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  • Quest Editor (G4)
    4.0
    v0.1.2Tools

    This is a Godot Editor plugin to manage quests in godot. The plugin allows you to quickly and easily manage all your quests. You can create your own quests. Resources are assigned very easily using drag and drop. The assigned resources can be viewed in preview window, to check them. Version: 0.1.2 godot 4 rc1

    By: VP-GAMES
  • Dialogue Editor
    3.4
    v1.3.9Tools

    This is a Godot Editor plugin to manage dialogues in godot. The plugin allows you to quickly and easily manage all your actors and dialogues. You can also create your own dialog ui. Resources are assigned very easily using drag and drop. The assigned resources can be viewed in preview window, to check them. You can also test all your dialogues in preview mode with simple play system. Version: 1.3.9 export game bugfix

    By: VP-GAMES
  • Custom Project Runner
    3.4
    v1.1Tools

    Plugin that can run your project and pass some data from editor to your game. For example, you can run the game and spawn player at the position of cursor in the editor to quickly test parts of a level. Before using the plugin, you need to configure it first by editing "addons/CustomRunner/CustomRunner.gd" file, following the comments in the file. The interesting bit are 3 methods: _can_play_scene() - called when pressing the plugin shortcut (F7 by default). The current scene is passed to that method and if it returns true, the plugin will run the project. You can for example check if this scene is a Level class (if you have one). _gather_variables() - called before running the project from the plugin. Use add_variable() to add variables that you want to pass from editor to the game. By default it passes "scene" variable, which contains filename of the current scene. There's also an example line that adds current cursor position. _get_game_scene() - return the main scene you want to run. This should be your "game" scene, i.e. scene that has player, HUD and instantiates the level etc. Leave empty to run the currently opened scene instead. After the project is started using the plugin, use CustomRunner.get_variable(variable_name) to retrieve the data passed from the editor. You can also use CustomRunner.is_custom_running() to check if the game is running using the plugin and data is available. Check the repository page for more info and example project.

    By: KoBeWi
  • Tool Button
    3.2
    v1.3Tools

    Inspector buttons in one line: `tool`. tool extends Node func im_clickable(): score += 10

    By: teebar
  • SpanningTableContainer
    4.3
    v1.1.0Tools

    The SpanningTableContainer plugin provide a table and a cell container that allow for GUI table with cells that span coloums and rows. The standard GridContainer provide regular table of rows and columns. The SpanningTableContainer use the SpanningCellContainer with the Col Span and Row Span attributes to define cells that span over multiple columns and rows.

    By: Magodra
  • Quick Scenes
    3.4
    v1.1Tools

    This plugin allows you to select multiple scenes for quick running. To use it, enable the plugin in Project Settings and open Quick Scenes dock at the bottom. There you can add scenes. You can easily get the scene path by copying it from File System dock. Then you can either run the scene from Quick Scenes dock or mark it as "Use for shortcut" and press F9 to run it. The addon adds 3 settings to your Project Settings under Addons/Quick Scenes. You can configure the shortcut used for running quick scene (unfortunately due to limitations, you need to copy the scancode from constants in @GlobalScope doc). Do not modify manually other settings. Check the repo for more screenshots and details.

    By: KoBeWi
  • Multirun For Godot 4
    4.2
    v2.0.4Tools

    Multirun allows starting multiple game instances at once. The main purpose of this feature is to speed up multiplayer game development. One game instance can be configured to host the game and others to join. Upgrade to Godot 4.2+.

    By: xiezi5160
  • Channel packer
    3.0.4
    v0.1.1Tools

    This tool allows you to pick several textures and pack their channels into a single texture. This very useful to pack albedo with roughness, or normals with bump into the same texture for example, which helps shader optimization.

    By: Zylann
  • Godot MMKV
    3.5
    v1.1Tools

    Godot MMKV is an efficient, small, easy-to-use key-value storage framework

    By: Sakuya
  • Quick Scenes
    4.0
    v1.4Tools

    This plugin allows you to select multiple scenes for quick running. To use it, enable the plugin in Project Settings and open Quick Scenes dock at the bottom. There you can add scenes. You can easily get the scene path by copying it from File System dock or dropping a scene file on the path field. Then you can either run the scene from Quick Scenes dock or mark it as "Use for shortcut" and press F9 to run it or click the dedicated run button at the top. The addon adds 3 settings to your Project Settings under Addons/Quick Scenes. You can configure the shortcut used for running quick scene. Do not modify manually other settings. Check the repo for more screenshots and details.

    By: KoBeWi
  • GDScript REPL
    4.2
    v4.4.1.0Tools

    Read Eval Print Loop console for the Godot Editor

    By: jnbangerter
  • Asynchronous Scene Loader
    4.3
    v1.0.1Tools

    This Godot tool provides a simple way to load scenes asynchronously, improving your game's loading times and user experience.

