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  • Shaker
    4.2
    v1.0.7Tools

    Shaker is the shaking effect tool developed for godot. In general, it can be used for multiple purposes and you can edit the shaking effect you want in detail and use it for any Node you want.

    By: Eneskp3441
  • Godobuf
    3.1
    v0.3.0Tools

    Godobuf is a Google Protocol buffers compiler from .proto-file description to GDScript output file. Output file contains user protobuf messages represented by classes and protobuf core code which responsible for data serialization/deserialization. Godobuf used as plugin for Godot v3.1 Godobuf is easy to use, does not require rebuilding the Godot, because it is written in GDScript. All you need is to start the plugin.

    By: oniksan
  • Godobuf
    3.2
    v0.4.0Tools

    Godobuf is a Google Protocol buffers compiler from .proto-file description to GDScript output file. Output file contains user protobuf messages represented by classes and protobuf core code which responsible for data serialization/deserialization. Godobuf used as plugin for Godot v3.2 Godobuf is easy to use, does not require rebuilding the Godot, because it is written in GDScript. All you need is to start the plugin.

    By: oniksan
  • Godobuf
    3.0
    v0.2.2Tools

    Godobuf is a Google Protocol buffers compiler from .proto-file description to GDScript output file. Output file contains user protobuf messages represented by classes and protobuf core code which responsible for data serialization/deserialization. Godobuf used as plugin for Godot v3.0.x Godobuf is easy to use, does not require rebuilding the Godot, because it is written in GDScript. All you need is to start the plugin.

    By: oniksan
  • GdUnit3 - Unit Testing Framework
    3.5
    v2.3.0Tools

    GdUnit3 is a framework for testing Gd-Scrips/C# and Scenes within the Godot editor. https://mikeschulze.github.io/gdUnit3/ Features - Write and run tests in GdScript and full C# testing support - Embedded test Inspector in the Godot to navigate over your test suites - Run test-suite(s) by using the context menu on FileSystem, ScriptEditor or GdUnit Inspector - Create test’s directly from the ScriptEditor - A Configurable template for the creation of a new test-suite - A spacious set of Asserts use to verify your code - Argument matchers to verify the behavior of a function call by a specified argument type. - Fluent syntax support - Test Fuzzing support - Parameterized Tests (Test Cases) - Mocking a class to simulate the implementation which you define the output of certain function - Spy on a instance to verify that a function has been called with certain parameters. - Mock or Spy on a Scene - Provides a scene runner to simulate interactions on a scene - Simulate by Input events like mouse and/or keyboard - Simulate scene processing by a certain number of frames - Simulate scene proccessing by waiting for a specific signal - Simulate scene proccessing by waiting for a specific function result - Update Notifier to install latest version from GitHub - Command Line Tool - Visual Studio Code support by (GdUnit Test Explorer) extension - You are welcome to test in and send me your feedback - You are welcome to suggest improvements - You are welcome to report bugs

    By: NullPointer
  • WAT - Unit Testing Framework
    3.1
    v4.1Tools

    [For Godot 3.1] WAT is a Testing Framework. It allows you to easily create test scripts and quickly run many at a time. You can find the documentation @ https://wat.readthedocs.io/en/latest/

    By: CodeDariganIE
  • WAT Unit Testing Framework
    3.3
    v6.0.1Tools

    Unit Testing Plugin for Godot. Tested with version 3.3.2 SUPPORTS Editor Integration Test Hooks Asynchronous Testing Parameterized Testing Threaded Tests JUnit XML Command Line Interface With CI Support And More

    By: CodeDariganIE
  • WAT Unit Testing Framework (For Godot Mono)
    3.3
    v6.0.1Tools

    Unit Testing Plugin for Godot Mono. Tested with version 3.3.2 SUPPORTS Editor Integration Test Hooks Asynchronous Testing Parameterized Testing Threaded Tests JUnit XML Command Line Interface With CI Support And More

    By: CodeDariganIE
  • Godot Sandbox
    4.3
    v0.37Tools

    This extension enables safe, fast and low-latency modding support for Godot games. It's currently a work-in-progress. Check out view files to find a browser demo and a showcase project.

    By: fwsgonzo
  • Godot Vim
    4.0
    v0.3Tools

    Most basic vim motion controls for those who really miss it while editing scripts! Check the repo for a list of bindings. https://github.com/joshnajera/godot-vim Recent massive update thanks to github user wenqiangwang!

    By: apock
  • Fray - Combat Framework
    3.5
    vv1.0.0Tools

    Fray provides tools which aid in the development of action / fighting game combat. If your project requires changes in combatant state corresponding to button presses, input buffering, handling complex player inputs, or hitbox management then you may benefit from using this addon.

    By: Pyxus
  • Godot Radial Menu
    4.2
    v1.0Tools

    Godot Radial menu for Godot 4.x I created this Radial Menu as an addon for a few of my projects. The rendering of the menu is primarily done through shader code and so should be pretty performant.

