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  • Persistence Node
    4.2
    v2.0.0Tools

    Addon to store data in text or encrypted files, in Godot Engine 4, in an easy way. More info: https://github.com/TheVulcoreTeam/Persistence

    By: MatiasVME
  • Godot Tabs
    4.2
    v1.0.1Tools

    This very simple plugin allows you to organize your scenes into tabs inside the editor. Its purpose is to overcome the slowness of the workflow when using the file system directly. Basically, you create shortcuts to your scenes which you classify into tabs using a simple drag and drop from the file system (a bit like Unity prefabs) You can then very quickly access your scenes and incorporate them into other scenes.

    By: Cevantime
  • GoLogger
    4.3
    v1.3.1Tools

    GoLogger is a lightweight framework that enables you to create log entries to store game events and data into external .log files, making it easier to identify issues. GoLogger is a versatile tool aimed at making the debugging and maintaining process easier, and provide deeper insights into your game's behavior. By storing .log files externally, players can also share logs when they encounter issues, helping you resolve critical problems in released products. Simply define your log entries with "Log.entry("My log entry.")" and adding data the same way you would concatenating strings. The latest version, setup and more can be found in the Github repository and the wiki. https://github.com/Burloe/GoLogger/wiki/

    By: Burloe
  • Godot Terminal
    3.2
    v1.2.4Tools

    This is a real GNU/Linux | OSX | Windows terminal for executing commands and applications from command line: `ls`, `dir`, `cd`, piped commands, and others are supported. * Can you run sudo? Yes, you can! we have provided a secure password dialog. * Personalize foreground and background colors. * `godot` command is a shortcut command to Godot command line tool, it can execute scenes and more! Type intro --all for to show more details.

    By: RKiemGames
  • Material Icons for Godot
    3.2
    v1.2Tools

    Version on Repo is alwasy more up-to-date Templarian's Material-Design-Icons is a collection of icons for the Material Design specification. This addon provides the following nodes to use the icons in Godot: - MaterialIcon: A node that displays an icon from the Material Design Icons collection. - MaterialButton: A node that displays an icon from the Material Design Icons collection as a button (without label). It's also adds **IconsFinder** to the Godot editor's toolbar. So you can find the icons easily.

    By: Jebedaia
  • Termdot (Game Terminal)
    4.4
    v0.0.4Tools

    Termdot is an external terminal design for Godot, it supports: 1. Runtime command execution console – interact with the game during runtime. 2. Command history caching and auto-completion – recall and auto-fill previous inputs. 3. Command scripting with execution status handling – write reusable scripts and track results. 4. Extensible and easily integrated – fits smoothly into existing projects. 5. Log and data inspection windows – visually view logs and runtime data. 6. Capture Godot's standard output and errors with timestamps automatically - inspect error data on release export.

    By: Joezeo
  • Fuku - Ollama Integration for Godot
    4.3
    v1.0.4Tools

    Fuku is a plugin for Godot Engine that integrates Ollama, enabling you to interact with your own LLMs (large language models). Chatbot: Ask something into the chat box and the LLM will generate a relevant response. Experiment with different models and instructions to optimize your results.

    By: af09
  • Event Audio
    4.2
    v1.0.1Tools

    An event-based audio workflow for Godot. - Event based - add audio without modifying scenes or nodes. - Centralised. Build up a banks of audio in one place. - Works with 2D and 3D scenes. - Works with GDScript and C#. - Multiple audio variants can be associated with a trigger. When triggered, a random choice will be picked. - Triggers are searched for hierarchically the using `+` separator. - Audio banks can be swapped out at runtime.

    By: bbbscarter
  • Godot Async Loader
    3.4
    v0.4Tools

    A Godot plugin to load, instance, and add scenes asynchronously using a background thread. Instructions: https://github.com/ImmersiveRPG/GodotAsyncLoader#readme

    By: ImmersiveRPG
  • SCML importer
    3.2
    v0.7.4Tools

    SCML importer for GODOT. Written to convert BrashMonkey Spriter created characters and animations into a Godot scene and animations. v0.7 Now in the form of an importer plugin handling scml files instead of being a dock (Thank you nikibobi). v0.7.2 * Basic support for objects moving between parents by maintaining separate instances * Exposed more configuration options on importer plugin settings v0.7.4 * Fixed issue with obj_info type sprite nodes and nodes using realname values

    By: wojciechm
  • SCML importer
    4.0
    v0.10.0Tools

    SCML importer for GODOT. Written to convert BrashMonkey Spriter created characters and animations into a Godot scene and animations. Usage: * install plugin * enable plugin * import scml along with images maintaining the relativity that the SCML expects * open the scml file in godot using the FileSystem dock 0.10.0 was developed in 4.3 but is expected to continue to work in 4.X since no breaking changes were made (quick test confirmed this). For a description of the changes please go to the github README

    By: wojciechm
  • Log.gd, a GDScript pretty-printer
    4.1
    vv0.0.7Tools

    Log.gd provides alternatives to `print(...)` that colorizes the output and prepends a source file and line-number based on the call-site. - `Log.pr(...)` - pretty print args in one line - `Log.prn(...)` - the same, but with newlines and tabs when printing Arrays/Dictionaries - `Log.warn(...)` - pretty-print AND push a warning via `push_warning` - `Log.err(...)` - pretty-print AND push a error via `push_error` This makes your printed output is much more readable! Full docs here: https://russmatney.github.io/log.gd/#/

    By: russmatney
  • State Graph
    3.4
    v1.0.0Tools

    A Godot plugin that manages state machines & state transitions. It features: - A StateMachine based on nodes - Nested StateMachines - Pushdown Automatas - Automatic animation triggering directly AnimatedSprite - A powerful GraphEditor to handle state transitions - State change based on signals and/or as many conditions you want

    By: BabaDesBois
  • Scene code converter
    3.2
    v0.1Tools

    This plugin helps you convert any branch of nodes into C++ engine code that can be used to develop the Godot Editor. This is particularly useful for making GUIs, and the plugin was primarily developped towards this goal.

