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  • Smart Graphics Settings
    4.4
    v0.1.2Tools

    Smart Graphics Settings is an adaptive graphics system that automatically adjusts visual quality based on performance to maintain a smooth framerate. It features comprehensive settings management for render scale, anti-aliasing, shadows, reflections, and more, along with a user-friendly UI for players to customize their experience. The system includes real-time FPS tracking, performance analysis, and platform-specific optimizations that detect and apply optimal settings for different devices. This beta release (v0.1.0) is open for testing and feedback from the community.

    By: lucasbecker.dev
  • Code Snapshot
    3.3
    v1.5Tools

    A plugin for Godot Engine which will let you take beautified snapshots of your code within the Editor. Configure the frame as you like, with GDScript sintax already highlighted.

    By: fenix
  • Time Tracker
    3.2
    v1.2.0Tools

    A small editor widget which provides basic functions for tracking your time with the Godot editor. It allows to divide your worktime in sessions, name them and track which main screen view you are using the most.

    By: YuriSizov
  • Interaction System - GDScript
    4.1
    v1.5.0Tools

    A simple interaction system for Godot 4 written in GDScript. Works with 2D and 3D. This version is no longer supported, although it still works. I recommend using the version written in C#, which includes many fixes and improvements absent in this version.

    By: MASSHUU
  • Interaction System (C#)
    4.0
    v2.6.1Tools

    A simple 2D/3D interaction system for Godot 4. A version written in GDScript is also available, but is no longer supported. Features Simple interaction system (2D/3D/mouse in 2D) Small size footprint (< 32 KB) Components: InteractableOutlineComponent InteractableHighlighterComponent

    By: MASSHUU
  • Godot Database Manager
    3.3
    v2.1 stableTools

    An addon used for creating and edit databases for Godot Engine.

    By: radubolovan
  • Native Integration
    3.2
    vv1.0Tools

    Make C++ scripts without any external configuration, just plug,make your code, and you're done!

    By: nonunknown
  • Tool Button
    4.0
    v1.4Tools

    Add inspector buttons with one line: `@tool`.

    By: teebar
  • LPCAnimatedSprite2D
    4.2
    vv4.4.0.1Tools

    With this addon you simply add a LPC spritesheet to a character and it automaticly generates the animations for the Godot4 sprites

    By: alextrevisan
  • Cognite
    4.3
    v3.0.0Tools

    Develop State Machines & Behavior Trees with ease and introduce them into your scenes with just one click. Add the CogniteNode node to your scene, its function is to allow StateMachines to be built in this scene. Create or add a CogniteAssemble, a CogniteSource and start creating your graphs. The path must always start in a State, always end in a Change State, at most 1 Event node per path and the Condition node there is no restriction. Each node has an important function. State: This node is the starting point. In addition to containing a state, you can add another CogniteAssemble, this new StateMachine will only be activated if the parent StateMachine is in the state in which this node holds the child StateMachine. Event: Its only function is to activate this path if it receives the named signal. Therefore, there can only be 1 of this node per path, as the path will be triggered as soon as it receives the signal. Condition: This node will observe a Boolean variable and will always maintain a path activated, if there is no Node Event in the path, this logic will be processed every frame, you can use several nodes aligned or in parallel with no usage limit. Range: This node will test a float variable, if it has a value above that specified in "bigger" or "smaller", the respective paths will be activated. Change Property: This node allows you to change Range Condition variables in your CogniteAssemble. Change State: Its use is simple, change to a new state.

    By: Berari
  • Editor Icons Previewer
    3.2
    v1.2Tools

    This plugin adds ability to preview all available icons in Godot Editor. Can be used to facilitate the process of developing Godot editor plugins without the need to import custom icons or any other design purpose. To display icons, go to `Project > Tools > Show Editor Icons` or use `Alt+I` shortcut.

    By: Xrayez
  • Editor Icons Previewer for Godot 4
    4.0
    v2.0.3Tools

    This plugin adds ability to preview all available icons in Godot Editor. Can be used to facilitate the process of developing Godot editor plugins without the need to import custom icons or any other design purpose. With this updated version, you can save icons as png or directly copy paste the texture into a property in the inspector. Full documentation has also been added : https://docs.google.com/document/d/1y2aPsn72dOxQ-wBNGqLlQvrw9-SV_z12a1MradBglF4/edit?usp=sharing Credits : The original 3.2 version has been created by Xrayez and I recently took over devellopement.

