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  • RngUtils
    4.0
    v1.1Tools

    Random number generation utils for Godot 4 - Random integer range - Random float range - Random item(s) from an array - Random item(s) from an array with weighted

    By: shank
  • CarbonGD
    4.3
    v0.0.1Demos

    Carbon Design System, now in Godot!

    By: BTOTHER
  • OpenAi-api Godot
    4.2
    v1.0Tools

    This plugin integrates OpenAI's GPT and DALL-E APIs into Godot, allowing easy access to these powerful AI tools within your Godot projects.

    By: DrWine
  • MeshLODGenerator
    4.0
    v1.0Scripts

    LOD generator addon for Godot 4.x, suitable for mesh quality ingame settings.

    By: official.pumpking.dev
  • Godot Piskel Importer
    3.2
    v1.0.0Tools

    This import plugin allows importing .piskel files as StreamTextures directly without requiring a manual export to PNG

    By: technohacker
  • Arabfunny Generator
    4.4
    v69.420.1337Projects

    Infinite random arabfunny generator. (r/arabfunny)

    By: Pawlogates
  • Hex Grid / Tilemap Basics Demo (With Video)
    4.0
    v1.0.2Demos

    This project shows the basics for how to work with tile maps and tile sets (which includes hexgrids). This includes how to click on cells in a tilemap, and cycle through a cell's alternatives Tilemap setup guide included in this video (I made this video) https://youtu.be/1qmXFIJU1QE

    By: ThinkWithGames
  • GodotCrowdControl 4.1
    4.1
    v2.0.0Misc

    This plugin adds support for CrowdControl, allowing it to change how players play the game on streams. Based on https://github.com/nathanfranke/gdextension and the Unity plugin at https://github.com/WarpWorld/crowd-control-unity-plugin Tested against 4.1, 4.1.3 and 4.2.1 This does not add effects to already released games -> I intend to look into this but atm this is not my priority

    By: SilicDev
  • GodotCrowdControl
    4.0
    v1.0.0Misc

    This plugin adds support for CrowdControl, allowing it to change how players play the game on streams. A simple TCP client connects to CrowdControl's client and parses event requests to activate effects that you can define. Simply create a named subclass of CCEffect and the custom registry will take care of the rest. Based on the implementation for Celeste in https://github.com/WarpWorld/CCPack-PC-Celeste

    By: SilicDev
  • Maze Generator (No Loops, with YT Video)
    4.0
    v1.0.0Demos

    This project generates a maze with many customizations, including size, loops in the maze, and speed. Youtube video here and linked below https://youtu.be/TaQly10bDME See all my assets here: https://godotengine.org/asset-library/asset?user=ThinkWithGames

    By: ThinkWithGames
  • Eyeball Shader
    4.2
    v1.0.0Shaders

    This set of shaders will let you create realistic eyeballs for your character models.

    By: blackears
  • Volume Layered Shader
    4.2
    v1.0.3Shaders

    View volumetric data in Godot. Great for visualizing your Texture3D.

    By: blackears
  • Image to terrain tool
    3.2
    v0.2.13D Tools

    This addon allows you to create a terrain from an image. It uses the layers of an image and constructs the geometry using each pixel color. Currently, it supports a "terrain" layer, and a "water" one. See included images in the demo folder. The image must be in TIFF format, uncompressed.

    By: angelqba
  • Maze Generator
    3.1
    v1.0.1Templates

    This project is an example of maze generation using the Resursive backtracking algorithm.

    By: DeybisMelendez
  • QuizNodes
    3.0
    vv0.1.0Tools

    QuizNode add a custom-type for the handling of custom quizzes. Sorry the documentation is in spanish.

    By: MatiasVME
  • Finite State Machine
    3.5
    v1.2.32D Tools

    A plugin with FSM and its component State and Transitions as Nodes.

    By: mechPenSketch
  • GodotPlayBilling
    4.2
    v1.2.0Tools

    Godot Plugin to integrate Google Play Billing Library.

    By: Achyuta Studios
  • Translations From JSON (Godot 3.x)
    3.5
    v1.0Misc

    This is a small plugin that allows loading translation texts from JSON files. Usage: 1. Install the plugin into your project 2. Add JSON translations files into your project in .json format. 3. Add the file to translations using Project Settings > Localization > Add (Select "All files (*)" to see the JSON file) Example JSON Format: { "locale": "en", "messages": { "HELLOWORLD": "Hello world!", "ANOTHERTEXT": "This is another text." } }

    By: AliYil
  • ZzSprite Godot
    4.0
    vv1.0.22D Tools

    Procedurally generate monsters and other sprites for your game right in the engine! A port of ZzSprite (A Tiny Sprite Generator) by Frank Force to Godot Seeds from the web version of ZzSprite are 100% compatible with the godot port!

    By: CactiChameleon9
  • Anaglyph Camera
    3.2
    v1.0Shaders

    This plugin adds a new camera that creates a 3D anaglyph effect. For the addon itself, install only the silicon.3d.anaglyph folder. For the whole demo, install everything.

    By: SIsilicon
  • HeinDraw - Image Editor
    4.1
    v1.1Tools

    HeinDraw is a lightweight image editor addon that provides essential tools needed for quick image adjustments. # Features * Effects (brightness, contrast, saturation, hue, color replace, transformation) * Custom effect shaders can be added to hein_draw/effects. * Image Tools(resize, rotate, flip, crop) * Frames (outline, vignette, circular vignette) * Draw (stroke, brushes, pixel erase, seamless painting mode, randomize brush) * Custom brushes can be added to hein_draw/brushes. * Full Undo/Redo support. * pixel grid overlay and nearest neighor texture filter mode for editing retro arts * More to be added in future

    By: heinthet
  • Godot Notes
    3.1
    v1.0Tools

    This tool allows to keep notes and ideas of your project. It adds a Notes dock that contains a text box allowing you to write and save - by project - all the ideas that go through your head. Notes are saved in a notes.txt file inside the plugin folder.

    By: Roboweb
  • HealthBar2D
    3.5
    v0.2.02D Tools

    This project is a Godot Engine addon that adds a HealthBar2D node to the editor. It extends the TextureProgress node and can be used to make various Progress bars that can represent Health, Stamina, Hunger, etc. Read README.md for instructions and take a look at example.tscn.

    By: vishu