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  • gd2cs - Convert GDScript to C#
    3.2
    v1.0Tools

    Convert GDScript classes to C#. A one click solution that may save you hundreds of hours. This plugin offers a graphical editor UI for the gd2cs.py python script. It requires python and the python module "regex". But don't worry, it will detect and guide you through the necessary installs if you don't have them installed. Visit the Github page ( View Files ) for more information. Please backup all your data before using this addon! I cannot be held liable for data lost and damages caused.

    By: SvenHollesen
  • Godot SVG
    3.5
    v0.0.4Tools

    A realtime SVG rendering plugin for Godot that draws SVG paths on the GPU, allowing for infinite scaling with no additional performance cost for zooming in infinitely. When importing a SVG into your project, choose "Import As:" SVG. Then place a "SVG2D" node into your scene to render that SVG. This plugin is in Alpha testing. See full documentation at https://github.com/Giwayume/godot-svg#readme Report bugs at https://github.com/Giwayume/godot-svg/issues

    By: giwayume
  • NativeLib
    3.3
    v0.3.2Tools

    Ultimate solution to manage (install/update/uninstall) native modules for iOS, Android, MacOS, AppleTV. It automatically process packages dependencies. It will add gd wrapper for native library into your autoloading list. it has comfortable package settings editor. Now 56 native packages available: - APN - ARKit - iPhone Camera - GameCenter - iCloud - Apple AppStore - AdColony - Amplitude - Applovin - Applovin-MAX (with adapters) - Appsflyer - Facebook - Firebase (Analytics, Auth, Crashlytics, Database, Performance, Remote Config) - Flurry - GameAnalytics - GooglePlay Billing - Local/Push Notification - Multidex - NativeLib-Export - Network - Ogury Choice Manager - RateMe - Tapdaq (with adapters) - Tenjin

    By: DrMoriarty
  • Dictionary Inspector
    3.5
    v1.0Tools

    It inspects Dictionaries. Improves on the UX of Dictionary inspector editing by - all 3.x engine types supported - editable keys (!!!!!!) - adding entries with one button, never forget to click "Add new k/v pair" again! - when adding, just uses the last edited entry's key/value types - also supports Array and PoolArrays (even nested!!!!), basic support for nested Resource editing - guesses Resource types for easy adding/quickload

    By: don-tnowe
  • Dictionary Inspector
    4.0
    v1.1.5Tools

    It inspects Dictionaries. Improves on the UX of Dictionary inspector editing by - all 4.x engine types supported - editable keys (!!!!!!) - adding entries with one button, never forget to click "Add new k/v pair" again! - when adding, just uses the last edited entry's key/value types - also supports Array and PoolArrays in Dictionaries, as well as basic support for nested Resource editing - guesses Resource types for easy adding/quickload - drag and drop files onto the button to add them to dict/array

    By: don-tnowe
  • SyndiBox Text Engine
    3.2
    v1.7.1Tools

    A powerful engine perfect for dialog-heavy games such as RPGs, visual novels, platformers, etc. Recent hotfixes (1.7.1): - Updated version in README.md - Updated version in syndibox.gd Recent changes (1.7.0): - Added scollbar - Added a way to start dialog through script - You can change how long before auto-advance - You can now disable the scrollbar and use the old text transposing - Added an option for the scrollbar to follow the text - Added the signal tag which emit a signal when read - Text hide and pause can support more than 10 seconds/ticks - You can manually hide/pause printing - You can stop advancement of dialogue - Updated README.md to show added and changed features - Various bug fixes and optimizations Known Issues (1.6.0): - "Tipsy" and "Drunk" positional effects do not work properly with instant print. Big thank you to all contributors so far, you've been a huge help! <3

    By: Sudospective
  • Smoother: physics interpolation node
    4.0
    v1.0.5Tools

    A node type that smoothes scene nodes' properties by interpolating _physics_process steps. IMPORTANT NOTE: Since Godot 4.3 Beta 1 you can find built-in physics interpolation for 2D in `Project settings > Physics > Common > Physics Interpolation`. Physics interpolation for 3D is being worked on and should make it into a future release. See https://godotengine.org/article/dev-snapshot-godot-4-3-beta-1/#2d-physics-interpolation . If you can use a Godot version with built-in physics interpolation, I highly recommend using that. If you rely on an older Godot 4 version without built-in physics interpolation, please read on. ----- Godot typically has 60 physics ticks per second but monitors may have different refresh rates. As a result a game may look jittery on some hardware. The Smoother node interpolates between physics process steps to ensure smooth physics animations. By default the position property is smoothed but the settings allow interpolating any properties, even custom ones, that are of a supported data type, i.e. int, float, Vector2, Vector3, Vector4, Color, Quaternion, Basis. For usage and detailed documentation please visit the GitHub repository. The latest changes addresses an issue in case the game FPS drops below the physics ticks per second.