    By: Dark Peace
  • Appwrite SDK
    3.3
    v1.5.0Tools

    Lightweight Appwrite SDK to integrate your Appwrite backend on Godot Engine using GDScript

    By: fenix
  • GodotXbox
    3.2
    v1.0Tools

    This is a gdnative plugin for Godot's UWP export to add Xbox Live integration. Currently it has the ability to handle player login, retrieving a player's gamertag, and implementing Xbox Live leaderboards. This is a work in progress, and more features like retrieving a user's gamerpic, handling Xbox Live cloud saves, and more are still to come.

    By: slgamescregg
  • Simple TODO
    4.2
    v1.5Tools

    Simple plugin that adds a "TODO" tab to your editor. It's similar to kanban board - you can create and remove text notes and organize them in named columns. You can have as many columns and items as you want. The plugin supports undo/redo, item/column dragging and folding, item filtering and item marking (use middle-click). Right-click item's left panel area to assign image. Check repo for more details.

    By: KoBeWi
  • Simple TODO
    3.5
    v1.2Tools

    Simple plugin that adds a "TODO" tab to your editor. It's similar to kanban board - you can create and remove text notes and organize them in named columns. You can have as many columns and items as you want. The plugin also supports undo/redo. Check repo for more details.

    By: KoBeWi
  • Trello Reporting Tool
    3.2
    v1.0Tools

    With this tool, the user can create Trello cards and add attachments from a running Godot project.

    By: Picster
  • Visual State Machine
    4.3
    v1.0Tools

    A State Nachine whit visual nodes and connections for your game

    By: MioKuguisaki
  • Log - A logging plugin for Godot
    4.2
    v1.2.1Tools

    A fork of the GodotLogger plugin that has been added upon with new features, bugfixes and a thorough documentation. 1.2.1: - Fixed a bug with cyclic loading of resources at editor startup. 1.2: - Added a setting for whether or not to print tree on error. - Fixed bugs. 1.1.2: - Fixed bugs 1.1: - Updated documentation - Integrated settings into the EditorSettings singleton New for the fork: - Adds multiple log streams so you can control the log level independently for different parts of your project. - Adds a fatal log level that causes your project to crash in a way that you can control. - Adds comments to updated parts of the plugin. - Adds options in top of the log stream. - Adds shorthand methods for debug & error. - Adds err_cond_... methods for quick error checking. - Adds a scripted breakpoint (optional in setting) so errors freeze the execution and shows relevant info in the godot debugger. - Adds support for multiple log files. - Adds a test scene that can be used as an example of how the plugin can be used. Original: - Adds a basic logger to print out Nodes,Objects,Arrays,Dictionarys etc. - Adds support for easily reading env vars & cmd line args.

    By: albinaask
  • Metadata Inspector
    3.2
    v0.2.1Tools

    View and edit hidden Metadata. You can use this to add custom variables to any node directly from the UI. No scripts required.

    By: ballerburg9005
  • Spritesheet Generator
    4.0
    v1.2Tools

    A single-scene plugin that allows you to generate a spritesheet from a series of images. The images are automatically trimmed based on provided alpha threshold value. You can control padding and number of columns in the resulting spritesheet. To use the tool, select 'Project -> Tools -> Open Spritesheet Generator' in the editor menu (or find it in the command palette), then drag and drop files from your system file explorer onto the opened Godot window and they will be automatically processed. You can then change parameters and save the packed PNG. It will appear in the original directory. New: You can drop a single image to split it into frames and edit the spritesheet. Use RMB to delete images. Check the repo for more info and example images. There's also a stand-alone version.

    By: KoBeWi
  • Spritesheet Generator
    3.4
    v1.0.1Tools

    A single-scene plugin that allows you to generate a spritesheet from a series of images. The images are automatically trimmed based on provided alpha threshold value. You can control padding and number of columns in the resulting spritesheet. To use the tool, select 'Project -> Tools -> Open Spritesheet Generator' in the editor menu, then drag and drop files from your system file explorer onto the opened Godot window and they will be automatically processed. You can then change parameters and save the packed PNG. It will appear in the original directory. Check the repo for more info and example images.

    By: KoBeWi