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  • Clone
    4.4
    v1.0Tools

    Editor Plugin. Make a "clone" of a Scene with (almost) all dependencies from the original scene removed. This way you can prototype on a copy without modifying the original (akin to forking). Install and follow addons/clone/instructions.txt.

    By: sul
  • Direct Dictionary Edit
    4.3
    v1.0Tools

    The default inspector of Dictionary property requires a lot of manipulations to add, edit, and remove key-value pairs. This addon allows you to edit a Dictionary property with text.

    By: heppocogne
  • File Structure Export
    4.3
    v1.0Tools

    This tool adds a button to the upper-right corner of your editor that, when clicked, will create and save a text file to your res:// directory containing your project's folder and file structure.

    By: Coffeeworld
  • Basic Settings Menu
    4.1
    v0.9.2Tools

    This addon contains a basic settings scene with default options and an initial theme for most projects..

    By: mlm-games
  • Addon Toggler
    4.4
    v0.0.5Tools

    Make addon development faster by having a shortcut on the top right corner of the editor to toggle on/off other addons Click the "View Files" button below to see the Github repository.

    By: ethereal
  • XR Debug Konsole Plugin
    4.1
    v2.2Tools

    A Godot plugin to print Label3D messages in front of the XRCamera If you like 'tracing debugging', 'print debugging' or whatever name you prefer to do debugging with print statements inserted in your code, this will help you not to be taking off your XR headset to check the console.

    By: asturnazari
  • TheGates Export Plugin
    4.3
    v1.2.0Tools

    This plugin allows you easily export your project to TheGates browser Fill the required fields and click "Export" It will export and create all the necessary files in your chosen folder You can host them locally or on the server If you need one just email us on [email protected] TheGates Docs: https://thegates.readthedocs.io

    By: TheGates
  • Beehave - behavior tree AI for Godot Engine
    4.2
    v2.8.0Tools

    Beehave is a powerful addon for Godot Engine that enables you to create robust AI systems using behavior trees. With Beehave, you can easily design complex NPC behaviors, build challenging boss battles, and create other advanced setups with ease. Using behavior trees, Beehave makes it simple to create highly adaptive AI that responds to changes in the game world and overcomes unexpected obstacles. Whether you are a beginner or an experienced developer, Beehave is the perfect tool to take your game AI to the next level.

    By: bitbrain
  • Dialogue Manager 2
    4.1
    v2.45.0Tools

    A simple branching dialogue editor and stateless runtime. Create your dialogue right in the Godot Editor itself with a simple script-like language and the built-in syntax checker. Then, in your game, use the DialogueManager global to fetch lines of dialogue. There is an example dialogue balloon to help get you started on creating your own to fit in better with your game. The GitHub repository also contains a few extra example balloon implementations.

    By: nathanhoad
  • Custom "Play Scene" button
    3.1
    v1.0.0Tools

    Hides the "Play Scene" button and adds a custom button, useful for games with custom scene switching, I personally use this to make sure playing a scene from the editor is the same as loading it normally in the game. The plugin sets a project setting to the scene that has to be played and then runs the game normally from the main scene, you have to load the scene manually in your code using this project setting. The project setting used to store the scene path is "application/run/custom_first_scene", this string is a constant stored at CustomPlayButton.scene_setting.

    By: FabianLC
  • GUT - Godot Unit Testing (Godot 4)
    4.3
    v9.3.1Tools

    GUT for Godot 4. Requires Godot 4.3. Earlier versions can be found on github: https://github.com/bitwes/Gut/releases GUT stands for Godot Unit Testing and...as you may guess, it is a tool for creating and running tests. Features * Run tests easily through the Godot Editor, Command Line, or VSCode. * A plethora of asserts and utility methods to help make your tests simple and concise. * Support for Inner Test Classes to give your tests some extra context and maintainability. * Doubling: Full and Partial doubles, Stubbing, Spies. * Parameterized Tests * Export results in standard JUnit XML format. More info can be found in the wiki: https://gut.readthedocs.io/en/latest/

    By: bitwes
  • BurtTree
    4.1
    v1.0Tools

    Fast, simple and easily extendable Behaviour Tree plugin for Godot 4.x Mono.

    By: StudioMelleder
  • Script Jumper
    4.2
    v0.1Tools

    Jump Around through assigned Scripts Lists

    By: brwxisme
  • SW Editor
    4.2
    v1.0.0Tools

    Edit player data from SilentWolf directly inside the Godot editor.

    By: a-magno
  • Scribbler
    4.2
    v1.0Tools

    A side dock to make basic drawings without leaving the Godot editor, useful for prototyping. Has basic and custom paint tools, supports drag and drop from any file/texture in editor (PNG only), onion skinning, sprite sheets, etc. Janky, minimal and tailored to drawing black outlines+fillings and shadows. Documentation on github: https://github.com/sulianthual/scribbler

    By: sul
  • Window-B-Gone
    4.0
    v1.1Tools

    Auto-minimize pesky AlwaysOnTop and ExclusiveFullscreen windows when crashing or using a breakpoint. Will reopen upon continuing from breakpoint. This is useful, because these window modes will lock up for a time, covering and interfering with the Godot editor. They are otherwise annoying to make disappear. Changelog: *1.1: Remove spam of un and re minimizing when stepping through with the debugger. This plugin comes with modes you can choose from the "wbg_autoload.gd" file: *STANDARD, Will always minimize AlwaysOnTop or ExclusiveFullscreen windows. *DETECT_OVERLAP, Will auto-detect if the game would be on top of the editor, before doing the above. *FORCE_MINIMIZE, Will force a minimize no matter what window flags. You can also remove AlwaysOnTop or ExclusiveFullscreen from STANDARD's white list. *For editor debug only.*

    By: Wierdox
  • Run Preset
    4.2
    v1.0Tools

    A customizable run button for Godot

    By: Ciber_Turtle
  • XDateTime
    4.0
    v1.0Tools

    XDate,XTime,XDateTime class and corresponding editors A Calendar Editor

    By: XD
  • Debug Port Incrementer
    3.4
    v0.1Tools

    Automatically increase the editor's debug port number to allow for easy usage of multiple editors.

    By: Daelon
  • Interactive Scene Changer
    3.4
    v0.0.6Tools

    Simple interactive scene changer. Implemented as singleton/autoload class. This class/script allows you to quickly and easily make transitions between large scenes. Implement your custom lightweight loading/transition screen and load large scene. You get feedback of loading status of your scene in procent(%). You can also setup you loading screen to awaiting player action to go to next scene. This implementation works also for web applications. Version 0.0.6

    By: VP-GAMES
  • StatHub
    4.3
    v1.0.1Tools

    A simple yet customizable stat system plugin for Godot 4 made in C# and fully compatible with GDScript!

    By: KingTempest07
  • Runtime Console (.NET)
    4.1
    v1.1Tools

    A simple runtime console for in-game debugging and command execution. (C#/.NET version) 一个简单的运行时游戏内控制台,支持查看对象属性、日志以及执行调试命令 https://www.bilibili.com/video/BV1vXjHz5EyE

    By: fang_chu
  • Archura's Credits
    3.4
    v1.0Tools

    A ready to use credits scene for the Godot Engine.

    By: _.des_ign._