    By: tavurth
  • Godot Radial Menu
    3.4
    v1.0Tools

    A radial menu for Desktop & Mobile devices

    By: tavurth
  • Godot Copilot
    4.1
    v1.0.1Tools

    AI-assisted development for the Godot engine.

    By: Minos
  • Godot Resource Groups
    4.0
    v0.4.2Tools

    Godot Resource Groups is a library for dynamically loading resources in Godot. In Godot you can only load resources if you know their paths in advance. This means you will need to hard-code all resource paths. This is not only error-prone it also prevents bulk-loading of resources unless you hard-code each and every resource path. With this library you can define resource groups - a set of resources that belong together. You can then load these resources from your game code with a single line without having to hardcode the paths to the resources and doing any directory scanning. This is useful in a variety of situations: - you want to load all resources in a folder (e.g. all levels in your game to make a level selection screen) - you want to pre-load resources to avoid stuttering when loading them for the first time - you want to load resources from a mod without hard-coding any paths Resource groups are defined with path expressions and wildcards so they are resilient to changes in your project structure and automatically update when you add, remove or rename resources.

    By: derkork
  • gd-plug - Plugin Manager
    4.0
    v0.2.6Tools

    Minimal plugin manager for Godot This version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/gd-plug/tree/godot3) branch for older version Install with gd-plug-ui(https://godotengine.org/asset-library/asset/1926) to manage plugins in editor. - Minimal No dependencies other than Godot and git - Self-contained One script to run them all - Zero learning curve Config file written in GDScript - Version freeze Freeze plugins by branch, tag or commit - Reduce remote repository size Dependencies can now be installed with just a single-line shell command - Clean uninstall *.import files or import resources located in /.import that generated by plugin will be cleaned as plugin uninstalled - Multi-threaded Parallel download/installation v0.2.6: Fix download bug Add help action v0.2.5: Completely fix stuck while executing commands Support gd-plug-ui v0.2.0: Port to Godot 4.0 v0.1.1: Fix inner class name conflict with other plugins & support for headless/server build If gd-plug already installed, you may upgrade from command-line: godot --no-window -s plug.gd upgrade

    By: imjp94
  • LimboConsole: in-game dev console
    4.3
    v0.7.0Tools

    A simple and easy-to-use in-game dev console with a command interpreter for Godot Engine 4. It supports auto-completion with TAB for commands and history, auto-correction, inline hints and highlighting, command help text generation, argument parsing for basic types, aliases, custom theming, and more. Please read "How to use" in the README.md. This plugin is currently in development, so expect breaking changes.

    By: limbonaut
  • Godot Wasm
    4.1
    vv0.3.2Tools

    Interact with WebAssembly modules from Godot. Inspect Wasm modules, access globals, call functions, and manipulate memory. Documentation: https://github.com/ashtonmeuser/godot-wasm/wiki Repository: https://github.com/ashtonmeuser/godot-wasm

    By: JustDadThings
  • Godot Wasm
    3.5
    vv0.3.9Tools

    Interact with WebAssembly modules from Godot. Inspect Wasm modules, access globals, call functions, and manipulate memory. Documentation: https://github.com/ashtonmeuser/godot-wasm/wiki Repository: https://github.com/ashtonmeuser/godot-wasm

    By: JustDadThings
  • Godot Wasm
    4.2
    vv0.3.7Tools

    Interact with WebAssembly modules from Godot. Inspect Wasm modules, access globals, call functions, and manipulate memory. Documentation: https://github.com/ashtonmeuser/godot-wasm/wiki Repository: https://github.com/ashtonmeuser/godot-wasm

    By: JustDadThings
  • Godot Wasm
    4.3
    vv0.3.9Tools

    Interact with WebAssembly modules from Godot. Inspect Wasm modules, access globals, call functions, and manipulate memory. Documentation: https://github.com/ashtonmeuser/godot-wasm/wiki Repository: https://github.com/ashtonmeuser/godot-wasm

    By: JustDadThings
  • Godot Wasm
    4.0
    vv0.3.1Tools

    Interact with WebAssembly modules from Godot. Inspect Wasm modules, access globals, call functions, and manipulate memory. Documentation: https://github.com/ashtonmeuser/godot-wasm/wiki Repository: https://github.com/ashtonmeuser/godot-wasm

    By: JustDadThings
  • GitHub Integration
    3.3
    v1.4.3Tools

    A complete GitHub integration for your Godot Editor! Manage your project without even opening your browser.

    By: fenix
  • GitHub Integration (3.1)
    3.1
    v0.7.8Tools

    PLEASE REFER TO THE 0.9.0 VERSION FOR GODOT 3.2 IN THE ASSET LIBRARY.

    By: fenix