
Adds a custom node "VectorDisplay2D". Hit V to toggle the display. Displays the vector & separated XY components.
Adds a custom node "VectorDisplay2D". Hit V to toggle the display. Displays the vector & separated XY components.
Automatically formats GDScript whenever you save it, without installing gdtoolkits.
Ready made scene for scrolling credits This is Archura's Credits by _.des_ign._ ported to godot 4 https://godotengine.org/asset-library/asset/1193
Playerloop is the fastest way to collect bug reports from your players! Perfect for Early Access, game jam and any game really! Features: - Start collecting bug reports in 5 minutes - Attach save game files to the reports for faster debugging - Easy web interface to check your bug reports - Free for the first 50 indie developers! Built by indie developers for indie developers!
Bindora is a reactive data binding library for Godot 4.x. Based on Godot's design philosophy, it provides a declarative and component-based approach to help you manage relationships between nodes and data.
This asset contains the Shapespark Low-Poly Exterior Plants Kit converted to Godot 3D tscn files ready to be dropped into scenes. Some models also come with StaticBody versions to allow for collisions. It also comes with a demo scene to view all the assets.
Godot 4 volumetric fog replaced Godot 3 depth fog. But depth fog feels more retro and is suitable for PSX / N64 style graphics. This impliments the camera setup required to create a Post Processing with depth-sampling fragment shader in Godot 4 ala this guide: https://docs.godotengine.org/en/4.0/tutorials/shaders/advanced_postprocessing.html It contains a scene with a 3D Camera Setup for with a Quad mesh stretched in front and uses a fragment shader to create a Distance/Depth based fog effect. The Fog also has a 2 color noise effect. The shader has input paramters to set the distance, colors and timescale of the noise. The second effect is a 2D Canvas shader that fades in from black, controlled by a script tweeen.
This project generates a maze with many customizations, including size, loops in the maze, and speed. Youtube video here and linked below https://youtu.be/TaQly10bDME See all my assets here: https://godotengine.org/asset-library/asset?user=ThinkWithGames
A plugin with FSM and its component State and Transitions as Nodes.
This addon is for developpers that want a centralized place for version naming / build number and then display it in game. It allow you to configure version and build in project settings. These configurations are synchronized to all existing export of your project. Moreover configurations can be loaded for in game display.
A custom shader and material to render procedural custom Vaporwave-style skyboxes.
HeinDraw is a lightweight image editor addon that provides essential tools needed for quick image adjustments. # Features * Effects (brightness, contrast, saturation, hue, color replace, transformation) * Custom effect shaders can be added to hein_draw/effects. * Image Tools(resize, rotate, flip, crop) * Frames (outline, vignette, circular vignette) * Draw (stroke, brushes, pixel erase, seamless painting mode, randomize brush) * Custom brushes can be added to hein_draw/brushes. * Full Undo/Redo support. * pixel grid overlay and nearest neighor texture filter mode for editing retro arts * More to be added in future
This is a small plugin that allows loading translation texts from JSON files. Usage: 1. Install the plugin into your project 2. Add JSON translations files into your project in .json format. 3. Add the file to translations using Project Settings > Localization > Add (Select "All files (*)" to see the JSON file) Example JSON Format: { "locale": "en", "messages": { "HELLOWORLD": "Hello world!", "ANOTHERTEXT": "This is another text." } }
This is a template for a VR application with physics using OpenVR. It features immersive physics-driven player hands, both teleport-based and continuous locomotion, and more. This is a template, not an addon or plugin. It includes a demonstration scene under demo/, you can delete this directory when starting your own project.
Mapper plugin provides a way to manage game directories with map resources. Construct Godot scenes from maps using your own scripts and run them without the plugin. Organize map resources into game expansions by specifying alternative game directories.
QuizNode add a custom-type for the handling of custom quizzes. Sorry the documentation is in spanish.
Godot Plugin to integrate Google Play Billing Library.
A hotbar for launching your editor scripts. Adds a hotbar with buttons for each of your editor scripts so you can write scripts to speed up your Godot development. Scripts can specify custom UI so you can pass parameters. Example: Add `res://code/editor/rename.gd` that extends LaunchableScript and it will show up as a button in the bottom bar. The script has access to Godot's EditorInterface so you can modify the selection, scene, or anything!
Random number generation utils for Godot 4 - Random integer range - Random float range - Random item(s) from an array - Random item(s) from an array with weighted
This plugin integrates OpenAI's GPT and DALL-E APIs into Godot, allowing easy access to these powerful AI tools within your Godot projects.
This plugin adds a new camera that creates a 3D anaglyph effect. For the addon itself, install only the silicon.3d.anaglyph folder. For the whole demo, install everything.
LOD generator addon for Godot 4.x, suitable for mesh quality ingame settings.