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  • CineCam
    4.2
    v1.03D Tools

    CineCam is a plugin that provides a simple but powerful method to deal with multi-camera systems and animating camera transitions. It aims to allow the user to replicate real life cinematographic movement in 3D scenes, offering advanced camera control and a transition systems integrated seamlessly with the Godot Editor.

    By: GoldenPotato76
  • Freecam3D
    4.0
    v1.2.23D Tools

    Custom Camera3D node that serves as a camera with included freecam flying mode! Press `Tab` to enable the camera to fly freely. Then move with `WASD` and fly up/down with `Space` / `Shift`. Speed up and slow down by scrolling the mouse wheel. The controls are taken from Minecraft, because I find them intuitive. :)

    By: BananaBread
  • VR Tools
    3.2
    v1.13D Tools

    Don't forget to enable this plugin in project settings. VR Tools is an auxiliary set of virtual reality tools for development, including such useful nodes as teleportation, grabbing, and the world space user interface. You can find demo scene in "demos" folder. To get started, simply drag and drop the vrplayer.tscn file from the scenes folder onto your scene. This asset is originally intended for use with OpenVR, however you can manually change the interface in the script to another. The plugin provides you with many nodes, and here are the most basic ones: ARVRTeleportArea You can set this node as a child of the surface (StaticBody or CSG with enabled collision) that the player can teleport to. ARVRGrabbable You can set this node as a child of the Rigidbody that should interact with the controller. In the parameters, the node needs to specify the path to MeshInstance in order for the highlighting effect to work. ARVRUI This node allows you to create interfaces based on Control. It cannot be added to the scene directly from the editor. Better take the ARVRUI blank from the scenes folder. All you have to do is also add this node to the child objects of the Control node with its controls and specify the path to it in the inspector. The plugin also contains many nodes from the controller side, but I will not consider them here, because they are already configured by default. This addon works with the stable version of OpenVR, which does not support the action system, however, when the new version of the plugin is released in assetlib, this plugin will also be updated for it. If you find a bug, please report it to the issues section on github. This asset also includes Mux123's OpenVR addon. New features and tools coming soon

    By: kiselev.sereja
  • Node Distance Tool
    4.0
    v1.13D Tools

    # Node Distance Tool for Godot The Node Distance Tool is an addon for Godot Engine that allows users to select two 3D nodes and measure the distance between them. It creates a line connecting the nodes and displays the measured distance in the scene. This addon is useful for developers who need to measure distances between objects during game or simulation development in Godot. ## Features - Select two 3D nodes and measure the distance between them. - Visualize a line connecting the two nodes. - Display the rounded distance in meters between the nodes. - Shortcut "Q" for easy selection and measurement. - Option to reset measurements (remove all lines and labels) with a dedicated button. ## How to Use 1. Install the addon in your project's addons folder in Godot. 2. Enable the addon in "Project > Project Settings > Plugins". 3. In the 3D scene editor, select the first node and press "Q". 4. Select the second node and press "Q" again to measure the distance. 5. Use the reset button to remove the measurement lines and labels, if necessary. ## Requirements - Godot Engine version 4.0 or higher. /// Update 1.1 brings three new Node Distance Tool measurement modes: Normal, Continuous, and Togheter. In Normal Mode, you measure the distance between two nodes and a line connects them. In Continuous Mode, measurement is automatically performed between consecutive nodes without the need for restart. In Togheter Mode, you select multiple nodes and when you move any one, the distance between them is recalculated. - button to block the creation of lines and labels - and buttons to activate continuous and set modes ///

    By: NuncaAglutinar
  • CSG Converter
    4.3
    v1.03D Tools

    Converts CSG shapes in a scene without any setup. Adds a button to the 3D editor, visible while CSGs are selected. Convert selected (or all) CSG shapes to mesh instances or static bodies, while keeping the scene structure intact. Can read Use Collision to decide automatically. Will carry over settings and child nodes. Full Undo-Redo-Support.

