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  • Android Notification Scheduler Plugin
    4.3
    v4.1Scripts

    Allows scheduling of local notifications on the Android platform. Installation Steps: - click `Download` button - on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button - enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor - for usage info, see https://github.com/cengiz-pz/godot-android-notification-scheduler-plugin/blob/main/README.md

    By: cengiz-pz
  • Config Table Manager
    4.2
    v0.2.1Tools

    一个用于管理配置表格的Godot插件 A config table manager plugin for godot. ## Features 1. Easy to use, generate table header by using a data class. Allow to add additional columns. 2. How to generate and import can be save as a preset, convenient to adjust repeatedly. 3. Support backup and merge when regenerating tables. 4. Highly customizable, you can add your **Table Tool** and **Import Tool** to generate table file and import as resource which are meet your needs. ( This plugin is provide **CSV**, **xlsx** table tools, and provide **GDScript(TypedArray/Dictionary)** import tool.) 5. You can add Generate Modifier and Import Modifier to insert your logic for modify data in generating and importing workflow. ## 特性 1. 简单使用,根据数据类生成表头,允许添加附加列。 2. 生成与导入预设可保存,方便反复调节。 3. 支持重新生成表格时自动备份与合并。 4. 高度自定义,可添加自己的**表格工具**与**导入工具**,生成符合您需求的的表格文件或导入为你需要的资源格式。(该插件已提供**csv**,**xlsx**表格工具,以及**GDScript(数组/字典)**导入工具。) 5. 可添加**生成修改器**与**导入修改器**,在表格生成与导入流程中插入你的自定义逻辑以修改要生成或导入的数据。

    By: Daylily
  • MadTalk - Dialog System
    4.4
    v1.0Tools

    One of the oldest and largest dialog plugins for Godot, now finally on AssetLib! (No need to get from github anymore =p) A mature, very feature-packed - but still also very beginner-friendly - dialog system for Godot. - Node-based, with elegant and compact editor (no spaghetti) - Conditions and events are intuitive to design and to follow - Handles in-game date/time automagically (only dialog plugin which does that!) - Handles voice acting and translations from the plugin itself - Very complete documentation with step-by-step tutorial (check on github)

    By: fbcosentino
  • Wyvernshield 2 - Character Upgrades for Combat Systems
    4.0
    v0.3Scripts

    Framework for RPG passive abilities. Attach a bunch of trigger reactions to `reaction_container`, then do `reaction_container.hit_received(who, how, damage)` and all the reactions will contribute to the received hit. - Reactions that change the outcome of an action based on conditions - can be attached and removed at runtime - Stat modifications that support grouping changes to then remove together - when an item gets equipped or unequipped, for example - Derivative stats (such as: strength becoming damage and health) - Temporary stat changes and reactions, for status effects 'n' such - Custom inspector view for reactions and stat modifications Using code generation, provides one of the simplest possible API implementations with good performance. Just configure it in the database resource, and trigger the chain like a regular function! Each item in the chain will call their own functions, modifying the result or reading from it to cause side effects. For example reactions and a description of how they work, check example/trigger_reactions/reactions.gd.

    By: don-tnowe
  • Godot Advanced Background Loader
    3.2
    v2.0Scripts

    This script allows you to load entire levels and all required assets while playing cutscenes. The attached demo shows a movie, after a while (specifically after reloading assets into temporary memory) a button appears. Clicking it will take the player to the test scene. It does not work on the network because threads are not supported there, and may stutter when loading more complex scenes, or just switching to another scene, e.g. when it was created using the HeightmapTerrain plugin from Zylann. Now this includes the C# version from nonunknown

    By: Master - Main Channel
  • Game of Life [Shader based]
    3.4
    v1.0Demos

    I found it difficult to track down a simple GPU version of the Game of Life in Godot so I built one as part of a step in another project. This project uses only shaders to calculate the previous & next steps for the cellular automata. GDscript is used here only to input mouse coordinates & button presses for drawing. tavurth.itch.io/godot-gpu-game-of-life

    By: tavurth
  • Dialogic - Dialogue editor
    3.5
    v1.5.1Tools

    Create dialogs, characters and scenes to display conversations in your Godot games using a simple visual editor.

    By: coppolaemilio
  • Godot Krita Importer
    4.3
    v0.4Tools

    Plugin for Godot Engine to automatically import Krita KRA & KRZ-files.

    By: 2shady4u
  • OmniScale
    3.0.4
    v1.0Shaders

    Emulator-style pixel upscaling algorithm. Ported from the SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.

    By: nobuyuki
  • Match3 Board
    4.4
    v2.1.02D Tools

    This lightweight library provides the core logic and functionality you need to build engaging match-3 games. Focus on game design and mechanics while leaving the complex logic to this library.

