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  • GGPIO - Godot meets Raspberry Pi
    4.4
    v0.5.2Tools

    This addon lets you access and interact with GPIO on linux hosts like Raspberry Pis. Examples can be run from the project in the repository, including the GPIO explorer where the screenshot comes from.

    By: val
  • Godot Timed Input
    4.2
    vv1.0.0Tools

    Adds a node type that monitors an input action for long holds, short taps and multiple taps. Can emit signals or send InputEventActions. Which events are monitored and what is done in response are configurable. See https://hatmix.itch.io/godot-timed-input for a demo.

    By: hatmix
  • Const Generator
    4.4
    v2.0.0Tools

    Const Generator generates GDScript files with constants for many things that are usually accessed by plain strings: ProjectFiles class: res:// paths to all relevant files in your project Groups class: scene tree groups InputActions class: input actions Physics/Render/Navigation2D(3D) and Avoidance classes: physics/render/navigation/avoidance layers

    By: Game Gems
  •  TODO 4
    4.1
    v1.1.0Tools

    Keep your ideas and notes directly in your Godot projects!

    By: Vacui
  • GodotGPT
    4.1
    v1.0Tools

    This tool allows for easy integration with OpenAI API calls, it allows easy prompting of GPT language models as well as DALL-E image generation models.

    By: jsprow
  • Bit Flags Editor
    3.4
    v1.0.2Tools

    This editor plugin is for bitmask integers (exported with the FLAGS hint), providing a grid of small boxes similar to the physics layer UI. It provides 16 checkboxes, and optionally sets tooltips using a custom method "_get_layer_names".

    By: SquiggelSquirrel
  • MusicMeta | Extract MP3 Metadata
    4.2
    v1.0Tools

    This autoload plugin allows you to extract MP3 metadata such as a title, album name, artists, cover art, etc with a single line of code. Example use: https://github.com/AineeJames/MusicMeta/blob/main/examples/get_mp3_metadata.gd

    By: AineeJames
  • GodotXterm - Terminal Emulator
    3.4
    v2.2.0Tools

    GDNative Terminal emulator for Linux, macOS, Windows, and HTML5. Features: - Terminal emulator control node (using libtsm). Similar to TextEdit but understands XTerm control sequences. - PTY node (using libuv and code from node-pty) allows you to fork processes in pseudoterminals. Currently Linux and macOS only. - Terminal Panel Editor Plugin: Combines Terminal and PTY nodes to add an integrated terminal to the editor. Currently Linux and macOS only. - Asciicast importer: Import cast v2 files (such as those on asciinema.org) as animations that can be played in the Terminal. - Xresources importer: Import your favorite colors schemes in xrdb or Xresources format as themes that can be applied to the Terminal. Online demo: https://lihop.github.io/godot-xterm-dist/demo See the CHANGELOG for the latest changes: https://lihop.github.io/godot-xterm/CHANGELOG.html

    By: lihop
  • Godot Dynamic Data Table
    4.3
    v1.0.1Tools

    DynamicDataTable is a GDScript plugin for Godot 4 that allows you to create and manage dynamic data tables easily and flexibly.

    By: jospic
  • Ruake In-Game Console with Scene Tree + In Editor REPL
    4.1
    v0.2.0Tools

    This console can be opened while the game is running. It lets you evaluate code and even choose which node from the scene tree should be "self" when you are running it. It also includes a REPL that can be used in the editor.

    By: j9794
  • godot_excel_reader
    4.4
    v1.0.1Tools

    解析 xlsx 文件并返回一个字典 Analyze xlsx files and return a dictionary

    By: Johnnash2017
  • GodotPDF
    4.0
    v1.5Tools

    Provides simple PDF creation and export functionality. Check plugin.cfg for more detailed documentation Check sample.gd for example usage

    By: Nolan.Ng
  • Credits Screen
    4.2
    v1.0Tools

    Ready made scene for scrolling credits This is Archura's Credits by _.des_ign._ ported to godot 4 https://godotengine.org/asset-library/asset/1193

    By: MiDe
  • Sync Deck
    4.2
    v1.6Tools

    This is a Godot 4.x plugin that enables the Godot Editor to send build games to the Steam deck. Tested on MacOS and Linux, as the scp application is needed.

