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  • Mood
    4.4
    v0.8.2Tools

    Composition-Oriented, Node-Based Finite State Machine tooling. See the README and in-engine documentation for all the fine details. There's a Mood for every occasion.

    By: zoeticist
  • Dynamic Connection: Remove Signal Connection Boilerplate
    4.3
    v1.0Tools

    This plugin adds the DynamicConnection class for handling a signal/callable connection and modifying it during runtime. DynamicConnection represents a connection between a Signal and a Callable or the absence of one. This class ensures there's at most only one connection and avoids leaving leftover connections if its state ever changes. Repository includes an example scene.

    By: TamerSoup625
  • Run Test Scenes
    4.3
    v1.0.0Tools

    A simple Godot addon that adds a extra run mode to the editor. This extra mode allows you to run a test scene linked to the current scene your are editing.

    By: CoffeePlanet
  • Gmap - map packager
    4.2
    v1.0.0Tools

    Gmap is a map bundler to help your community make maps with the full power of the godot engine. GitHub: https://github.com/Kaifungamedev/GMap

    By: kaifungamedev
  • Managed Memory Monitor
    4.2
    v1.1.0Tools

    Analyize memory allocations and garbage collections generated by managed code (C#).

    By: PumpkinPaul
  • WebRadio
    4.0
    v1.1.Fix1Tools

    This tool allows you to play web-radio streams in Godot Note: Only supports MP3 streams

    By: Jefvaia
  • vest
    4.1
    v0.22.14Tools

    A unit testing library for Godot. * Define tests with test methods or programmatically with `define()` * Parameterized tests to conveniently define multiple tests * Mock classes dynamically, for simpler unit testing * Run benchmarks, to find the best performing implementations * Generate reports in TAP format, to integrate with other test harnesses * In-editor UI for convenient testing * Support for running in CI

    By: elementbound
  • GET - Godot Easy Translations
    4.3
    v1.1.0Tools

    GET (Godot Easy Translations) is a node-based translation system for the Godot Engine that simplifies localization by allowing direct text management within the scene. Easily switch languages, format text dynamically, and apply conditional translations effortlessly! Key Features: - Node-Based Translation - Multi-Language Support - Dynamic Text Formatting - Conditional Translations - Targeted Property Translation - Fresh New Nodes - Fresh New Resources

    By: IsItLucas?
  • Markov Machine
    4.3
    v1.0Tools

    A simple Markov Chain library, intended for name generation.

    By: birdt_
  • Godot ARIA
    4.3
    v0.0.7Tools

    A plugin for creating accessible rich internet applications with godot.

    By: btzr
  • Discord Social SDK
    4.4
    v0.0.0Tools

    Wrapper around Discord Social SDK. Compatibility with Linux (x86_64) and Windows.

    By: thiagola92
  • Code Editor Background 4.0
    4.0
    v1.1,0Tools

    Plugin for the Godot game engine that allows you to have an image background for your code editor. Change the background from either the docked options panel, or, Projects > Tools > Change Background in the menu.

    By: newjoker6
  • Escoria Ink Bridge
    3.3
    v0.1.0Tools

    This addon for Godot adds support for playing Ink scripts in Escoria adventure game framework. Ink was created by Inkle Studios. This addon is not affiliated with Inkle Studios at all.

    By: deepgames
  • NodeFinder
    3.1
    v1.0Tools

    This plugin adds a singleton named NodeFinder to the editor. It comes with a set functions that will allow you to easily reach nodes within your scene either by registering them into the singleton or simply using their name, rather than going through the hassle of using get_node which can break if you change the hierarchy.

    By: yanevyuk
  • Unreal Collision Importer
    3.3
    v1.0.1Tools

    If you have libraries of objects with carefully set up collision from Unreal projects and want to get that collision into Godot, you can use this tool to do so. It detects the prefixes used by Unreal to import manually created collisions and allows Godot to use them too. Supported: - Multiple colliders per object (under a single StaticBody) - Box, Sphere, Capsule and Convex colliders - Colliders can be translated and rotated Usage: - Put the script in your project somewhere - Select the import settings for any file containing correctly set up meshes and set the "Custom Script" parameter to this script - Press the reimport button and the colliders set up in your file should be translated into Godot.

