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  • Godot State Charts
    4.0
    v0.21.5Tools

    Godot State Charts is an extension for Godot Engine 4 or later that allows you to use state charts in your game. State Charts are similar to finite state machines, but they are more powerful and avoid the state explosion problem of traditional FSMs. To get started, check out the manual at: https://github.com/derkork/godot-statecharts/blob/main/manual/manual.md

    By: derkork
  • Multi Inputer
    4.3
    v1.1.0Tools

    # Multiplayer Inputer ## Online Demo: https://zhengxiaoyao0716.itch.io/godot-plugin-multi-inputer ## Asset Project: https://zhengxiaoyao0716.itch.io/cute-slime ## Preview, Examples & Api: [issue#1](https://github.com/tensai-suraimu/godot-plugin-multi-player/issues/1) ## Usage: ```gdscript var joypad_id: int func _ready() -> void: MInput.regist(joypad_id) # multi-inputer action name func _ma(name: String) -> String: return MInput.action(joypad_id, name) func handle(): var direction := Input.get_axis(_ma("move_left"), _ma("move_right")) ... ```

    By: zhengxiaoyao
  • Local Backup
    3.4
    v0.0.1Tools

    Create backups of you project in a local directory Disclaimer: This plugin is in no way meant to replace proper version control systems such as Git. This addon should be used to supliment existing backup solutions and give proper coverage in an extreme outage. It gives you one more source to fallback if you are not able to recover your project your primary sources.

    By: mashumafi
  • LimboAI: Behavior Trees & State Machines (Godot 4.3)
    4.3
    v1.3.1Tools

    LimboAI is an open-source C++ module for Godot 4 providing a combination of Behavior Trees and State Machines for crafting your game’s AI. It comes with a behavior tree editor, built-in documentation, visual debugger, and more! While it is implemented in C++, it fully supports GDScript for creating your own tasks and states. The full list of features is available on the LimboAI GitHub page: https://github.com/limbonaut/limboai Behavior Trees are powerful hierarchical structures used to model and control the behavior of agents in a game (e.g., characters, enemies, entities). They are designed to make it easier to create complex and highly modular behaviors for your games. This release works with Godot 4.3. GDExtension version supports exports for Linux, Windows, macOS, Web, iOS and Android.

    By: limbonaut
  • Zalance SDK
    4.0
    v1.0.0Tools

    The Zalance SDK demonstrates how to work with the Zalance payment system in your game. It supports API calls for retrieving catalog prices, creating checkouts, and checkout status. It also provides UI controls for stores and checkout pages.

    By: Zalance
  • FrameTimer
    3.5
    v1.0.0Tools

    The advanced timer replacement for Godot! Adds in a ratio value and high precision timeout callbacks.

    By: Nukiloco
  • Debug Interface Components
    4.0
    v1.0Tools

    A configurable debug meter that takes a float input and represents it as the height of the meter. The value passed to the meter will show below the meter. You can customize range, colors and the value of an optional target value. The meter accepts any value range, and will change color, and emit a signal when the input value exceeds the specified range. When the input value reaches the target value an event signal is emitted, and the bar can optionally change color.

    By: Gatada
  • Project File Search
    4.3
    v0.2.0Tools

    A basic file search add-on for Godot 4.3+, similar to the existing "Quick Open" prompt, but with a bit of customization, and defaults prioritizing the searching of script, scene, and resource files.

    By: HauntedBeekeeper
  • XMLReader
    3.5
    v1.3Tools

    A high level class to allow for reading and parsing xml files. xml documents are read into a dictionary and simple find and find_all methods have been implemented. FULL DOCUMENTATION IN README AND COMMENTED IN FILE. In the xml dictionary, each node element has _n appended to it, where n is the n'th occurence starting from 0. Child nodes exist as key/value pairs in the dictionary of their parent node, much like JSON. Node text is saved as a child of the node as node_name + _text. Attributes are saved in a child dict with the node_name + _attrs, which is a dictionary where each key is an attribute and each value is the value.

    By: ACB_Gamez
  • Metal HUD gd
    4.3
    v1.0.0Tools

    Godot 4.3+ plugin that adds an optional setting to display the Metal Performance HUD. Works only in macOS and iOS.