    By: ninetailsrabbit
  • 3D Platformer Robot
    3.5
    v1Misc

    Free 3D platformer Character for prototyping in Godot Includes: -Rigged 3D Robot Character -20 animations! -3 Alt Palettes If you use this, let me know! Tag me on twitter! @arianagchow

    By: CaptainRipley
  • Godot Improved JSON
    4.3
    v1.2.2Tools

    JSON support for all variant types, including native & custom objects with property injection from JSON. - Provides a JSONSerialization autoloaded/globally accessible class with several functions for converting any type to/from JSON. - All Variant.Types are supported; no longer will your StringName be deserialized as a String, or your int as a float. Types are deserialized as the exact type they were when serialized. - Custom & Native object support (including resources, nodes, anything that extends Object). - Configurations for each class define what is to be serialized, only including the properties that you define thus compacting JSON making for smaller files, quicker load & save times. - Assign an id to each class's config, and a json_key to each property. This allows you to change class names, script paths, & property names without having to modify JSON referencing old class names or paths. Simply update the JSON config for the class that changed. - Automatically instantiate a PackedScene from JSON for Node derived classes; keep your default values default! - Editor tools for quickly creating JSON object configurations - Ability to store "references" to local *.tres Resource files within JSON, and upon deserialization load the exact instance of that resource file. - WeakRef support

    By: neth
  • RenderDoc Launcher
    3.5
    v1.0.1Tools

    Plugin tool to easily launch RenderDoc from within Godot

    By: joselico
  • Instant Realistic Light
    4.2
    v1.03D Tools

    A very simple Godot Engine Plugin to get realistic lights on your 3D Scene Use free, its free and open source (no atribution needed)

    By: soykhaler
  • Dynamic Day Night Cycles
    4.0
    v1.0.0Tools

    The plugin allows correctly simulating the daylight, nighttime, dawn and dusk of you game's planet. It calculates the alteration of day-lengths throughout a year so days get shorter in the winter and longer in the summer. The plugin allows full customization of the days per year's, day duration and the location on the planet to give the most immersive results.

    By: eisclimber
  • SimpleFirstPerson
    4.0
    v1.1.1Scripts

    A player with basic first-person controls. Ready to use with no configuration required. It's that simple.

    By: aarroz
  • Godot Meta Toolkit Demo
    4.3
    v1.0.2Demos

    A demo showing how to the Godot Meta Toolkit, which exposes the Meta Platform SDK and provides other tools for XR development on Meta's platform. See the documentation here: https://godot-sdk-integrations.github.io/godot-meta-toolkit/

    By: W4 Games
  • Godot Meta Toolkit
    4.3
    v1.0.2Tools

    Exposes the Meta Platform SDK and provides other tools for XR development on Meta's platform. See the documentation here: https://godot-sdk-integrations.github.io/godot-meta-toolkit/

    By: W4 Games
  • Godot NDI
    4.4
    vv1.2Tools

    Integrates the NDI® SDK with Godot Extends the VideoStream and VideoStreamPlayback classes to implement NDI playback. For outputting the Viewport as an NDI source, add the NDIOutput Node to the scene. Check out the demo scenes included with the releases.

    By: unvermuthet
  • Max Size Container
    3.4
    v1.02D Tools

    A custom Container node for Godot Egine 3.x, to limit the size of children nodes. All Control nodes have a rect_min_size property, but they lack the rect_max_size. The MaxSizeContainer aims at solving this issue. To be limited in size, a Control node must be child of a MaxSizeContainer. INSTRUCTIONS: - From the editor, press Add a new node, and select MaxSizeContainer. Note: to add the Container from script, you must use this code: var MaxSizeContainer = preload("res://addons/MaxSizeContainer/max_size_container.gd") add_child(MaxSizeContainer.new()) - Add any Control node as a child of MaxSizeContainer. Note: only one (1) child is supported - Select the maximum size, and how you want the child node aligned when it reaches the maximum size. (-1 means no limit)

    By: MattUV
  • RenderDoc Launcher
    4.0
    v1.0.0Tools

    Plugin tool to easily launch RenderDoc from within Godot

    By: joselico
  • unirest gdscript
    3.5
    v1.3Scripts

    Unirest in GDScript: Simplified, lightweight HTTP client library. Godot Engine HTTPClient extension inspired by Kong Unirest.

    By: fenix
  • Indie Blueprint State Machine
    4.4
    v1.1.1Scripts

    Finite state machines (FSMs) empower you to create intricate behaviors in a modular way. Each state can be defined independently, allowing for data sharing, state transitions, and more

    By: ninetailsrabbit
  • Line Renderer
    3.0
    v1.03D Tools

    A GDScript implementation of a line renderer in Godot, useful for rendering cylindrical volume such as lasers, trails, etc. Based on the helpful C# implementation by @paulohyy at https://github.com/paulohyy/linerenderer, with some additional features such as UV tiling and a .tscn file for ease of use. To use, simply download and unzip the folder, which contains a demo project. If the demo project is not needed, the LineRenderer subfolder can be copied directly into the Godot project. Drag and drop the LineRenderer.tscn scene into the project, and you should see a line! Note: There appears to be a bug in certain versions of Godot 3.0 that causes problems involving not being able to edit instanced arrays. Make sure to right click and toggle "Discard Instancing" if you encounter this.

    By: dbp8890