OmniScale
by nobuyuki
37
A port of the OmniScale algorithm from SameBoy to Godot 3+.
Works similarly to hqx at arbitrary precision.
Usage
Apply shader to a ShaderMaterial. Works best with unfiltered images and NO alpha blending (eg: ViewportTextures).
Screen-space shader mode untested, further experimentation may be required to work as a screen-space shader.
Screenshot
From left to right: Nearest, Bilinear, OmniScale
Download
Version1.0
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Support
If you need help or have questions about this plugin, please contact the author.
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