    By: razziefox
  • Panku Console
    4.2
    v1.7.8Tools

    Panku Console is a feature-packed real-time debugging toolkit for Godot Engine. With Panku Console, you can easily interact with your scripts and objects at runtime, whether to cheat, debug, prototype, or just to have fun. Panku Console is designed to be modular and extensible, and it is easy to add and maintain features. It is also designed to be as unobtrusive as possible, so you can use it in your project without worrying about the impact on the final product.

    By: k2kra
  • Scene Tree As Text
    4.4
    v1.0Tools

    Generates a text representation of your scene trees, optionally including changes made in the Inspector. It's perfect for documenting scenes, debugging, or getting more effective help from AI models.

    By: Golomp
  • Mic Recorder
    3.4
    v1.0Tools

    records audio via microphone, which you can then playback and save.

    By: boukew99
  • StreamToy Client
    3.4
    v0.1.0Tools

    The Client part of the StreamToy addon. See https://github.com/deep-entertainment/godot-streamtoy-server

    By: deepgames
  • VersionCheck
    4.0
    v1.0Tools

    A small plugin that checks if a newer version of the godot alpha is available.

    By: derwenzel
  • Plugin Restarter
    4.3
    v1.0.0Tools

    Plugin Restarter is a handy tool that allows you to quickly restart all the plugins in your Godot workspace or just the selected ones with a simple keyboard shortcut. Features: - Restart all plugins: Quickly restart all plugins in your workspace with CTRL + SHIFT + A. - Restart selected plugins: Restart only the plugins you select using CTRL + SHIFT + S.

    By: UnutAbi
  • Workday Timer
    4.2
    v1.0.0Tools

    Adds a timer to the editor that counts down. Perfect for when you're trying to spend a set amount of time working on a project.

    By: RB_Underwood
  • About Dialog
    4.2
    v1.0.0.0Tools

    A simple about dialog node for the Godot game engine. After importing, simply add a AboutDialog node in the editor. Automatically displays the projects name, version and description as put in the ProjectSettings, although this can all be overridden. The advanced settings allow for the format of the title and body of the dialog to be configured. This plugin (AboutDialog) consists effectively of a single script, it's icon, an example, and some supporting documentation, making it a simple solution for a test dialog, and for more dialog heavy games.

    By: NovaDC
  • Hide Folders
    4.4
    v1.0.2Tools

    Tool Addon For Godot 4 Allows you to mark a folder to hide all items it contains from being displayed in the godot file system. Use case: It is useful when you want to hide too many items from a folder to have a tidier workspace. How Work: In the godot file system, press RMB (right click) on any folder you want to hide/show and select Hide/Show Folder from the menu.

    By: Twister
  • jTest
    4.2
    v0.1.0Tools

    Minimal test setup for Godot, made for use in my projects.

    By: jeremybeier
  • GAIs Utils
    4.2
    v0.1Tools

    A plugin designed to access GAIs. Used for quick use of various LLMs 、Diffusion Model. Plugin docking adapts to various large model APIs, including OpenAI's GPT series models, QwenVL series models, claude, and local models such as cog、moondream (using OpenAI API adaptation scripts), allowing AI to be integrated into applications and games created in Godot.

    By: SleeeepyZhou
  • Orchestrator: Unleashing Creativity with Visual Scripting
    4.3
    v2.1.2.stableTools

    Orchestrator is the ultimate Visual-Scripting solution designed for Godot 4.3+ platform. It revolutionizes Godot game development with its intuitive graph editor interface and hundreds of nodes to build any game logic. This add-on empowers you to craft complex behaviors and intricate game logic with unparalleled ease and flexibility, just as you would find in other commercially available game engines. Whether you are an experienced Godot veteran or an aspiring developer eager to get started with game development, Orchestrator is a must-have plug-in for any Godot project. Official Links - Website - (https://orchestrator.cratercrash.space) - Discord - (http://discord.cratercrash.space/) - BlueSky - (https://bsky.app/profile/orchestrator.cratercrash.space)

    By: CraterCrash
  • Bottom Panel Creator
    3.1
    v1.0.0Tools

    A tool to add a bottom panel that you can add enterable fields too. Formatting them properly is up to you though.

    By: ThemEmers
  • Kiki's DevTools
    4.4
    v1.0.0Tools

    This is a collection of Dev Tools I have created (and found) that are designed to mesh seamlessly with each other. Some features include a full featured console , console output filtering, property monitoring, and more to come.

    By: Skeatsies