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  • License Me
    4.3
    v1.0Tools

    About: Plugin for Godot, Auto create license tool helper. Features: *Create a file with/without custom license and include all the licenses (text files begin name "LICENSE") included in your project when exporting. *Add a dock for configure parameters and manual bake licenses. *Includes GUI (LicenseMeGUI) to view all licenses defined in your project and the licenses of the libraries. *Include option in ProjectSettings (application/license) for print license notice in console. * Check licenses files with extension txt, uc, eula, md LICENSE NOTICE SUPPORTED: AGPL-3.0 APACHE-2.0 BSD-3.0 CC-BY-4.0 CC-BY-NC-4.0 CC-BY-NC-SA-4.0 CC-BY-SA-4.0 CC-ZERO-1.0 COPYRIGHT EUPL-1.2_EN GPL-2.0 GPL-3.0 ISC LGPL-3.0 MIT MPL-2.0 UNLICENSE

    By: Twister
  • Console and Textchat Node
    4.2
    v1.1Tools

    This Addon provides a custom node to add a Console/Textchat to your scenes. You can print messages with various text formatting or enter commands to help you debugging.

    By: KeilainMan
  • Auto Night Mode
    3.5
    v0.1.0Tools

    Automatically switches between the day and night UI/syntax theme of Godot at scheduled times. Instruction: Settings are in Editor -> Editor Settings... -> Interface -> Auto Night Mode Supports using latitude and longitude to caculate sun times. Note: If day theme is currently applied, please change it in Interface -> Theme, because day theme in Interface -> Auto Night Mode will be locked. Vice versa. ------ 自动按时切换日夜界面、语法高亮主题。 说明:在 编辑器 -> 编辑器设置... -> Interface -> Auto Night Mode 里进行设置 注意:如果正在使用白天主题,请在 Interface -> Theme 里修改白天主题,因为在 Interface -> Auto Night Mode里的白天主题将被锁定。反之亦然。

    By: MintSoda
  • Bob
    4.0
    v1.0Tools

    it adds bob lol mak sur plugin enabled or it no wurk it comes with README.md and LICENSE.md so just delete those

    By: quiteliterallyahuman
  • JSON Editor Plugin for Godot 4.x
    4.0
    v1.0.0Tools

    A powerful and user-friendly JSON editor plugin for Godot Engine 4.x that provides a visual interface for editing JSON files. Features: Visual tree view for JSON structure Direct JSON text editing File management (load/save) Type-safe value editing Support for all JSON data types: Strings Numbers Booleans Arrays Objects (Dictionaries) Real-time validation Integrated with Godot editor

    By: meishijie
  • godot todo controller
    4.4
    vvv1.0.4Tools

    A Godot TODO controller You can quickly view all TODO comments, TODO comment categories, quickly jump to the corresponding code, TODO comment search

    By: DeerLuuu
  • Hider Node : goodbye messy scene trees
    4.0
    v1.0Tools

    Sick of having nodes you don't need all over your scenes ? You don't want to see them all but you don't want to have to toggle their visibility all the time ? This is for you ! Add it as a child to a parent node and that parent's children will only be visible in editor when you select a node inside that parent's subtree. + other similar behaviors. It works in any scene : 2D, 3D, Controls,... Simple to use : 1. Add the Hider to a parent node 2. Enable the Hider by toggling the enabled property. Now, all the nodes in the subtree, starting from the Hider's parent, will be "hidden" when you select a node outside that subtree. They will be shown again when selecting a node of that subtree or the parent node. Nodes are hidden by changing their modulate value. However, the Hider stores the previous modulate values in its saved_states property, which is reverted back when the node is shown again. It has a bunch of bonus properties to make your workflow even better, everything is detailed in the documentation : https://docs.google.com/document/d/1y2aPsn72dOxQ-wBNGqLlQvrw9-SV_z12a1MradBglF4/edit?usp=sharing

    By: Dark Peace
  • Fancy Folder Icons
    4.4
    v1.0.1.2Tools

    Custom Folder Icons Addon For Godot 4 Allows you to choose a custom icons for folders. (also works with files) How Work In the godot file system, press RMB (right click) on any folder/file you want to iconize and select Custom Icon from the menu.

    By: Twister
  • Wiring
    4.1
    v1.1Tools

    A simple Godot 4.x plugin that allows efficient name-based access to any scene node from any script.

    By: brombres
  • Exclude Colored Folders
    4.3
    v1.0.0Tools

    Excluding folders with specific color markers during export For more information, please check [readme](https://github.com/univeous/Exclude-Colored-Folders).

    By: univeous
  • RealTimeTimer
    4.3
    v1.0.0Tools

    Non frame-dependent timers, true real-time accuracy! RealTimeTimer utilizes system time to provide dependable timers that work consistently even with fluctuating framerates. Pause, resume, create intervals, and easily track remaining time with this straightforward tool. Perfect for scenarios where real-world timing is critical.

    By: EiTaNBaRiBoA
  • Code Jump
    4.2
    v1.0.0Tools

    Enables fast cursor movement within built-in script editor, without the need to use the mouse.