    By: Zylann
  • Godot Krita Importer
    4.3
    v0.4Tools

    Plugin for Godot Engine to automatically import Krita KRA & KRZ-files.

    By: 2shady4u
  • Dialogic - Dialogue editor
    3.5
    v1.5.1Tools

    Create dialogs, characters and scenes to display conversations in your Godot games using a simple visual editor.

    By: coppolaemilio
  • MadTalk - Dialog System
    4.4
    v1.0Tools

    One of the oldest and largest dialog plugins for Godot, now finally on AssetLib! (No need to get from github anymore =p) A mature, very feature-packed - but still also very beginner-friendly - dialog system for Godot. - Node-based, with elegant and compact editor (no spaghetti) - Conditions and events are intuitive to design and to follow - Handles in-game date/time automagically (only dialog plugin which does that!) - Handles voice acting and translations from the plugin itself - Very complete documentation with step-by-step tutorial (check on github)

    By: fbcosentino
  • Config Table Manager
    4.2
    v0.2.1Tools

    一个用于管理配置表格的Godot插件 A config table manager plugin for godot. ## Features 1. Easy to use, generate table header by using a data class. Allow to add additional columns. 2. How to generate and import can be save as a preset, convenient to adjust repeatedly. 3. Support backup and merge when regenerating tables. 4. Highly customizable, you can add your **Table Tool** and **Import Tool** to generate table file and import as resource which are meet your needs. ( This plugin is provide **CSV**, **xlsx** table tools, and provide **GDScript(TypedArray/Dictionary)** import tool.) 5. You can add Generate Modifier and Import Modifier to insert your logic for modify data in generating and importing workflow. ## 特性 1. 简单使用,根据数据类生成表头,允许添加附加列。 2. 生成与导入预设可保存,方便反复调节。 3. 支持重新生成表格时自动备份与合并。 4. 高度自定义,可添加自己的**表格工具**与**导入工具**,生成符合您需求的的表格文件或导入为你需要的资源格式。(该插件已提供**csv**,**xlsx**表格工具,以及**GDScript(数组/字典)**导入工具。) 5. 可添加**生成修改器**与**导入修改器**,在表格生成与导入流程中插入你的自定义逻辑以修改要生成或导入的数据。

    By: Daylily
  • Godot Improved JSON
    4.3
    v1.2.2Tools

    JSON support for all variant types, including native & custom objects with property injection from JSON. - Provides a JSONSerialization autoloaded/globally accessible class with several functions for converting any type to/from JSON. - All Variant.Types are supported; no longer will your StringName be deserialized as a String, or your int as a float. Types are deserialized as the exact type they were when serialized. - Custom & Native object support (including resources, nodes, anything that extends Object). - Configurations for each class define what is to be serialized, only including the properties that you define thus compacting JSON making for smaller files, quicker load & save times. - Assign an id to each class's config, and a json_key to each property. This allows you to change class names, script paths, & property names without having to modify JSON referencing old class names or paths. Simply update the JSON config for the class that changed. - Automatically instantiate a PackedScene from JSON for Node derived classes; keep your default values default! - Editor tools for quickly creating JSON object configurations - Ability to store "references" to local *.tres Resource files within JSON, and upon deserialization load the exact instance of that resource file. - WeakRef support

    By: neth
  • Godot NDI
    4.4
    vv1.2Tools

    Integrates the NDI® SDK with Godot Extends the VideoStream and VideoStreamPlayback classes to implement NDI playback. For outputting the Viewport as an NDI source, add the NDIOutput Node to the scene. Check out the demo scenes included with the releases.

    By: unvermuthet
  • Dynamic Day Night Cycles
    4.0
    v1.0.0Tools

    The plugin allows correctly simulating the daylight, nighttime, dawn and dusk of you game's planet. It calculates the alteration of day-lengths throughout a year so days get shorter in the winter and longer in the summer. The plugin allows full customization of the days per year's, day duration and the location on the planet to give the most immersive results.

    By: eisclimber
  • RenderDoc Launcher
    4.0
    v1.0.0Tools

    Plugin tool to easily launch RenderDoc from within Godot

    By: joselico
  • RenderDoc Launcher
    3.5
    v1.0.1Tools

    Plugin tool to easily launch RenderDoc from within Godot

    By: joselico
  • Godot Meta Toolkit
    4.3
    v1.0.2Tools

    Exposes the Meta Platform SDK and provides other tools for XR development on Meta's platform. See the documentation here: https://godot-sdk-integrations.github.io/godot-meta-toolkit/

    By: W4 Games