
A screenshot tool for Godot 4.3+ that allows you to select a node from any scene and take transparent screenshots of it.
A screenshot tool for Godot 4.3+ that allows you to select a node from any scene and take transparent screenshots of it.
Godot Level Manager is A Unity based Level Manager that will allow Godot to recognize and manage what is a level vs a player or non level / Level GameObject since all GameObject's are viewed as Scene's in Godot aything can technically be loaded as a "Level". This allows a distinct seperation between levels and game objects as well as categorization of levels.
A node to track and update in real-time the NodePath of selected Nodes in the scene.
this is a simple godot 4 plugin that helps you write functions faster by auto-completing return types and adding default return values. just write your function and hit tab. what does it do? when you hit tab after writing a function, it: adds the return type for you (-> void if you don't specify one) puts in default return value keeps your parameters and types intact works with partial or complete function declarations default return values here's what you get based on the return type: void functions get 'pass' func do_something() -> void: pass bools get 'false' func is_something() -> bool: return false numbers get zeros func count_stuff() -> int: return 0 func get_speed() -> float: return 0.0 strings get empty quotes func get_name() -> String: return "" arrays and dictionaries start empty func get_items() -> Array: return [] func get_data() -> Dictionary: return {} objects get null func get_node() -> Node: return null how it handles different ways of writing functions works with complete functions func do_math(value: int) -> int: return 0 works with incomplete ones func not_done(value: int -> func not_done(value: int) -> void: pass works with arrows func arrows_are_cool() -> -> func arrows_are_cool() -> void: pass works without arrows func give_string String -> func give_string() -> String: return "" keeps your parameters safe func move_stuff(pos: vector2, speed: float -> func move_stuff(pos: vector2, speed: float) -> void: pass
A serialized Variant file inspector built into the Godot Editor. Perfect for debugging your save files stored using FileAccess.store_var() Features - Displays all Variant types. - Multiple files open at once as tabs. - Displays nested dictionaries and arrays. - Tree or JSON text view. - Optional auto refresh when the file changes on disk. - Path filter to only display properties that match a pattern/path. - Supports files saved with FileAccess.COMPRESSION_GZIP.
This Godot tool provides a simple and efficient way to search and retrieve nodes within your scene tree (including within sub-viewports or specific parent nodes) based on their type (Class or Object type) and visibility. It's particularly useful for finding specific nodes without manually traversing the hierarchy.
Import Plugins for Aseprite - Image to Texture2D - Animation to PackedScene (Sprite2D + AnimationPlayer)
This is a custom timer node that can do both countdowns and countups. It is very simple to use. See the ReadMe.md file to use it.
When running a scene that doesn't have a camera, it will be displayed centered as in the editor viewport instead of at the top-left corner.
A simple GDScript plugin to make networking in godot with GDScript even easier.
A Godot3+ Panel Addon designed to speed up folder creation in new projects, can also bulk create folders in other directories.
Menus Plugin is an OPEN SOURCE custom Menus node plugin for easily adding menus to your game (see Read Me fike for details).
A Godot2+ Panel Addon designed to speed up folder creation in new projects, can also bulk create folders in other directories.
Plugin to change scenes animatedly with a single function
This Addon is a NNabla C Runtime that can be called from GDScript (Godot Engine 4.1). The available trained models are the same as the original, only in NNB format.
An Audio Log plugin for Godot 4. Create Audio Logs/Diaries or simulate phones calls, all with this plugin.
Displays all favorites in a separate dock. Features: Add a separate dock with all favorites folders/file setted. Favorite folders are displayed with all subfolders and files. Replicate colors on folders/files setted. Update the favorite list on request.