Sort
  • Editor Icons Exporter
    3.5
    v1.1.0Tools

    Godot Editor icon exporter plugin. Usage 1. Go to Project > Tools >Export Editor Icon. 2. Search for icons you want to export. 3. Press "Export" button. Supported file formats are: .png .exr .tres .res

    By: heppocogne
  • Command Export Plugin
    4.3
    vv2.0.0.0Tools

    A Godot plugin making it easy to have command line comands run during export of projects.

    By: NovaDC
  • SAV Debug Console
    4.2
    v1.1Tools

    Runtime ("in app") Debug Console for GODOT Works with both GODOT logs and Android Logcat output SAV Debug Console is a flexible and light weight GDScript that creates a runtime debug console display that you can add to almost any GODOT application Display at runtime ("in app") the log output from the print, print_debug and print_stack methods or logcat

    By: CraigLubitz
  • GodotGPT
    4.1
    v1.0Tools

    This addon allows using your OpenAI's api-key in godot for ChatGPT.

    By: ecadz
  • GDProfiler
    4.1
    v1.0Tools

    A Simple, yet Effective Godot Profiler! (Also Works in the Editor, and it has a Movable version!) How to Use: 1. After installing the Plugin, go into the Project Settings, and enable "GDProfiler" 2. To Insert the GDProfiler into your Project, search for "Godot Profiler" and you'll be sure to find it easily!

    By: SimplePluginDev
  • Gwizz Ticketing System
    4.2
    v0.2Tools

    Are you struggling with a particular subject in Godot? Do you want a tutorial on it? Well, you can now request that very thing with the Gwizz Ticketing System! Simply describe your problem, add an email, then send! Your ticket will go straight to Gwizz's database where he can review it and make an appropriate tutorial!

    By: Gwizz
  • Node Filtering
    4.4
    v0.2Tools

    This tool allows you to filter nodes in the editor tree quickly (inspired by a post made by passivestar)

    By: Raftatul
  • Process Mode Toggler
    4.3
    v1.0.0Tools

    While prototyping, I often disable nodes using the "Process Mode" selection. However, it can get tedious to scroll and search for the "Disabled" mode repeatedly. To make this easier, I created this plugin! This plugin adds a convenient button to the upper-right corner of the Godot editor, allowing you to quickly toggle the "Disabled" mode without the hassle.

    By: Galla
  • Node Disabler - Disable nodes with a single action
    4.4
    v0.5Tools

    Toggle nodes active state with a quick action. Use this to quickly toggle nodes on/off to help debug your game. Either a hotkey or a new button at the top bar. A disabled node has its process_mode disabled and its visibility turned off. An icon in the scene tree will also be there to help you see which nodes are disabled. The shortcut key is `Control+R` but it can be changed in the settings.

    By: Gustjc
  • Video Export Platform
    Custom build
    v1.0.0.0Tools

    A simple godot export plugin that connects godot's video export mode to the export menu. Requires the NovaTools plugin as a dependency.

    By: NovaDC
  • SimpleBoards: Free Leaderboard Service
    4.3
    v1.0Tools

    Effortlessly manage and integrate leaderboards in your Godot projects with SimpleBoards! Fetch entries, submit scores, and connect players to leaderboards using the SimpleBoards API. Easy setup, powerful features, and fully customizable for indie and professional developers. Perfect for enhancing your game's competitive edge! The plugin is based on https://simpleboards.dev

    By: simpleboards
  • LimboAI: Behavior Trees & State Machines (Godot 4.4)
    4.4
    v1.4.1Tools

    LimboAI is an open-source C++ plugin for Godot 4, combining Behavior Trees and State Machines for crafting your game’s AI. It comes with a behavior tree editor, built-in documentation, visual debugger, and more! While it is implemented in C++, it fully supports GDScript for creating your tasks and states. The full list of features is available on the LimboAI GitHub page: https://github.com/limbonaut/limboai

    By: limbonaut
  • Pin code tool
    3.3
    v1.0Tools

    This tool allow you to make a pin code like in a phone. You can chose if the pattern has to close with the boolean has_to_close, and the number of lines it should have with drawing_lenght, the color of the line with color. When the lenght of the drawing defined is match, the drawing will end. You can restart it with the restart_drawing function. To use the pattern, you can compare the list checkbox_list to the pattern you want. By default here, a line follow your mouse while drawing. I had problems with it when inserting it into bigger scenes. You can turn it off by commenting the lines 56 and 58 of the attached script. I hope it is of use to someone.

