CineCam
by GoldenPotato76
CineCam: Cinematic Camera Control Plugin for Godot
Overview
CineCam is a plugin that provides a simple but powerful method to deal with multi-camera systems and animating camera transitions. It aims to allow the user to replicate real life cinematographic movement in 3D scenes, offering advanced camera control and a transition systems integrated seamlessly with the Godot Editor.
Key Features
- Virtual Cameras: Customizable camera nodes offering multiple modes for following and aiming at targets.
- Camera Transitions: A custom editor windows and resource allows the customisation of transitions between cameras.
Usage
Setting Up a Virtual Camera
- Add
VirtualCamera
nodes to your scene. - Configure the virtual cameras using the Inspector.
- Create a
TransitionDictionary
.tres file in your project - Create a
CameraDirector
in your scene, and add aCamera3D
child to it - Assign the resource created above to your director node
- Configure your transitions using the custom plugin window
Example
A basic example scene can be found in the examples
folder
License
This project is licensed under the MIT License - see the LICENSE file for details.
Acknowledgements
This plugin was developed as part of my bachelor thesis at Babeș-Bolyai University Cluj-Napoca, Faculty of Mathematics and Computer Science.
Contact
For any questions or issues, please open an issue on the GitHub repository or contact the author.
Download
Support
If you need help or have questions about this plugin, please contact the author.
Contact Author