Sort
  • Layers
    4.3
    v1.0Tools

    An easy way to work on projects in a team. Just check video. It is recommended to use it only for the environment

    By: 3Dvachevsky
  • Auto Material Setup
    3.3
    v1.0Tools

    A tool to automatically create materials based on a selection of texture files

    By: Thane5
  • Dialogue Manager
    3.5
    v1.19.2Tools

    A simple branching dialogue editor and stateless runtime. Create your dialogue right in the Godot Editor itself with a simple script-like language and the built-in syntax checker. Then, in your game, use the DialogueManager global to fetch lines of dialogue. There is an example dialogue balloon to help get you started on creating your own to fit in better with your game.

    By: nathanhoad
  • Dialegume
    4.1
    v0.2.0Tools

    An Open Source Dialog System for the Godot game engine. Dialegume is designed to make adding dialog to you game easy while still being customize-able.

    By: The Randalorian
  • Additional APIs
    4.0
    v1.0Tools

    First available version of the plugin, bringing Game Jolt API support to your games. For Godot Engine 4.x, tested on 4.0.x versions

    By: Sain_Dreams
  • Action Command
    3.4
    v0.1.0Tools

    Command system for action games

    By: gsioteam
  • Safe Resource Picker
    4.4
    v1.0.1Tools

    Get the type safety of the native Godot resource picker with the performance benefits of storing resource paths instead of resources. By just adding a custom type hint to your `@export` properties, you can use the Resource Picker control in the Inspector, but the values will be stored as uid strings instead of external references. This means that loading your Resource will load JUST your Resource, and not all of its external references. This can be a huge performance boost when, for example, you have a shopkeeper with many items -- you don't need to load every item's 3D models if you're only showing their names in the shop!

    By: HauntedBeekeeper
  • GDSnap
    4.4
    v0.2Tools

    A screenshot testing/snapshot testing library for Godot.

    By: nokorpo
  • MultiNoiseTexture(2D/3D)
    4.2
    v1.0Tools

    Adds new resources to Godot Engine: MultiNoiseTexture3D and MultiNoiseTexture2D Thouse textures can be used to store up to four diferent FastNoiseLite objects inside single texture - one noise for each color channel. That can be usefull in shader programming.

    By: M.A.G.Gen.
  • AutoAssignIDs
    4.4
    v1.1Tools

    Scans specified folders for .tres item resources, assigns and refreshes unique IDs (manually or automatically), resets all IDs when needed, and provides an intuitive UI for managing folder paths and refresh settings. Click `View files` for more visuals.

    By: Golomp
  • Dev Icons
    4.2
    v1.0Tools

    Assign in-editor 3D icons with a _dev_icons() function

    By: huwp
  • UI-Expander
    4.1
    v1.0Tools

    If you want to develop a GUI for your game or application using godot, the default godot anchor points are not very helpful. Instead, you can press CRTL+M to maximize your UI element and design easily.

    By: omid3098
  • Debugger Launcher
    4.2
    v1.0.1Tools

    The Debugger Launcher is a convenient plugin for the Godot engine, designed to enhance debugging processes for developers using C# with Visual Studio. It integrates directly into the Godot editor by adding a toggle button to the toolbar. This button allows developers to toggle whether the Visual Studio debugger should be attached when launching the game. By simplifying the process of connecting the debugger, this plugin makes it much easier for developers to start debugging their game directly from the Godot editor, streamlining the development and troubleshooting process.

    By: schw3de
  • Godot Assets Integration
    3.2
    v1.0.0Tools

    Similar to the official Godot Asset Library, we wanted to provide an easy way to access assets from our store, https://www.godotassets.com

    By: godotassets
  • Unused MD5 File Cleaner
    4.0
    v1.0.0Tools

    A editor plugin to clean up unused ".godot/imported/*.md5" files. How to use Project - Tools - Clean Up Unused MD5 Files

    By: nekofleet
  • Random Timers
    4.2
    v1.0.1Tools

    Two random timer nodes. RandomRangeTimer serves to timeout at random intervals within a range. RandomListTimer times out by picking random values on a given list.

    By: BrainOnOxygen
  • Theme Switcher
    4.0
    v1.1.0Tools

    This addon automatically changes the theme of Godot based on your OS theme.

    By: phnix-dev
  • Blendot Path Exporter
    4.1
    v0.1Tools

    This lets you import .json path files that have been exported from Blender in JSON format into Godot. You have to have the Blender plugin installed for .json files to be exported properly.

    By: everydev
  • Node Warnings
    3.2
    v1.0.2Tools

    This plugin shows you a list of possible errors, caused by configuration of Node-properties. Usage: 1. Download the plugin from the asset store or download the repository and include it in your Godot project 2. Enable the Plugin in Project -> Project Settings -> Plugins 3. Open a Scene from your project 4. Check for warnings in the bottom dock 5. Click on a warning in the list to jump to its corresponding node Check https://github.com/dardanbujupaj/godot-node-warnings for a detailed description.

    By: dardanbujupaj
  • Undo / Redo
    4.0
    v0.2.1Tools

    Undo / Redo nodes based on Memento pattern

    By: Demoli
  • Godot LM Studio Api Integration
    4.1
    v1.0Tools

    This plugin integrates LM Studio's Server APIs allowing easy node based access to AI Tools within your Godot projects.

    By: JoryLeech
  • Claude 3.5 Sonnet Chat API
    4.3
    v1.01Tools

    This facilitates a basic chat interface with the Claude 3.5 Sonnet API. I have found Claude to be the best AI available for gdscript and godot shaders, but available tools are limited. An API key is required (and API keys require funding a wallet). Your API key must be set in the project settings. Visit https://console.anthropic.com/settings/keys for a key.

    By: Coffeeworld
  • Fold Functions
    4.0
    v1.1.0Tools

    # Fold Functions Addon for Godot With this addon you can fold/unfold gdscript functions inside the Godot's code editor. After enabling, use `CTRL+SHIFT+P` to open command palette and type `fold` to see the new options. ## License This project is licensed under the GNU General Public License (GPL) v3. See [LICENSE](LICENSE) for full terms.

    By: zmn-hamid
  • Animation Node Redirector
    4.3
    v1.0.0Tools

    Plugin to assist un-breaking NodePaths referenced by an AnimationPlayer after you've rearranged the scene tree Problem: Sometimes when you edit the scene tree of a scene that has an AnimationPlayer wired up to it, the AnimationPlayer fails to resolve nodes in the scene whose NodePaths have changed and as a result can no longer play animations. Solution: Use a @tool script to edit the NodePaths referenced by the AnimationPlayer so they can be resolved again. This addon provides a basic UI to simplify the process.

    By: DangerousWhenWet