    By: EiTaNBaRiBoA
  • Shader Precompiler
    3.3
    v1.0Tools

    A small utility to precompile shaders in order to avoid game stuttering when objects first come into sight, and their shaders get lazily compiled.

    By: CrushingJosch
  • Resource Path
    4.2
    v1.2Tools

    Need portals to other maps? Got a circular dependency? Want to lazy-load resources? Resource Paths makes it easy to select and load other resources by UID string.

    By: huwp
  • Private Exports
    4.2
    v1.2.1Tools

    A Godot addon that adds access modifiers to exported variables in scenes. This can be used to prevent changes to exported variables that are only meant to be modified in the base scene and reduce clutter from the inspector.

    By: poohcom1
  • Fluent Translation
    4.3
    v1.0.0Tools

    Translate your project with Mozilla's Fluent translation system. Download currently only contains a Windows and Linux build. FTL Syntax Guide: https://projectfluent.org/fluent/guide/ This is the "Default" version of the add-on, which is known to work with Godot v4.3 or newer. You can alternatively use a "Forked" version, which has better engine integration, but requires using a custom Godot build. See the README for more details.

    By: RedMser
  • Godot Steam Devkit Notifier
    4.2
    v1.2.0Tools

    Godot Steam Devkit Notifier The Steam Devkit Notifier add-on allows you to automatically update your Game on your Steam Deck. It can also be used to manually trigger an update and the auto update can be disabled. Installation 1. Install this plugin 2. Install the Steam Devkit Management Tool 3. Configure the Steam Devkit Management Tool and enable the auto upload 4. Configure this plugin, locate the Devkit tab right near the FileSystem tab and enter the name of your game, the name has to be the same as in the Steam Devkit Management Tool, then click on the "Save" button. Usage Make sure that the Steam Devkit Management Tool is running and that the auto upload is enabled! Auto Update If the auto notify is enabled, the plugin will automatically notify the Steam Devkit Management Tool to upload the game when you export the game. You can disable the auto notify by clicking on the "Auto Notify" button in the Devkit tab. Manual Update If the auto notify is disabled, you can manually notify the Steam Devkit Management Tool to upload the game by clicking on the "Send notification" button in the Devkit tab.

    By: tuc0w
  • Quest Editor
    3.4
    v0.9.7Tools

    This is a Godot Editor plugin to manage quests in godot. The plugin allows you to quickly and easily manage all your quests. You can create your own quests. Resources are assigned very easily using drag and drop. The assigned resources can be viewed in preview window, to check them. Version: 0.9.7 game export

    By: VP-GAMES
  • Cheatsheet
    4.0
    v1.0Tools

    A debug console for your Godot game. It adds a debug console that can be opened with '`' (the key to the left of the one key on qwerty keyboards). You can run commands that would normally be bound to a bunch of debug hotkeys before. A few useful commands are builtin and you can also add your own custom commands with arguments. The usage info is in the README on the Github repo.

    By: Ciber_Turtle
  • Palette Tools
    4.0
    v1.5Tools

    This is a small addon that allows for easy color palette integration in Godot 4. Quickly Create/Download palettes. Load/Save for use any time. Comes with the ability to quickly switch the editor's color-picker swatches as well as a custom color picker that can switch between palettes on demand. Download option currently supports Lospec palettes. Tool will appear in the same dock as the inspector/node/history tabs. It also will override the editor's color-picker when using the inspector.

    By: RancidMilk
  • Project Resolution
    4.4
    v0.4Tools

    Quickly change and test Project Resolution settings. Useful to test and prevent your UI from being inconsistent in different resolutions. Version 0.4 - New Reset option and submenu for Viewport and Override resolutions.

    By: Danim3D
  • gd-plug-ui - Plugin Manager UI
    4.0
    v0.2.1Tools

    User interface for plugin manager gd-plug(https://godotengine.org/asset-library/asset/962) This version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/gd-plug-ui/tree/godot3) branch for older version This addon require gd-plug(https://godotengine.org/asset-library/asset/962) and git. Make sure to update gd-plug to at least 0.2.5(godot4) or 0.1.4(godot3)

    By: imjp94
  • Palette Tools 4.2+
    4.2
    v1.6.2Tools

    Note: - Tool might not be immediately apparent. It can be found on the right-side dock with Inspector/Node/History. If it can't be seen when loaded, you can either expand the dock or use the arrow keys to navigate to it. This is a small addon that allows for easy color palette integration in Godot 4. Quickly Create/Download palettes. Load/Save for use any time. Comes with the ability to quickly switch the editor's color-picker swatches as well as a custom color picker that can switch between palettes on demand. Download option currently supports Lospec palettes. For quick prototyping, a simple browser is included to easily import a popular palette. Full README in the repository and included with the plugin.

    By: RancidMilk
  • WebBus (yandex games, crazy games, poki)
    4.3
    v0.5.0Tools

    It's a plugin for the Godot engine. Use one plugin for several web platform SDKs. Supported platforms - Crazy games - Yandex games - Poki

    By: talkafk