CineCam

by GoldenPotato76

8

CineCam: Cinematic Camera Control Plugin for Godot

Overview

CineCam is a plugin that provides a simple but powerful method to deal with multi-camera systems and animating camera transitions. It aims to allow the user to replicate real life cinematographic movement in 3D scenes, offering advanced camera control and a transition systems integrated seamlessly with the Godot Editor.

Key Features

  • Virtual Cameras: Customizable camera nodes offering multiple modes for following and aiming at targets.
  • Camera Transitions: A custom editor windows and resource allows the customisation of transitions between cameras.

Usage

Setting Up a Virtual Camera

  1. Add VirtualCamera nodes to your scene.
  2. Configure the virtual cameras using the Inspector.
  3. Create a TransitionDictionary .tres file in your project
  4. Create a CameraDirector in your scene, and add a Camera3D child to it
  5. Assign the resource created above to your director node
  6. Configure your transitions using the custom plugin window

Example

A basic example scene can be found in the examples folder

License

This project is licensed under the MIT License - see the LICENSE file for details.

Acknowledgements

This plugin was developed as part of my bachelor thesis at Babeș-Bolyai University Cluj-Napoca, Faculty of Mathematics and Computer Science.

Contact

For any questions or issues, please open an issue on the GitHub repository or contact the author.

Version

1.0

Engine

4.2

Category

3D Tools

Download

Version1.0
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Support

If you need help or have questions about this plugin, please contact the author.

Contact Author