    By: suikadorobo
  • Worldmap Builder - Skill Trees and Level Select Menus
    4.0
    v0.4Tools

    Addon for creating skill trees and level selection menus, with an in-viewport editor. Features: - Paths: lines, arcs, and Bézier curves, to connect into big graphs - Single-object graphs with a custom arrangement of points and connections - Move points right in the editor viewport, with snapping and a right-click menu - [NEW, finally] Deactivation/refunding of points with a safety check for disconnections Setup: - ⚡ You must enable the plugin! Project -> Settings -> Plugins - Add a WorldmapView to your scene. - Add some worldmap items as children of the WorldmapView. WorldmapGraphs offer a branching tree/graph structure where nodes and connections can be added anywhere. WorldmapPaths are a non-branching path: a line, an arc, or a Bézier curve. - If you have multiple worldmap items, connect them by placing an empty point above a non-empty point (it's empty if data is set to <empty>. Point index is shown above it if it's selected). If in a WorldmapGraph, you must right-click it to mark as an end connection. - Use WorldmapView's methods! Check out the "example/" folder for example usage.

    By: don-tnowe
  • Label Font Auto Sizer - Godot 3
    3.6
    v1.1.0Tools

    Tool that adds Labels with text autosizing capabilities. Find the instructions in the Github repo. For Godot 3.6.x

    By: lescandez
  • Sprite Painter - Built-in Image Editor
    4.0
    v1.2.3.2Tools

    It paints sprites... and not just them. Just press the colorful button above the viewport to edit a Node's texture, or an image file in the project folder! - Classic, customizable tools, including the 1-pixel Pencil, the round Brush and Eraser, Solid and Gradient fill, Box and Wand selection, Shape and Line drawing; - Clone, Fill and Normal Map brushes for more drawing possibilities; - Some Scripts to change the whole image or just the selection; - Quick operations on the image: flip, rotate, and resize; - Hold Alt to pick color from image or editor window; - Grid overlay for Sprites with Frames and Maps with Tiles; - Region overlays for Atlastextures and Spriteframes; - Full Undo support.

    By: don-tnowe
  • Label Font Auto Sizer - Godot 4
    4.4
    v1.1.1Tools

    Tool that adds Labels with text autosizing capabilities. Find the instructions in the Github repo. For Godot 4.4.x

    By: lescandez
  • Componentable
    4.3
    v2.0.1Tools

    A Godot Plugin to create generic components to your project's logic to make better maintenance

    By: gump
  • Godot Whisper - Speech to Text
    4.1
    vv1.0.5Tools

    An addon for the Godot Engine that enables realtime audio transcription, supports OpenCL for most platforms, Metal for Apple devices, and runs on a separate thread.

    By: V-Sekai
  • GDScript Quality of Life
    4.2
    v1.0.4Tools

    GDScript Quality of Life (or GDSQoL) brings to you more quality of life and speed while programming in Godot. Here is a list of features from this plugin: - "Type var_name = value" to "var var_name: Type = value" - "var_number++" to "var_number += 1" (also works with --) - "var_number++ 2" to "var_number += 2" (also works with -- and any float) - "var_bool!" to "var_bool = !var_bool" - "class?" to "if class:" - "class?method()" to "if class: class.method()" - "method() cd" to "method.call_deferred()" - "my_var = value sd" to "set_deferred("my_var", value)" - "await 1" to "await get_tree().create_timer(1).timeout" (any float is valid) - Declare multiple variables in the same line - Auto correct indentation from pasted blocks to match the line above - Auto replace set keywords to any line set by you at Editor -> Editor Settings -> GDScript QoL -> Change To - Auto remove one indentation after return, break and continue - On delete line, auto remove remaining indentation from middle of the line - Auto add ":" at the end of "if" statements if they are not closed - Auto find "if" above to match indentation when write "else" or "elif" - Auto complete "match" with enum list if any - Auto complete methods if write "func method_name" - Optionally you can write the method return type and/or parameters, like "func name(param) Type" - Auto create method from selection when shortcut is pressed (default is Ctrl + M) - Update the line when Enter or the shortcut is pressed (default shortcut is Ctrl + U) You may change or disable some of these settings at Editor -> Editor Settings -> GDScript QoL To see a detailed tutorail, please visit the github page (click View files)