    By: Moinyr
  • XSM 4
    4.0
    v4.1.0Tools

    A freely inspired implementation of StateCharts for Godot 4. This plugin provides States composition (ie sub-States), regions (ie parallel States), Loops, Random States, and helper functions for animations, sound and timers. It is licensed MIT and written by atn. This version 4.1 sees the arrival of StateSound, a derivative of StateAnimation that can play your sounds for you when the state enters!

    By: atn
  • Dockable Output
    3.2
    v1.0.0Tools

    An editor plugin that simply moves the standard output window to its own dockable area.

    By: Moonbrick Games
  • Scene Transition
    3.2
    vv01.00.02Tools

    A customizable scene loader that suports custom transition scene and with progress status (useful with large scenes).

    By: luisboch
  • Scene Manager (Godot 3)
    3.5
    v0.5.1Tools

    Plugin for easy screen transitions and node references. (More features to come in the future!) Just install and use it directly in your code: SceneManager.change_scene('res://demo/test.tscn') We also have more customization options! SceneManager.change_scene( 'res://demo/test2.tscn', { "pattern": "scribbles", "pattern_leave": "squares } ) You can now add references to single important nodes (like Player or Tilemap) for easy access without knowledge of your tree structure. SceneManager.get_entity("Player") Read the Wiki for more details https://github.com/glass-brick/Scene-Manager/wiki

    By: glassbrick
  • Sticky Scribe - A flexible TODO list, task manager, bug tracker, and notes tool for Godot 3
    3.5
    vv1.0.0Tools

    Sticky Scribe is a light-weight TODO list and bug tracker, designed for solo devs and small teams. It integrates directly into Godot, and maintains a text list of "Stickies" in your project directory that is designed to be checked in to version control. Stickies are like tickets, but they're purpose agnostic and could be used to track tasks, bug reports, or notes. Sticky Scribe uses a human-readable json format that is friendly for manual editing and merging if necessary. Sticky Scribe has many quality of life improvements over a basic TODO txt file at the cost of minimal file size increase and editing complexity. Sticky Scribe is not designed to replace heavier ticket tracking systems designed for large teams, instead it's emphasis is on being minimal and easy to use.

    By: ace24713
  • AMP (Adaptive Music Player)
    4.0
    v1.0Tools

    AMP allows you to create adaptive music systems. Utilizing the AdaptiveMusicPlayer and AudioStemPlayer nodes, you can easily modify music properties and add or remove stems in the inspector or during runtime. An example scene using these nodes can be found on itch.io: https://datlycan.itch.io/amp-demo

    By: DatLycan
  • Godot-RSS
    4.2
    v1.0.0.0Tools

    A plugin for Godot that parses and displays RSS feeds in engine (and editor). NOTE: This plugin currently only supports RSS feeds and not ATOM feeds. NOTE: This plugin includes the GodotXML addon, which is a dependency for this plugin to work. GodotXML plugin taken from https://github.com/elenakrittik/GodotXML .

    By: NovaDC
  • GMUI
    4.0
    v1.3.4Tools

    MVVM UI for Godot Engine

    By: MoLuo
  • JLogger
    4.1
    v2.0Tools

    Simple logging plugin.

    By: vman103
  • BTransition
    4.0
    v1.0.0Tools

    Allows for you to transition scenes smoothly from one to another. Using one of the 4 different directions, you can smoothly animate your scenes from one to another!

    By: Blockyheadman