
Godot Editor icon exporter plugin. Usage 1. Go to Project > Tools >Export Editor Icon. 2. Search for icons you want to export. 3. Press "Export" button. Supported file formats are: .png .exr .tres .res
Godot Editor icon exporter plugin. Usage 1. Go to Project > Tools >Export Editor Icon. 2. Search for icons you want to export. 3. Press "Export" button. Supported file formats are: .png .exr .tres .res
A Godot plugin making it easy to have command line comands run during export of projects.
Runtime ("in app") Debug Console for GODOT Works with both GODOT logs and Android Logcat output SAV Debug Console is a flexible and light weight GDScript that creates a runtime debug console display that you can add to almost any GODOT application Display at runtime ("in app") the log output from the print, print_debug and print_stack methods or logcat
A Simple, yet Effective Godot Profiler! (Also Works in the Editor, and it has a Movable version!) How to Use: 1. After installing the Plugin, go into the Project Settings, and enable "GDProfiler" 2. To Insert the GDProfiler into your Project, search for "Godot Profiler" and you'll be sure to find it easily!
Are you struggling with a particular subject in Godot? Do you want a tutorial on it? Well, you can now request that very thing with the Gwizz Ticketing System! Simply describe your problem, add an email, then send! Your ticket will go straight to Gwizz's database where he can review it and make an appropriate tutorial!
This tool allows you to filter nodes in the editor tree quickly (inspired by a post made by passivestar)
While prototyping, I often disable nodes using the "Process Mode" selection. However, it can get tedious to scroll and search for the "Disabled" mode repeatedly. To make this easier, I created this plugin! This plugin adds a convenient button to the upper-right corner of the Godot editor, allowing you to quickly toggle the "Disabled" mode without the hassle.
Toggle nodes active state with a quick action. Use this to quickly toggle nodes on/off to help debug your game. Either a hotkey or a new button at the top bar. A disabled node has its process_mode disabled and its visibility turned off. An icon in the scene tree will also be there to help you see which nodes are disabled. The shortcut key is `Control+R` but it can be changed in the settings.
A simple godot export plugin that connects godot's video export mode to the export menu. Requires the NovaTools plugin as a dependency.
Effortlessly manage and integrate leaderboards in your Godot projects with SimpleBoards! Fetch entries, submit scores, and connect players to leaderboards using the SimpleBoards API. Easy setup, powerful features, and fully customizable for indie and professional developers. Perfect for enhancing your game's competitive edge! The plugin is based on https://simpleboards.dev
LimboAI is an open-source C++ plugin for Godot 4, combining Behavior Trees and State Machines for crafting your game’s AI. It comes with a behavior tree editor, built-in documentation, visual debugger, and more! While it is implemented in C++, it fully supports GDScript for creating your tasks and states. The full list of features is available on the LimboAI GitHub page: https://github.com/limbonaut/limboai
This tool allow you to make a pin code like in a phone. You can chose if the pattern has to close with the boolean has_to_close, and the number of lines it should have with drawing_lenght, the color of the line with color. When the lenght of the drawing defined is match, the drawing will end. You can restart it with the restart_drawing function. To use the pattern, you can compare the list checkbox_list to the pattern you want. By default here, a line follow your mouse while drawing. I had problems with it when inserting it into bigger scenes. You can turn it off by commenting the lines 56 and 58 of the attached script. I hope it is of use to someone.
A freely inspired implementation of StateCharts for Godot 4. This plugin provides States composition (ie sub-States), regions (ie parallel States), Loops, Random States, and helper functions for animations, sound and timers. It is licensed MIT and written by atn. This version 4.1 sees the arrival of StateSound, a derivative of StateAnimation that can play your sounds for you when the state enters!
An editor plugin that simply moves the standard output window to its own dockable area.
A customizable scene loader that suports custom transition scene and with progress status (useful with large scenes).
Plugin for easy screen transitions and node references. (More features to come in the future!) Just install and use it directly in your code: SceneManager.change_scene('res://demo/test.tscn') We also have more customization options! SceneManager.change_scene( 'res://demo/test2.tscn', { "pattern": "scribbles", "pattern_leave": "squares } ) You can now add references to single important nodes (like Player or Tilemap) for easy access without knowledge of your tree structure. SceneManager.get_entity("Player") Read the Wiki for more details https://github.com/glass-brick/Scene-Manager/wiki
Sticky Scribe is a light-weight TODO list and bug tracker, designed for solo devs and small teams. It integrates directly into Godot, and maintains a text list of "Stickies" in your project directory that is designed to be checked in to version control. Stickies are like tickets, but they're purpose agnostic and could be used to track tasks, bug reports, or notes. Sticky Scribe uses a human-readable json format that is friendly for manual editing and merging if necessary. Sticky Scribe has many quality of life improvements over a basic TODO txt file at the cost of minimal file size increase and editing complexity. Sticky Scribe is not designed to replace heavier ticket tracking systems designed for large teams, instead it's emphasis is on being minimal and easy to use.
AMP allows you to create adaptive music systems. Utilizing the AdaptiveMusicPlayer and AudioStemPlayer nodes, you can easily modify music properties and add or remove stems in the inspector or during runtime. An example scene using these nodes can be found on itch.io: https://datlycan.itch.io/amp-demo
A plugin for Godot that parses and displays RSS feeds in engine (and editor). NOTE: This plugin currently only supports RSS feeds and not ATOM feeds. NOTE: This plugin includes the GodotXML addon, which is a dependency for this plugin to work. GodotXML plugin taken from https://github.com/elenakrittik/GodotXML .
Allows for you to transition scenes smoothly from one to another. Using one of the 4 different directions, you can smoothly animate your scenes from one to another!