
This plugin allows you to inspect the editor's scene tree itself, within the editor. It's a bit the same concept as a web browser element inspector. New in 0.3: - Ported to Godot 4 - Added icons to nodes in the tree view (thanks to Xananax) - Replaced "Save Branch As Scene" button with a contextual menu (thanks to Xananax) - Added a menu to copy node paths, optionally including node types (thanks to Xananax) Full changelog at https://github.com/Zylann/godot_editor_debugger_plugin