    By: MBolt
  • Enhanced Resource
    4.1
    v0.0.1Tools

    Enhanced Resource allows you to view resource with a name and an icon per instance directly inside you editor. It is part of the "Enhanced" addon suite, a collection of tools designed to extend the power of the Godot Engine. From inventory systems to state charts, the Enhanced suite offers a plethora of tools for game development.

    By: Zennyth
  • HeinDraw - Image Editor
    4.1
    v1.1Tools

    HeinDraw is a lightweight image editor addon that provides essential tools needed for quick image adjustments. # Features * Effects (brightness, contrast, saturation, hue, color replace, transformation) * Custom effect shaders can be added to hein_draw/effects. * Image Tools(resize, rotate, flip, crop) * Frames (outline, vignette, circular vignette) * Draw (stroke, brushes, pixel erase, seamless painting mode, randomize brush) * Custom brushes can be added to hein_draw/brushes. * Full Undo/Redo support. * pixel grid overlay and nearest neighor texture filter mode for editing retro arts * More to be added in future

    By: heinthet
  • Custom HTML Loader
    4.3
    v0.1.2Tools

    This plugin allows you to customize the HTML export template for web builds in Godot Engine. With this plugin, you can easily modify the appearance of the HTML loader to better match your game's style. Features: - Customize the background color. - Customize the styles of the progress bar, including width, border radius, and colors. - Choose between different loader types (bar or circle). Usage: 1. Configure the plugin settings in the Godot Editor. 2. Export your project to HTML5. 3. The plugin will automatically modify the exported HTML file to include the custom styles. Configuration: The plugin settings can be updated in the Godot Editor. The following settings are available: - `back_color`: Background color for the status element. - `loader_back_color`: Background color for the loader (bar or circle). - `loader_progress_color`: Color of the filled part of the loader (bar or circle). - `border_radius`: Border radius for the progress bar. - `loader_width`: Width of the progress bar or circle. - `progress_type`: Type of the loader (bar or circle).

    By: talkafk
  • GDCC - Godot Component Creator
    4.1
    v1.0Tools

    A plugin for Godot that allows you to create components from one project and then reuse them in other projects without the hassle of copy and pasting...

    By: BornaK
  • Expand Region
    4.0
    v1.0Tools

    Adds "Structural Selection" feature to Godot Script Editor that allows to gradually increase the selection region.

    By: MakovWait
  • Godotlitics (Godot Game Analytics tool)
    4.1
    v1.0.0Tools

    A free analytics tool for your Godot games. Godotlitics is a Singleton/Autoload C# script fot Godot .NET that allow you to track events. Godotlitics is also a web dashboard and a web API. The dashboard shows tracked events. Analyze your players and events in game.

    By: error404
  • Maze Generator
    3.1
    v1.0Tools

    Implements algorithms for maze generation with configurable width and height.

    By: jvcoutinho
  • Better Vircle
    4.0
    v1.0Tools

    This adds a Control Node that puts its children Nodes in a circle. You can change the radius of the circle and the size of all the elements. Make them spin!

    By: kcfresh53
  • Procedural Saver/Loader
    3.2
    v1.1Tools

    SaverLoader (saver_loader.gd) can save procedural scene trees of arbitrary structure and rebuild them on load. It persists data from procedural and non-procedural objects – but only what you tell it to persist! Saves and loads are very fast because we don't save whole objects. This system is used in I, Voyager (ivoyager.dev) to save/load a procedurally built Solar System with >100 planets & moons and ~65,000 asteroids. Our save/load times with an ssd drive are on the order of ~1 second! For how-to guide, help and feedback, follow one of these two links to either the I, Voyager Forum or Godot Forum: https://ivoyager.dev/forum/index.php?p=/discussion/26/how-to-guide-save-load-persistence-in-your-project https://godotforums.org/discussion/21507/saverloader-save-load-procedural-scene-trees-of-arbitrary-structure

    By: Charlie W
  • Logger
    3.3
    v1.3Tools

    This tool provides a node called 'Logger' which allows a file based logging. (Quite similar to Python's logging module) All while providing mass flexibility yet retaining a bit of power. Allows customization while in the Godot editor.

    By: ApolloX