
- Multiple audio can be played on a single node - The same audio can be played back in duplicate - Functions can be used for detailed editing from within the code
- Multiple audio can be played on a single node - The same audio can be played back in duplicate - Functions can be used for detailed editing from within the code
Use Control+T. Activating a snippet will insert it at the cursor position. - Add/edit snippets in Godot with the "Edit" button (or use your own text editor). - multiple tabstops (jumped to in numerically ascending order) - variables of the same tabstop (for example when [@2] is used multiple times in the snippet) will be mirrored - placeholders/dropdown choices (see .gif) ----------------------- See built-in help page and tooltips for more details. ----------------------- New: - added: rename, move-up and move-down buttons - added: detection for snippet file corruption... sorta. No action will be taken. It will only warn the user. - minor bugfixes/changes
Godot .NET Scene-Oriented Unit Test (ScOUT) is a framework for writing C# unit tests that run within scenes. Features - Running unit tests within scenes makes it easy to test game logic that depends on engine features (e.g. signals) with minimal stubbing. - Automation with JUnit-style test reports. - Only Godot .NET (C#) is supported.
Rich Text Label that supports custom text parsing using custom BBcodes.
A plugin that automates the process of adding and updating collision shapes to meshes. Select one or more nodes and use the Batch Collision button to add collision siblings of concave or convex type.
Godot Plugin for Lootfabriq. This plugin allows you to seamlessly download the latest exported dictionaries and images from the Lootfabriq CMS directly into your Godot project
Adds a function to recursively remove a non-empty directory. USAGE: RmDir.rmdir(directory: String)
A animation player that plays a specified animation on _ready, if the specified animation exists. Enabling or disabling this plugin does nothing.
Easily manage and control music playback in your Godot projects. It provides a convenient way to play songs, playlists, loop music, crossfade between tracks, and more. Persistent music even when changing scenes. No need for additional nodes, just use signals anywhere in your code! - Play individual songs or playlists - Loop songs or entire playlists - Crossfade between songs with adjustable crossfade time - Pause, resume, and stop music playback - Shuffle playlists - Signals for convenient integration with your game logic For full details, visit the Github page at: https://github.com/Promptineer/MusicManager
This plugin helps to use the AdMob Plugin created by Poing Studios. Android: https://github.com/Poing-Studios/godot-admob-android iOS: https://github.com/Poing-Studios/godot-admob-ios