excluded from the exported project. • Compliments existing Resource Export Modes. • A productive Project Settings GUI including undo/redo support. • Uses Godot's EditorExportPlugin functionality. Examples: • Remap high quality music files used in the PC exports to be low quality mobile music files in the mobile exports. • Change button call-out textures to represent the controller used by the platform. • Make menu scenes appear different in the mobile game than the PC game. Documentation: https://github.com/allenwp/godot-resource-remaps Example project: https://github.com/allenwp/godot-resource-remaps/archive/refs/tags/v1.1.3.zip

    By: allenwp
  • HFSM - Hierarchical Finite State Machine
    3.4
    v0.8Tools

    Hierarchical Finite State Machine ​ As we all know, state machine is a very common design pattern. Here provide a powerful and easy-to-use Godot plugin for Hierarchical Finite State Machine with visual editing. Features 1. Perfect visual editor 2. Supports hierarchical nesting and can be used in complex situations 3. Diversified transition plans 4. Two development modes: signal callback and attached state script 5. Develop base GDscript, compatible with Godot basic version and mono version 6. **Allows `C#`script to attached as state script( New).** 7. **Suppoets `GDscript` and `C#` script to implement the logic of transition( New, full version only). ** Installation ​ Clone this repo and copy "addons" folder in your project,then Activate this plugin in Project Settings -> Plugins. Demo video link: https://www.bilibili.com/video/BV1AB4y1c79P NOTE: ​ Please obey the license(read LICENSE.md for more) when you using this plugin. The full version is under a custom license. The trial version is under the GNU Lesser General Public License v3.0. Tutorial Please jump to the github for read document. ​ This plugin still is a alpha version . there might have some bugs in this plugin . Please submit issues to report the bugs or offer proposals. If this plugin can help you , please consider to sponsor me by getting the full version : https://afdian.net/@Daylily-Zeleen https://godotmarketplace.com/?post_type=product&p=37138

    By: Daylily
  • HFSM - Hierarchical Finite State Machine
    3.2
    v0.1Tools

    Hierarchical Finite State Machine ​ As we all know, state machine is a very common design pattern. Here provide a powerful and easy-to-use Godot plugin for Hierarchical Finite State Machine with visual editing. Features Perfect visual editor Supports hierarchical nesting and can be used in complex situations Diversified transition plans Two development modes: signal callback and attached state script Develop base GDscript, compatible with Godot basic version and mono version HFSM structure: Installation ​ Clone this repo and copy "addons" folder in your project,then Activate this plugin in Project Settings -> Plugins. Demo video link: https://www.bilibili.com/video/BV1AB4y1c79P NOTE: ​ Please obey the license(read LICENSE.md for more) when you using this plugin. The full version is under a custom license. The trial version is under the GNU Lesser General Public License v3.0. Tutorial Please jump to the github for read document. ​ This plugin still is a alpha version . there might have some bugs in this plugin . Please submit issues to report the bugs or offer proposals. If this plugin can help you , please consider to sponsor me by getting the full version : https://afdian.net/@Daylily-Zeleen https://godotmarketplace.com/?post_type=product&p=37138

    By: Daylily
  • GodotSteam Server GDExtension 4.1 - 4.3 (Deprecated)
    4.1
    v4.6Tools

    Steamworks Server API plug-in for Godot Engine. Available for the Windows 32/64-bit, Linux 32/64-bit platforms, and Mac universal. It is based on GodotSteam 4.6 with Steamworks SDK 1.62. This version is meant for Godot Engine 4.1,x to 4.3.x; for other versions: Godot 4.4: https://godotengine.org/asset-library/asset/3901 Previous versions of the plug-in can be found at the GodotSteam Server repository: https://github.com/GodotSteam/GodotSteam-Server/releases. You can find the full documentation with tutorials at https://godotsteam.com. It does not require enabling but you may need to restart your editor.

    By: Gramps
  • GodotSteam Server GDNative (Deprecated)
    3.5
    v3.3Tools

    Steamworks Server API wrapper for Godot Engine (version 3.x)... now for GDNative. Available for the Windows, Linux, and Mac platforms. It is based on GodotSteam Server 3.3 with Steamworks SDK 1.58. This version is meant for Godot Engine 3.5.3, but it should work with previous Godot 3.x versions. Previous versions of the plug-in can be found at the GodotSteam Server repository: https://github.com/GodotSteam/GodotSteam-Server/releases. You can find the full documentation with tutorials at https://godotsteam.com.

