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  • Event System
    3.4
    v1.3Tools

    An easy but powerful event system implementation for Godot Engine. This tool will help you manage events sequentially, easy to implement and highly customizable, allowing you to execute code fragments in order according to the conditions you give it. Take a look at the docs: https://godotplugins.gitbook.io/eventsystem/

    By: AnidemDex
  • Puzzle Dependencies
    3.4
    v1.0.1Tools

    A tool for building puzzle dependency charts to help visualise and map out your adventure game puzzles.

    By: nathanhoad
  • Event System
    3.4
    v1.1Tools

    An easy but powerful event system implementation for Godot Engine. This tool will help you manage events sequentially, easy to implement and highly customizable, allowing you to execute code fragments in order according to the conditions you give it. Take a look at the docs: https://godotplugins.gitbook.io/eventsystem/

    By: AnidemDex
  • Event System
    3.4
    v1.4.3Tools

    An easy but powerful event system implementation for Godot Engine. This tool will help you manage events sequentially, easy to implement and highly customizable, allowing you to execute code fragments in order according to the conditions you give it.

    By: AnidemDex
  • Event System
    3.4
    v1.2Tools

    An easy but powerful event system implementation for Godot Engine. This tool will help you manage events sequentially, easy to implement and highly customizable, allowing you to execute code fragments in order according to the conditions you give it. Take a look at the docs: https://godotplugins.gitbook.io/eventsystem/

    By: AnidemDex
  • Puzzle Dependencies
    4.0
    v3.0.0Tools

    A tool for building puzzle dependency charts to help visualise and map out your adventure game puzzles.

    By: nathanhoad
  • Godot Plugin Refresher
    4.2
    v1.2Tools

    Adds a plugin dropdown/refresh button to the main toolbar for faster iteration when working on a plugin for Godot. Note: For older compatible Godot versions, visit GitHub: - See branch `3.x` for Godot 3.2+. - See branch `4.0` for Godot 4.0 and 4.1.

    By: willnationsdev
  • Kanban Tasks - Todo Manager 2
    4.0
    v2.0Tools

    Kanban Tasks - Todo Manager is a minimalistic kanban board application aimed at solo developers. It is available as addon for the Godot Engine or as standalone application. Features - Renamable stages - Tasks with detailed description and titles - List of steps for each task - Search in tasks and task details - Intuitive drag and drop usage utilising the godot build in drag and drop - Support for shortcuts * - Categories - Different stage layouts with multiple stages per column - Supports all editor themes including light ones * uses godot defaults because the custom shortcuts cannot be accessed

    By: HolonProduction
  • Kanban Tasks - Todo Manager
    3.5
    v1.1Tools

    Kanban Tasks - Todo Manager is a kanban board addon for the godot engine. Features - Renamable stages - Tasks with detailed description and titles - Search in tasks and task details - Intuitive drag and drop usage utilising the godot build in drag and drop - Support for shortcuts * - Categories - Different stage layouts with multiple stages per column - Supports all editor themes including light ones * uses godot defaults because the custom shortcuts cannot be accessed

    By: HolonProduction
  • HolePuncher
    3.2
    v1.0Tools

    A UDP Hole Punch plugin for circumventing NAT in 2 player peer-to-peer games. Simply host the server python script in the repository at a public IP and add the plugin to your game with the correct configurations to traverse NAT. **Although UDP Hole Punching is a great technique, it is not successful 100% of the time due to different NAT and firewall configurations.**

    By: slgamescregg
  • gdfxr - Godot port of sfxr
    3.4
    v1.3Tools

    A Godot plugin that ports sfxr, the popular program of choice to make retro sound effects for games. You can use sfxr sound files like regular audio files in Godot and edit sound files like in the original sfxr.

    By: timothyqiu
  • gdfxr - Godot port of sfxr
    4.1
    v2.1Tools

    A Godot plugin that ports sfxr, the popular program of choice to make retro sound effects for games. You can use sfxr sound files like regular audio files in Godot and edit sound files like in the original sfxr.

    By: timothyqiu
  • Editor Theme Explorer
    4.1
    v2.0.0Tools

    This is a Godot editor plugin which allows other plugin developers to quickly reference various theme properties defined in the main editor theme. Multiple fonts, styles, colors and icons are available through the editor's UI tree. With Editor Theme Explorer plugin creators can easily find theme items that would fit their own UI and reuse them, providing users with seamless experience between the editor's native UI and the UI added by plugins. By reusing existing theme definitions it becomes trivial to support all of your plugin users, even those who customize their editor theme. Explorer comes in a form of a new dialog window (Project > Tools > Editor Theme Explorer), and allows to search, preview, and get code snippets for: - Icons, - Colors, - Fonts, - Styleboxes, and - Constants. This version works in Godot 4.0 and 4.1. Separate versions are available for Godot 3.x and Godot 4.2+.

    By: YuriSizov
  • Editor Theme Explorer
    3.3
    v1.1.1Tools

    This is a Godot editor plugin which allows other plugin developers to quickly reference various theme properties defined in the main editor theme. Multiple fonts, styles, colors and icons are available through the editor's UI tree. With Editor Theme Explorer plugin creators can easily find theme items that would fit their own UI and reuse them, providing users with seamless experience between the editor's native UI and the UI added by plugins. By reusing existing theme definitions it becomes trivial to support all of your plugin users, even those who customize their editor theme. Explorer comes in a form of a new dialog window (Project > Tools > Editor Theme Explorer), and allows to search, preview, and get code snippets for: - Icons, - Colors, - Fonts, - Styleboxes, and - Constants. This version works in Godot 3.2+. Separate versions are available for Godot 4.1 and Godot 4.2+.

