Procedural Saver/Loader

by Charlie W

10

Procedural Saver/Loader

SaverLoader (saver_loader.gd) can save procedural scene trees of arbitrary structure and rebuild them on load. It persists data from procedural and non-procedural objects – but only what you tell it to persist! Saves and loads are very fast because we don't save whole objects.

This system is used in I, Voyager to save/load a procedurally built Solar System with >100 planets & moons and ~65,000 asteroids. Our save/load times with an ssd drive are on the order of ~1 second!

For a detailed how-to-guide, and to get help or give feedback, please see post in either:

Current version is 1.1 (saver_loader.gd from I, Voyager version 0.0.5).

Version

1.1

Engine

3.2

Category

Tools

Download

Version1.1
Download Now

Support

If you need help or have questions about this plugin, please contact the author.

Contact Author