    By: MrFlamey
  • Solana Client
    4.0
    v0.1Tools

    This custom node type enables full Solana RPC API connectivity from your godot games.

    By: Virus-Axel
  • Fancy Folder Colors
    4.4
    v1.0.0.1Tools

    Custom Folder Colors Addon For Godot 4 Allows you to choose a custom color for folders. (also works with files) How Work In the godot file system, press RMB (right click) on any folder/file you want to colorize and select Custom Color from the menu.

    By: Twister
  • AutoSaver Toggle for Godot Editor (C#)
    4.2
    v0.1.0Tools

    AutoSaver is a peace-of-mind plugin for Godot 4 that enables a toggle to automatically save the currently open scenes and files based on a timer schedule (default is 60 seconds) and/or when the application loses focus. The plugin has some optional configuration to customize the experience. ## Features • Toggle autosave functionality in the Godot editor • Prevent saving during active editing (scenes) • Integration with Godot's built-in autosave features • Easy-to-use settings panel in the Godot editor [+] What this plugin does: • Automatically saves open text files (.gd, .txt, etc.) and scene files (.tscn) in the Godot editor at regular intervals. • Provides an optional feature to save files when the Godot editor loses focus (disabled by default). • Compatible with GDScript-only projects when using Godot Engine for .NET (see Troubleshoothing) [-] What this plugin does NOT do : • This plugin does not create an autosave system for your game projects. • It's not a replacement for version control systems like Git. • This plugin doesn't create backups or multiple versions of your files; it simply saves the current state of open files in Godot. More info: https://github.com/vrravalos/AutoSaver-for-Godot

    By: vrravalos
  • Audio Control
    4.0
    v0.0.2Tools

    Simple basic audio control(Master, Music, Effects). Implemented as singleton/autoload class (plugin for Godot Engine 4.+).

    By: VP-GAMES
  • Input Mapper Preset Loader
    4.1
    v1.0.1Tools

    This plugin aims to help users when creating a new project. Instead of manually adding all the action and button events to the Input Map screen; this plugin allows users to save/load premade mappings. Presets are saved as `.godot` files which makes sharing also quick and simple.

    By: Light
  • Double_HSlider
    4.4
    v1.1Tools

    Coding by gdscript. Double HSlider for Godot 4.4, that can obtain two values, lower and upper. This is runtime version, so the control can only be used during project execution. Ensure that smaller values do not exceed larger values. There are numerical constraints between MinValue, MaxValue, Step, LowerValue, and UpperValue.

    By: WestRoam
  • Sakuya
    4.1
    v1.0Tools

    # SAKUYA Sakuya is a Godot 4.X addon, adding simple command line to your game. The plugin is quite simple and easily expandable, allowing user to quickly implement new commands. ## Instalation Download this repository and add the `sakuya/` directory into the `addons/` directory inside your project. Next enable it inside ## Configuration After enabling the plugin, singleton `SakuyaCLI` should be added. To add new commands, you need to create a `SakuyaCommand` resource and extend its script, overwriting the `execute` function. This addon has `help` command implemented, so you can use it as a reference. You can configure `SakuyaCLI` scene via export variables, overriding its theme, changing display modes, activation key and logging level. To make your command work, you need to add your respective `SakuyaCommand` resource to the `SakuyaCLI`'s Loaded Commands variable. If you have any questions, feel free to open new github Issue! This projects uses images from [BootstrapIcons](https://icons.getbootstrap.com/), licenced under the MIT license.

    By: 40_4
  • ThreadPool++
    3.5
    v1.5Tools

    A GDScript thread pool to asynchronously execute tasks with a bunch of useful features from task time limit to the highly useful join() function for further information an documentation please head to the GitHub page https://github.com/ChromiumOS-Guy/ThreadPoolPlusPlus works on v3.4.4 - v3.5

    By: ChromiumOS-Guy
  • UID Explorer Plugin
    4.3
    v1.1Tools

    Adds a new property hint for exported properties. This property hint adds the ability to select a file in the editor, navigate to it in the file system, and populate the property with the resource's UID. The resource can also be expanded by pressing the converted path button.

    By: thejust