
It is a symmetric sphere where the Subdivisions determine the resolution of the polygons. While the default sphere is using Radial Segments and Rings. This difference is most notable in the high polygon count on the poles.
It is a symmetric sphere where the Subdivisions determine the resolution of the polygons. While the default sphere is using Radial Segments and Rings. This difference is most notable in the high polygon count on the poles.
This pack has a bunch of furniture game assets for decorating rooms, designing interiors or life simulation games. Features: - 50+ Low poly optimized 3D models, suitable for all ranges of games, including mobile. - Textured using a single gradient atlas texture (1024x1024) that can be downsampled up to 128x128 for further optimization. - Free for personal and commercial use, no attribution required. (CC0 Licensed)
A simple implementation of Nothke's spin blur in Godot.
Copy and paste a Spatial node's position and rotation to another node.
A Character with a camera, movement and item detection: all into one. Written in C#.
Animation Player child class with skeleton manipulation features.
Using this plugin, you will be able to try to: - Create Godot PBR Materials automatically using their filenames... - Create inherited Scenes from your meshes... - Test your materials in a preconfigured Test Scene! - Order your Assets adding order_children_nodes.gd to it is parent node! - Add EnviromentTemplate.tscn to test your own scenes The plugin is about 10mb only! It will appear as a Tab in the left dock. I created this plugin because I did not like the 3D workflow and I do not understand how to configure PBR Materials properly, so if you find some kind of error or know how to improve the results, please Contribute in my GitHub! Thanks! https://github.com/doradoro
A simple node which adds proximity prompts (similar to the roblox implementation). Make sure to enable the plugin in ProjectSettings!
This is a simple Third Person Character Controller that you can drag and drop into your projects. I uses a character from the amazing Kenney.nl's Mini Characters 1 pack so is fully animated and a great starting point for your third person projects
A Godot 4 Editor plugin to move the origin/pivot point of .obj files
A Godot/GDScript addon to import/export models in the STL file format.
This pack has a bunch of game assets for creating modular space bases, or launch your interplanetary mining colony! Awesome to make a simulation, resource-management, or base survival game with! Features: - 48+ Low poly optimized models, suitable for all ranges of games, including mobile. - Textured using a single gradient atlas texture (1024x1024) that can be downsampled up to 128x128 for further optimization. - Free for personal and commercial use, no attribution required. (CC0 Licensed)
Node that creates a mesh based on a Path3D Keywords: Line Path Path3D Tube Pipe Mesh
Material Maker is a simple procedural textures authororing tool that can be used to describe the textures that define a material by interconnecting basic nodes that generate, transform or combine seamless textures in a graph. The addons directory contains the Material Maker plugin that can import .ptex files created with Material Maker into SpatialMaterials (either with pre-generated textures or textures generated at runtime) you can directly use in your project. The material_maker directory contains Material maker itself and a demo that shows materials rendered at runtime.
Imports RoomMesh (.rmesh) files. This addon allows you to import SCP – Containment Breach RoomMesh (.rmesh) files into the Godot Engine. It supports .rmesh files from the original SCP – Containment Breach game, and also files from CBRE-EX, a free third-party map editor for the game.
3D Maze generator, with Debug mode, showing connexion between rooms, hiding walls if necessary.
Adds a 'Lock to view' toggle to the camera node, which forces the camera to follow the editor preview allowing for extremely easier camera positioning. More quality of life camera features tba
Purely Ambience is a dynamic audio plugin for Godot that automatically adjusts ambient sound levels based on player proximity. With built-in priority controls, optional muting of non-critical sources, and in-editor debug visualization, it gives you straightforward, responsive soundscapes to boost immersion in your game.
Making a good camera for a game is complicated and can get very convoluted, this addon provides a framework to help handle this complexity in a modular fashion, more precisely, it allows you to: -Define multiple behaviours for the camera that can be changed at runtime. -Automatically interpolate between these behaviours. -Keep track of what behaviour the camera should follow via a priority system. -Add extra effects like camera shake via modifiers, which work kind of like components in an ECS. DISCLAIMER: This addon was NOT made with performance in mind. This shouldn't be a problem since there's usually only 1 camera in a game at all times.
Provides a visual barrier at a constant 4km from the world origin in the Godot engine. * FloatBarrier.tscn provides an outward-facing barrier. In a nutshell, if you designed your game correctly, keeping things within 32-bit floating precision limitations, then you should never see this. You can ship this in your game and ideally nobody would ever notice. * FloatBarrierInv.tscn provides an inward-facing barrier. This one is more meant as a visual aid, to help level designers avoid going out too far. Because the root node is a Node and not a Spatial, you don't have to worry about parenting. The barrier will always be 4km from the global world origin.
Adds a camera node that allows people to copy blender camera data without having to worry about doing the math required to change it to work natively.