
Adds a shortcut menu in the script editor allowing faster access of your autoloaded singleton scripts. (as defined in Project Settings->AutoLoad)
Adds a shortcut menu in the script editor allowing faster access of your autoloaded singleton scripts. (as defined in Project Settings->AutoLoad)
A small GDExtension that allows to interact with the OS keyring. Currently works with Windows and Linux.
TextureRect with Rounded Corners, including StretchMode COVERED
This plugin adds a graph-based dialogue editor. See readme for more info. Version 1.0.0 of this plugin did not compile during exports. Download the latest version to fix this issue.
Easily access and edit your favorite project settings and editor settings directly from an editor dock without having to browse hundreds of properties in Project Settings window or Editor Settings.
a table for godot with build in helper and sorter functions
Allows you to add new items to your CanvasItemEditor for faster level editing. The items can be added conditionally based on which nodes you are selecting, etc, since they are regenerated every time the popup menu is opened.
Moves the FileSystem dock to the bottom of the editor, similar to Unreal Engine's Content Browser. Click on the FileSystem button at the bottom of the window or use Ctrl+Space to open it. NOTE: THIS ADDON IS NOT NECESSARY WITH THE RELEASE OF 4.3
Easily access and edit your favorite project settings and editor settings directly from an editor dock without having to browse hundreds of properties in Project Settings window or Editor Settings.
A plugin for interfacing with pycolytics, a tiny open source event logging webservice. It provides anonymized event logging with as little as a single function call. Key Features: Events are resources. You can export them, reuse them, set them from the editor. Automatic user-id and session-id generation, without requiring persistent storage. Automatic batched submissions, for minimal performance impact. Autoload included: For convenient logging. Built-in startup and shutdown events, with customizable callbacks. Check out pycolytics: https://github.com/KerekesDavid/pycolytics More about this plugin: https://github.com/KerekesDavid/pycolytics-godot
Godot Plugin Updater a Godot plugin for Godot plugin makers to give their plugins an easy in-editor updating. Why was this made? Publishing new versions of your plugin to the Godot Asset library is slow and not easily automated. There's also no official or mature dependency management system for Godot. There are a few plugins that use similar updating approaches but their update mechanisms aren't easily reusable by other plugin makers. There is a proposal (#8451) to solve this missing of functionality in Godot, but it is understandably difficult to pick a solution because there are a lot of trade-offs. Having no obligation to make everyone happy, this tool was made to solve the pain for some projects with simple needs.
This editor plugin is for bitmask integers (exported with the FLAGS hint), providing a grid of small boxes similar to the physics layer UI. It provides 16 checkboxes, and optionally sets tooltips using a custom method "_get_layer_names".
This addon lets you access and interact with GPIO on linux hosts like Raspberry Pis. Examples can be run from the project in the repository, including the GPIO explorer where the screenshot comes from.
One line of code can add buttons to: - Inspector @button - 2D Viewport @button2D - 3D Viewport @button3D - Menu Bar @editor_menubar - Dropdown from function @dropdown 1.3: Added @dropdown + fixes. **Check README for the many features!**
With this tool you can automatically setup the animations of spritesheets exported from Aseprite.
DynamicDataTable is a GDScript plugin for Godot 4 that allows you to create and manage dynamic data tables easily and flexibly.
Makes easy to find and use icons from popular icon-fonts in your Godot project. What problems it solves: You only needs this addon - as you don't have: to go online find font then find icon check icon licence - and maybe you need to search for another finally download it Better alterative to Godot's build emojis as to use them you need to find unicode online they don't work on some platforms for example Web they are outdated
Import Plugins for Blender - Blender to PackedScene - Blender to MeshLibrary for GridMap
This tool allows for easy integration with OpenAI API calls, it allows easy prompting of GPT language models as well as DALL-E image generation models.
A plugin made to convert Adobe Flash .xml animations to Godot animation type, making easier to handle multiple spritesheets. Full tutorial on github: https://github.com/Pocku/godot-sparrowatlas-editor
Lightweight key-value storage system for Godot, inspired by UserDefaults in Swift.