    By: Gramps
  • GodotSteam Server GDExtension 4.4
    4.4
    v4.6Tools

    Steamworks Server API plug-in for Godot Engine. Available for the Windows 32/64-bit, Linux 32/64-bit platforms, and Mac universal. It is based on GodotSteam 4.6 with Steamworks SDK 1.62. This version is meant for Godot Engine 4.4 and newer; for other versions: Godot 4.1 - 4.3: https://godotengine.org/asset-library/asset/2218 Previous versions of the plug-in can be found at the GodotSteam Server repository: https://github.com/GodotSteam/GodotSteam-Server/releases. You can find the full documentation with tutorials at https://godotsteam.com. It does not require enabling but you may need to restart your editor.

    By: Gramps
  • Script Tabs
    4.0
    v1.0.1Tools

    Move scripts list to tabs.

    By: MakovWait
  • Localization Editor (G4)
    4.0
    v0.3.9Tools

    This is a Godot Editor plugin to manage localization data. The plugin allows you to quickly and easily edit translations in csv format. You can also auto translate your text (build in Google Translator) Remaps are also supported. Resources are assigned very easily using drag and drop. The assigned resources can be viewed in preview window, to check them. Inputs are also checked for errors. The wrong entries are highlighted in color. Version: 0.4.0 godot 4 rc1

    By: VP-GAMES
  • LogDuck - Your Logging Buddy for Godot 4.x
    4.0
    v0.9.1Tools

    A straight-forward logging addon for Godot 4.x to centralize and customize your Debug output for your project. - Customizable rich-text console outputs with BBCode. - Class name detection (GDScript) - Toggleable logging levels: Debug, Warning, Error. - Show full stack or last stack_frame for each LogLevel individually - Instance numbering to differentiate the ouput from different instances - Output of systems specs to console - Can be used in other editor scripts - Many settings, to make sure you get the most out of your logs!

    By: zeeweasel
  • Godot Pixelorama Importer
    3.2
    v1.0.1Tools

    This import plugin allows importing .pxo files from Pixelorama as StreamTextures directly without requiring a manual export to PNG

    By: technohacker
  • DualEditor
    4.2
    v2.0.0Tools

    A plugin for Godot Engine writted fully in GDScript Allow you to EDIT 2D and 3D editor next to each other ( by splitting the view ) ! Features 1 - Enable/Disable 2D/3D Dual Mode : This transform your 2D and 3D tab into a splitted view (2D on left and 3D on right) 2 - Change on focus : To edit the editor your want ( 2D or 3D ) just move your mouse above the panel your want, it will automatically transform the other into a simple preview ( you can see the change on the 2D / 3D buttons on the Godot top editor bar ) 3 - Keep top bar functionnalities: When the focused editor change it will automatically switch the top bar functionality of the current editor ( the bar with snap grid options etc )

    By: Meta-Ben
  • Previewer_2D_3D
    4.2
    v1.0.0Tools

    A plugin for Godot Engine writted fully in GDScript that allow you to PREVIEW 2D or 3D editor while editing on the other one. It could be really useful for game that use 3D as physic engine but 2D as rendered engine since if you manage by code or a way of your own to update the 2D view while editing the 3D view for exemple this Plugin will show you the modification in real time Features : 1 - Show/Hide the Preview ( for both ) 1 - Preview 2D while using 3D editor 2 - Preview 3D while using 2D editor 3 - In 2D Preview -> move around and zoom in / zoom out 4 - In 3D Preview -> Move around ( not orbiting around stuff like in the 3D editors !), rotate and zoom in / zoom out 5 - Put the preview on the Left / Right / Bottom 6 - ( Bonus ) Work in full screen edition :

    By: Amealky
  • Mod Loader Dev Tool
    3.5
    v0.3.0Tools

    Tool to improve the development experience when creating Godot Mod Loader mods. Features: - Simple mod zipping process to ensure proper format for ModLoader --- Steam Workshop --- Thunderstore (soon™) - Easy editing of the mod's `manifest.json` file, with validation - Json Schema editor for the mod's configuration settings, with validation (soon™) - Advanced right click context menu in the file system --- Create new script override file --- Create new asset overwrite - Create a simple mod skeleton with a single click - Easy symlinking of existing mods Usage Click the "Mod Tool" button in the Godot editor's top menu bar to open the Mod Tool window. Right click on a file in the FileSystem dock to get context actions.