    By: YuriSizov
  • Editor Theme Explorer
    4.2
    v2.1.1Tools

    This is a Godot editor plugin which allows other plugin developers to quickly reference various theme properties defined in the main editor theme. Multiple fonts, styles, colors and icons are available through the editor's UI tree. With Editor Theme Explorer plugin creators can easily find theme items that would fit their own UI and reuse them, providing users with seamless experience between the editor's native UI and the UI added by plugins. By reusing existing theme definitions it becomes trivial to support all of your plugin users, even those who customize their editor theme. Explorer comes in a form of a new dialog window (Project > Tools > Editor Theme Explorer), and allows to search, preview, and get code snippets for: - Icons, - Colors, - Fonts, - Styleboxes, and - Constants. This version works in Godot 4.2/4.3. Separate versions are available for Godot 3.x and Godot 4.0/4.1.

    By: YuriSizov
  • YAT - Yet Another Terminal (C#)
    4.2
    v1.31.1-betaTools

    YAT stands for Yet Another Terminal. The goal of this project is to create a real terminal integrated with Godot that allows you to perform actions whether in the game, editor, or user system. This is intended to facilitate game development, debugging, and prototyping. The second goal, which is particularly important to me, is to make YAT as open as possible to change, personalization, and expansion, so that everyone can customize it as much as possible for their own project. Of course, creating such a complex and ambitious project is extremely difficult (especially alone), so it will still be in beta for a long time to come. Features: Over 35 built-in commands Small size footprint (< 512 KB) Custom commands (regular & threaded), extensions and windows Automatic input validation (arguments, options) Debug screen (FPS, CPU, GPU, etc.) Access to the node tree (experimental) Plugin customization Quick Commands Autocompletion Script templates Ability to restrict access to the plugin Automatic update

    By: MASSHUU
  •  TextEditor Integration
    3.1
    v1.6.0Tools

    A little plugin to easy-way manage your text files inside your project folder. (This is the Godot Engine's 3.1 version and won't be updated since some features will require 3.2. Use the TextEditor Integration v1.6.4 instead)

    By: fenix
  • File Editor Integration
    3.3
    v1.9.2Tools

    A little plugin to easy-way manage your text files inside your project folder.

    By: fenix
  • MultiPlay Core - Multiplayer Framework
    4.2
    v1.1.0-beta3Tools

    Develop Online, Multiple Controller, swap, and solo multiplayer games at once! Check out the documentation: https://mpc.himaji.xyz/docs/

    By: maji
  • Godot RL Agents
    4.1
    v0.8.0Tools

    Godot RL Agents is a fully open source package that allows video game creators, AI researchers and hobbyists the opportunity to learn complex behaviors for their Non Player Characters or agents. Find out more at the libraries github repo: https://github.com/edbeeching/godot_rl_agents

    By: edbeeching
  • AnimationPlayer Refactor
    4.2
    v0.1.5Tools

    A Godot addon to help refactor animations for the AnimationPlayer. Edit property references, delete tracks, and even change the root node of the Animation Player without breaking all the path references. No need to manually update every single track every time you move or rename a node and properties in the scene. Notes: - This addon only refactors Animations, so deleting or renaming nodes does not affect the actual nodes. It is recommended to move/rename the actual nodes first, and then use the plugin to fix broken animations. - (Important) Please make sure to use proper version control with this addon to prevent losing changes. Logo icon created by Freepik - Flaticon (https://www.flaticon.com/free-icons/refactoring)

    By: poohcom1
  • PixelPen | PixelArt Drawing and Animation
    4.3
    v1.1.4Tools

    PixelPen is a free and open source pixel art editor, proudly created with the Godot Engine. Pixel Pen can be use as godot addons or standalone aplication. Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android. # How To Use ## Plugin 1. Copy `addons` folder to your `addons` project folder. 2. Please Keep the plugin directory to `addons/net.yarvis.pixel_pen`. 3. In Godot editor, restart when there is a prompts. 4. In Godot `Project Settings / Plugins`, ensure that PixelPen is enabled. 5. Select `Project / Reload Current Project` to restart, ones more time. 6. In the top of the right side after Assetlib you should see PixelPen Button. 7. Click this button to show PixelPen Window. ## Application 1. Follow above instructions. 2. Set `res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn` as your main scene. 3. Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html !NOTE ### MacOS + Read [support.apple.com](https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/mac) + Control-click `res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug`. + Control-click `res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release`. + Open it once with any app.

    By: bayu-sw
  • IdeaBoard
    4.2
    v1.0.4Tools

    IdeaBoard is Whiteboard tool for game design. You can arrange and manage items such as (scenes, scripts, resources, assets, directories...) in your project. There is no need to go back and forth between the design document tool and the Godot editor. You can create related design for program files within the Godot editor (you can move the canvas and jump!). You can also create Game character correlations document.

    By: Folta
  • Clyde Dialogue
    4.2
    vv6.0.0Tools

    Importer and interpreter for Clyde Dialogue Language. Completely written in GDScript. No external dependencies. Clyde is a language for writing branching dialogues/dialogs. Check the docs for more info.

    By: viniciusgerevini