    By: Kirito
  • SRCoder's Simple Car
    4.3
    v1.03D Tools

    This is a simple drag and drop arcade style car and a follow camera. This is designed to get you up and running quickly with your game ideas.

    By: SRCoder
  • Free fly camera
    4.3
    v1.0.03D Tools

    This is a versatile free-fly camera for Godot, designed to handle 3D character movement with smooth camera controls. It features adjustable movement settings, mouse sensitivity, sprinting, head rotation clamping, and more. It's perfect for exploring 3D environments or any other project that requires a free-form camera perspective.

    By: highlife
  • Third Person Controller
    3.0
    v1.03D Tools

    A simple 3rd person controller You can move forward/backward strafe left and right and jump The mouse control the orientation You just have to add this controller to your player scene as a child and specify the KinematicBody of your player in the inspector

    By: sombresonge
  • Test Camera 3D
    4.0
    v0.5.03D Tools

    This addon is designed to help developers test 3D scenes in isolation, allowing them to run scenes from the editor without manually adding cameras or lights to the scene. When a scene containing any VisualInstance3D-derived nodes and no active camera is opened in the editor, the addon will add a camera to the scene, set up an Environment, and add lights (if needed).

    By: Galan Montgomery
  • Infinite Heightmap Terrain
    4.3
    v1.03D Tools

    Generates heightmap terrain around a player position. New terrain chunks are loaded on a thread when the player moves.

    By: PGComai
  • Audio Manager 3D
    4.3
    v3.03D Tools

    AudioManager3D is a plugin for the Godot Engine that enables advanced 3D audio management in your game. With this plugin, you can easily control and play sounds from a single node, offering options like audio trimming to set start and end times, looping, volume, pitch, distance, and more for each audio track.

    By: Saulo de Souza
  • Fantasy 3D models Free
    4.0
    v1.03D Tools

    Free 3D models pack for easy level creation in fanasy setting. Package Content: - 41 fbx files with 3d models and an import setiing file for each of them - 1 png texture and import setting file for it - 1 material for all of models - 41 ready made prefab of environment and props - 1 demos showcase scene with all of assets If you have any issue with our assets, please contact us through e-mail or repository issues section.

    By: ithappy
  • EminMultiMesh
    3.2
    v1.03D Tools

    This is a Plugin for Godot and is used for create multimesh by mouse draw.

    By: Eminnet
  • Control3D Nodes
    4.0
    v1.23D Tools

    This adds some basic Control-like nodes to the 3D world. They detect mouseEntered, mouseExited, cameraEntered, and cameraExited. camera is based on if the area of the node intersects the middle of the screen.

    By: RogerRandom
  • Visual Signals 3D
    4.1
    v1.0.03D Tools

    This plugin lets you create signals with a visual representation. These connections are drawn as well. And, lastly, connecting signals is done via inspector.

    By: Hectarea
  • Maze Node
    4.2
    v1.0.03D Tools

    This tool adds a new node, Maze3d, that allows you to generate and edit mazes.

    By: atrus
  • MultiLayer GridMap
    3.1
    v1.03D Tools

    This is a custom node that instantiates multiple gridmaps to serve as a multi-layered gridmap. Comes with a configuration menu for the layers, where they can be hidden in game and/or used as properties. When exporting the project the non-resource file types "*.mlgmap" and "*.mlgmc" must be specified.

    By: williambt
  • Easy Drag and Drop 3D
    4.0
    v1.1.13D Tools

    Easy to use drag and drop for the 3D environment. Features: - normal drag and drop - Snap on surface - Swap with other dragging objects Usage: - DragAndDrop3D - Add it to your scene to activate the Drag and Drop System - DraggingObject3D - This must be the Parent of your Object that you want to drag - And you need a floor with a collider, so that the 3D position can be detected. Installation: If you don't have a "addons" folder in your project tree: copy the "addons" folder in your project tree elif you have a "addons" folder already: copy the "DragAndDrop3D" folder in your "addons" folder

    By: DevDrache
  • Godot Simple FPS Controller
    3.4
    v2.03D Tools

    Barebones FPS player controller for Godot. Stripped down and retooled from 0xspig's old school style character controller to be more contemporary styled and simple. Features include variable settings, coyote time, controller support with response curves, and multiplayer readiness. Made to be easily expanded upon and mostly commented. For more information on project input map bindings, view binds.md Crosshair by Kenney.