    By: Herbherth
  • OpenAI GPT Chat
    4.1
    v2.0Tools

    This tool integrates GPT within Godot. Chat with it! Summarize your functions Run basic actions such as write a function to verify an email using regex. Ask for help! How To Use Clone the Repo Copy it to Your Godot Project Under Project > project settings > addons and enable the Addon Go under Project Tools > GPT Chat Set your API key and pick your options Click OK You can use Godot GPT now!

    By: FinePointCGI
  • Criss-Cross
    4.1
    v1.2.1Tools

    A simple add-on that adds generic grid nodes for quickly building grid-based systems, in 2D or 3D. Adds 2 nodes: Grid2D (x and y axis) and Grid3D (x and z axis), all of which contain cells that have values, and can be infinite or limited to certain cells.

    By: BenjaTK
  • Quest Manager
    4.2
    v1.3.0Tools

    A minimalistic quest manager for the Godot Game Engine * Create quest trees with ease in GDScript * Use built-in serialization to save/load progress * Quest viewer included to track/debug quests at runtime with ease

    By: Rubonnek
  • Localization Editor
    3.5
    v1.6.4Tools

    This is a Godot Editor plugin to manage localization data. The plugin allows you to quickly and easily edit translations in csv format. You can also auto translate your text (build in Google Translator) Remaps are also supported. Resources are assigned very easily using drag and drop. The assigned resources can be viewed in preview window, to check them. Inputs are also checked for errors. The wrong entries are highlighted in color. Version: 1.6.3

    By: VP-GAMES
  • Aseprite importers
    4.0
    v1.0.0Tools

    This is a plugin for the Godot 4.x game engine that adds several import plugins for the Aseprite 1.3+ graphics pixel art editor files. More information on https://github.com/nklbdev/godot-4-aseprite-importers

    By: nklbdev
  • Hide Private Properties
    4.2
    v1.2.0Tools

    Private members (names starting with an underscore) should not be exposed. This plugin will hide exported private properties in the inspector for instantiated child scenes. For more see https://kenyoni-software.github.io/godot-addons/addons/hide_private_properties/.

    By: Iceflower
  • Plugin Reloader
    4.2
    v1.1.0Tools

    Quickly reload plugins from the editor main screen. For more see https://kenyoni-software.github.io/godot-addons/addons/plugin_reloader/.

    By: Iceflower
  • Icons Patcher
    4.2
    v1.6.0Tools

    Deprecated: Please use Icon Explorer instead. https://godotengine.org/asset-library/asset/2511 If you use Material Design icons from [Pictogrammers](https://pictogrammers.com/library/mdi/), they come without any fill color, automatically rendered black. This is not a convenient color as it makes it impossible to modulate the color. The icon patcher provides a utility to automatically patch the icons to white color. Set the icon directory in the Project Settings under the menu `Plugins` -> `Icons Patcher`. Then use `Project` -> `Tools` -> `Icons Patcher` to patch the icons. For more see https://kenyoni-software.github.io/godot-addons/addons/icons_patcher/.

    By: Iceflower
  • Remove Orphan UID
    4.4
    v1.0.0Tools

    Removes orphan UIDs from the project. Orphan UIDs can happen if you delete files outside the editor and do not remove the related uid file. Use Project -> Tools -> Remove Orphan UID to remove. For more see https://kenyoni-software.github.io/godot-addons/addons/remove_orphan_uid/.

    By: Iceflower
  • Icon Explorer
    4.4
    v1.4.0Tools

    Browse and save icons from popular icon collections. Install or update them via the options menu in the right upper corner. This can take several minutes. You can remove the main screen button in the options. For more see https://kenyoni-software.github.io/godot-addons/addons/icon_explorer/.

    By: Iceflower