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  • HTTP Manager
    4.3
    v2.0Tools

    It defines API routes like resources and adds constraints to queue http requests. It can format body and parse response body. Downloads from any origin. It does not depend on routes. It supports local OAuth 2.0 redirect server. It generates random state and PKCE with plain and S256 code challenge methods. Creates basic HTML documents and parses some elements from HTML into RichTextLabel. Downloads and uptades RichtTextLabel images from <img> tag. See GitHub repository wiki where you can find examples.

    By: mcanton
  • Mono Build Toggler for Godot 4
    4.2
    v2.0Tools

    Adds a toggle button to the editor toolbar which allows enabling or disabling Mono build by hiding the project's solution file. Useful for projects which use both C# and another language like GDScript, so that you can disable Mono while you're not editing any C# source files, for faster iteration times, just like when using Godot without Mono.

    By: alfredbaudisch
  • String Enum
    4.2
    v1.0.0Tools

    A Godot addon that enables strings to be used as enum values. See the readme file for more information and the source repository for examples.

    By: phnix-dev
  • Convention Cheat Sheet
    4.0
    v1.0.1Tools

    This Godot Engine plugin provides a useful cheat sheet containing the most important naming conventions as well as the recommended order of elements in your code.

    By: Marco-
  • YH Mod Assistant
    3.5
    v2.1.0Tools

    This is a tool to assist with creating mods for a game called Your Only Move Is Hustle. (https://store.steampowered.com/app/2212330/Your_Only_Move_Is_HUSTLE/). The assistant adds a new panel that allows you to create a new mod from select templates, along with making the process of configuring the metadata and exporting the mod faster, easier, and more convenient.

    By: Valkarin
  • BitText
    3.5
    v1.0Tools

    This plugin allows you to create a BitmapFont from an image file. Settings do not save, as these are just abstractions from the settings used on the font resource. Check the README.md file for instructions to use the plugin.

    By: [Error_27]
  • Godot XR Toggle
    4.2
    v1.1.1Tools

    A simple toggle to run with VR enabled or not, from the editor.

    By: decacis
  • SpritesheetFromFiles
    3.4
    v0.2Tools

    I have needed sometimes merge a list of PNG in one png. Here is a tool usefull for this job. You can export a sequence of png files (with blender, for example) an merge all into a single png.

    By: DavidKBD
  • Typed Dictionary NET
    4.2
    v1.0.2Tools

    Godot Editor will now show the assigned type on your Dictionary

    By: PattyHoswell
  • Godot UUID generator
    3.5
    v1.0Tools

    Plugin for an unique identifier generation (UUID). The generated UUID is copied to the clipboard. This plugin uses the godot-uuid library developed by binogure studio.

    By: dannygaray60
  • Correct Conventional Naming
    4.2
    v1.1.0Tools

    This is a small plugin that extends the functionality of the CreateScript Dialog. It allows the user to easily switch the suggested name between snake_case and PascalCase.

    By: Marco-
  • BitMap editor
    4.0
    v1.1.2Tools

    Allows editing BitMap resources directly from the inspector. Left click sets bits to true, right click sets them to false.

    By: webcatz
  • Solo Visibility - Focus on selection
    4.0
    v3.0Tools

    Use Shift+H to hide all nodes in the scene tree except the selected nodes. Ctrl+Z (or editor equivalent) will restore the previous state of all nodes.

    By: SheepCommander
  • Quik
    3.5
    v2.1.2Tools

    An add-on that provides quick utilities for Godot!

    By: Nukiloco
  • Godot Open Editors
    4.2
    v4.2.1Tools

    This add-on introduces a new dock that lists the scenes open in the editor, allowing you to find scenes without having to look though a bunch of tabs. Just clicking on the scene in the dock will move focus to that editor tab. You can also close and play scenes right from the dock as well as copy the scene file path with a right click of the mouse button.

    By: jhlothamer
  • Artificial Worm Brain AI
    4.2
    v1.0.1Tools

    This plugin allows you to drag and drop a artificial worm to your game project. The worms AI is powered by a mapped C. Elegans worm brain. How to use: Enable the plugin, create a 2d scene, add a WormNode into it, Run the project. This is a little more than a conversion from js to GD script (and Godot Node structure) from this project: https://github.com/heyseth/worm-sim Make sure to check the editor properties of the worm and customize it, I struggled a bit to make this work, so it might have issues, please report them. Check the signals the worm broadcasts as well, listen. Notes: - Worm collides with Area2D, I inform the AI that it has collided, but if it wants to go thought, it goes through. Only way to contain the worm is by setting a proper limitingArea on the editor, it is initially hardcoded to Rect (50, 50, 1000, 1000) - Worm "EATS" any Area2D that is part of a group "worm_food". You have to handle removing the food from the scene.

    By: leparlon
  • GamePush
    4.0
    v1.0.3Tools

    Game backend and unified SDK of popular platforms – in one service! Key tools for integration, monetization, development of WEB and mobile games, with the possibility of free use.

    By: Game Push
  • Polyhaven Material Downloader
    4.0
    v1.0.0Tools

    This editor script allows you to download any polyhaven.org texture directly from the editor and directly outputs an ORMMaterial3D. No downloading, dezipping, importing and creating Materials necessary. You can specify the size of the textures as well (1k-8k)

    By: p3ntest
  • Disable Nodes
    4.3
    v1.0.1Tools

    This tool allows you to completely disable 3D or 2D selected nodes and their children directly from the Inspector. This functionality is useful for testing and debugging, as it lets you deactivate parts of your scene without removing them, ensuring they don't affect the game's behavior during runtime if they are not needed.

    By: donatillo
  • GTLib
    4.3
    v1.4Tools

    GTLib is a plugin that provides a collection of useful methods to simplify certain tasks in GDScript. It supports markdown to BBCode conversion (and vice versa), calculate date and timestamp differences, slugify strings, fetch http responses, and more.

    By: miwubunz
  • TNT Input Engine
    3.4
    v1.oTools

    What is it for? Why was it created? TNT input engine is an addon made for the Godot 3.x game engine. The main reason why it was created is to simplify and unify the writing of input control code allowing you to write code only once and simultaneously manage keyboard input from virtual touchscreen joystick and real joystick using the standard API of Godot. It was designed from the outset to not impact performance and in fact the system uses the Godot input engine without adding any overload; the only additional code is for the management of the touchscreen for the virtual joypad and the code is really light and fast, the input management is instead managed by the engine itself. To make the programmer's life easier, a simplified and automated mapping system has also been added for all those input devices that are not natively recognized by Godot.

    By: gregbug
  • ArgParse
    3.4
    v1.1Tools

    Parses command line arguments and options to allow for settings to be provided to a game when it's run. Usage: `ArgParse.get_options()` returns a dictionary of command-line options. eg: `game --foo=5 --bar` will return `{"foo":5, "bar":null}` `ArgParse.get_arguments()` returns an array of command-line arguments. eg: `game foo bar` will return `[foo bar]`

    By: BryceDixon