    By: GodotModding
  • DialogueQuest
    4.3
    v0.7.0Tools

    DialogueQuest is a dialogue system for the Godot 4 game engine, that is designed with a few core principles: Collaboration Simplicity Stability Intuitivity Documentation DialogueQuest is developed alongside the DialogueQuestTester program, which allows to run dialogue without Godot, aimed for collaboration with non-coders.

    By: hohfchns
  • Flex Container
    3.5
    v1.0.0Tools

    An adjustable flex container. It moves from left to right and top to bottom. By applying max rows and columns, blocks can be added as placeholder for control nodes. Sizing for blocks are represented by row(x) and column(y). See included test scene for implementation example.

    By: Nif
  • SplashScreenWizard
    4.3
    v1.3Tools

    A simple plugin for the Godot Game Engine that allows you to create a custom splash screen for your game.

    By: ThePat02
  • All Projectiles
    4.4
    v1.0Tools

    A Projectile Engine for Godot. All Projectiles is a compact, fast and efficient projectile engine made for Godot 4 and designed as a hands off user approach to projectile instancing, managing and disposal. Docs: https://oscarvezz.github.io/all-projectiles/

    By: OscarVezz
  • Networked Scene Editor
    3.1
    v1.0Tools

    This plugin allows people to connect and edit multiple scenes at the same time, increasing productivity a lot.

    By: thimenesup
  • Daicon
    4.3
    v1.1Tools

    Daicon is a Godot plugin for creating 2.5D games. Its principle is to use 3D space to move 2D objects. In this way it simulates the 3D depth of the environment in 2D dimension. The addon provides the developer with a set of new nodes and additional tools that combine 3D and 2D capabilities simultaneously. - Documentation: https://daicon-docs.readthedocs.io/en/latest/ - Project on GitHub: https://github.com/arukurei/Daicon - ItchIO: https://alkrei.itch.io/daicon

    By: Alkrei
  • Translation editor
    3.1
    v0.3Tools

    An editor plugin to edit translation files from inside Godot Engine. It supports .csv and .po files, although gettext support is limited to what Godot can handle. It can also be used as a standalone editor if translation_editor.tscn is run or exported as main scene. New in 0.3: - Minimal supported version of Godot is now 3.1 - Added support for string prefix - Added support for JSON and C# files (preferably useful with string prefix) - Added options in ProjectSettings (category `TranslationEditor`) - Limited prints to warnings and errors, the rest uses Godot's verbose option - Typed GDScript is now used in the plugin's codebase - Fixed `tr()` calls within an str() call not being detected - Fixed calls to `TranslationServer.translate()` not being detected - Fixed renaming a string key not marking files as changed - Fixed window titles not being detected - Fixed previous extraction results not being cleared when opening the dialog again - Fixed "clear search" button not updating search results and remaining shown See full changelog at https://github.com/Zylann/godot_translation_editor

    By: Zylann
  • PlayerConnect - Godot to Discord Reporting System
    4.3
    v1.5.1aTools

    Player Connect also known as a Reporting System which can be implemented inside your Godot Game and with ease. it uses Godot's HTTPRequest node to send Calls to Discord's Webhook.. and so in whichever channel your webhook is.. it will send the data to that specific channel.. please keep in mind don't share your webhook url to the public. it would lead to disasters

    By: Silver Demon Studios
  • Toast Party
    4.1
    v1.1.0Tools

    Have fun with this marvelous plugin for generating small toast notifications. Toast Party is a versatile plugin for Godot that allows you to easily create toast-style notifications in your games and applications. Add an extra layer of interactivity and visual feedback to your Godot projects with ease. Bring your messages to life with Toast Party!

    By: gammafp