    By: sirsnowy7
  • Material Editor
    4.1
    v1.03D Tools

    Powerful 3D material editor. Extended version of plugin "Material Modifier" by Thane5

    By: display
  • PathCamera3D
    3.5
    v1.13D Tools

    This asset holds a scene configured with a path and a child camera, which looks at a selected node in the inspector being the movement of the camera restricted to the path. The camera will go to the closest point in the path to the selected target automatically. Update 1.1: Cleanup and now the CameraPath3D can take a child Path node or another CameraPath3D node and transmit his unit offset for various effects.

    By: Janders
  • Godot 3D Cursor
    4.2
    v1.3.03D Tools

    The 3D Cursor Plugin introduces a versatile cursor, inspired by Blender, that allows for precise placement and enhanced interaction within Godot’s 3D scenes. Activating the Plugin: Please note that due to certain limitations of the Godot Editor, you must switch to a tab other than the 3D view (e.g., 2D, Script, or AssetLib) and back to the 3D tab once after enabling the plugin or upon engine startup to ensure the cursor placement functions correctly. Using the 3D Cursor: Position the cursor by holding Shift + Right Click on any surface with a collider. When visible, the 3D cursor sets the position for newly added Node3D nodes. If the cursor has been deleted, it can be restored using the same shortcut, and remains fully adjustable with Godot’s standard gizmos. Enhanced Commands: Additional commands in the Command Palette (accessed via Ctrl + Shift + P) allow you to reset the cursor to the scene’s origin or align it with selected objects. When multiple objects are selected, the cursor aligns to their average position. Customization Options: The cursor’s appearance can be customized with adjustable size, an optional label, and a setting to control whether the label scales with the cursor or remains fixed. Changelog: Version 1.3.0: Pie Menu Improvements - Added a simple background for the Pie Menu to make it more visible in bright scenes. - Added another command to the Pie Menu as well as the comman d palette. The "Disable/Enable 3D Cursor" command. This command hides and shows the 3D Cursor within your scene and therefor enables/disables its functionality. - Added a selection indicator for the Pie Menu similar to Blender. If you hover your mouse on a button it will brighten up. - If you hold down Shift + S when opening the menu you can hover over a button and by releasing the keys you will automatically invoke the hovered button (similar to Blender). - Added Undo/Redo to the cursor placement. The plugin is now tested and working in Godot 4.2 and above. Please feel free to ask for additional features by opening an issue on the github repository. New in Version 1.2: Pie Menu and Undo-Redo Functionality In this update, a Pie Menu (similar to Blender’s) has been added, accessible via Shift + S. This menu offers faster access to commands found in the Command Palette, streamlining workflows. Additionally, undo and redo support has been implemented, allowing most cursor actions to be reversed with Undo/Redo commands. Note that the Remove 3D Cursor from Scene command is not undoable, as it frees the cursor object itself.

    By: Marco-
  • Prototype CSGs
    4.0
    v1.13D Tools

    Adds Constructive Solid Geometry blocks with configurable colors and styles for dev textures (Textures use triplanar mapping and thus scale nicely) You can use them for Grayboxing/Blockouts etc. Uses Kenny's prototype textures, which you can find here https://kenney.nl/assets/prototype-textures (CC0)

    By: Manonox
  • Voxel Line
    4.0
    v1.03D Tools

    A Simple plugin for creating voxel lines.

    By: foureyedredheadedstepchild