    By: Maweill
  • Awesome Debug Log
    4.2
    v1.0.1Tools

    Display values with titles into a panel in-game * Console log But in game! No more need to minimize the game screen * Order your logs with Tabs * Easy keyboard based navigation

    By: DaviD4C
  • GD Override Functions
    4.4
    v0.2.5Tools

    Tool Addon for godot 4 for extend script editor feature. This addon allow select virtual functions for be override/implement. NOTE: This plugin was initially created to be an complement to the script-ide plugin, this version is a STANDALONE version of the complement. How Work Press RMB (Right Click Mouse Button) on the current editor script or in the script panel and select Override Virtual Functions. # UPDATE 0.2.4 * Added settings parameters to customize class identification as an interface. # UPDATE 0.2.0 * Added Filters Public / Virtual / Private functions. * Added Fillter for Interface Class Functions. * Added Interface Method Generator.

    By: Twister
  • Quick Plugin Manager
    3.0
    v0.2Tools

    Faster plugin management without going deep into Godot's plugin settings. The button should appear in upper-right corner (when you activate the plugin), where you can select plugin(s) to enable/disable.

    By: mastermarkus
  • Simple Testing
    4.0
    v1.0.1Tools

    Testing Framework for GDScript in Godot 4 Game Engine Features: - Supports creation of custom user-defined tests. - Provides an editor dock to display all tests and their results. - Offers a Testing singleton with methods for easy assertions in non-test code. Please see the Github repo for more more information and the latest version of the plugin! https://github.com/accmltr/simple-testing-godot

    By: Accumulator
  • TemplateSaver
    4.2
    v1.15Tools

    this tool let's you take any tscn file and save it to the plugin as a dat file then you can use that template for any other project because it saves! it even comes with built in templates NEW: SETTINGS: --new show prints option --you can now change the location of the plugin(dock/bottom) Fixes: --recursion with preload/load is now not possible --duplicates found in templates are removed UI: --multi select templates using ctrl+click/shift+click/cmd+click --multi dragging templates --ui bug fixes --renaming template --filtering templates --changelog --invalid character in name warning --name already exists warning Extra: --there could be other things I forgot --love and care from nici --updates will take a haitus after this one for a while :( sorry...

    By: D0RYU
  • SiSHoDit
    4.1
    v1.1Tools

    SiShoDiT (Simulator of Smart Houses Digital Twins) is a fully automated simulator for Activities of Daily Living (ADLs) in smart homes environments that allows emergent behaviour. It is build as an addon to work inside Godot Engine 4.1 editor, but the tools provided with it can be used to generate a standalone executable.

    By: xiul
  • Ezpz Inspector
    4.1
    v1.2.1Tools

    Custom Inspector helper for Godot C# script. Easily create a button in Inspector using [ExportButton] attribute. How to Use: - Add "using Calcatz.EzpzInspector;" on top of your script. - Add [Tool] attribute on top of your class declaration. This will enable your C# script to be instantiated, thus, modifiable during edit mode. - Add [ExportButton] attribute on top of your method declaration to create a button for that method. You can also use this for static methods. Please note that the button currently will not pass arguments. - Add [UpperDescription("My description")] attribute on top of your field or property declaration to add additional label on top of the exported property. - Since [Tool] attribute is used, other Godot's built-in methods will also be executed during edit mode. In this case, make sure to use "Engine.IsEditorHint()" to prevent your certain code from being executed during edit mode. Here are optional attributes that you can add to do more advanced stylings: - Add [ControlMargin] on top of your method to add margins to the button. - Add [ControlSize] on top of your method to change the size of the button. - Add [ControlModulateColor] on top of your method to modulate the color of the button. This will modulate based on the button style of your theme. Note: For stylings, make sure the method also has ExportButton attribute. If target is a field or property, make sure it has UpperDescription attribute. Or else, the styling attributes will have no target.

    By: dilaura_exp
  • Not full TOML yet
    4.3
    v0.1.0Tools

    This plugin provides the ability to parse simple TOML files and serialize data back into the TOML format within the Godot Engine. It supports basic parsing of dictionaries and arrays of objects, as well as commonly used data types. The primary goal is to offer a foundational TOML parsing capability that can be extended and improved over time. Please note: This plugin is in the early stages of development (version 0.1.0). It is not feature-complete and is considered barebones at this point. The purpose of releasing this initial version is to gauge interest and receive feedback from the community.

    By: Marco-
  • Composer
    4.4
    v1.0.0Tools

    A lightweight scene manager library for Godot, written in GDScript, featuring support for loading screens and data transfer between scenes. The full guide on using the Composer is in the README in the repo.

    By: SparrowWorks
  • Modular Components
    4.2
    v1.0.0Tools

    Set of Components that can be used to speed up the creation of multiple things! The Components that currently exist are the: 1. VelocityComponent 2D and 3D 2. HealthComponent 3. HurtBoxComponent 2D and 3D 4. HitBoxComponent 2D and 3D

    By: ItsMeAlec
  • Godot Debloat Array - Beta
    4.4
    v0.9.2Tools

    # Debloat Exported Arrays Addon for Godot (Beta) This plugin debloats the exported Arrays by removing the `Size:` and `> Resource` fields and updating the UX. This is a beta version because the method used to achieve this relies on the UI system defined for each version. So this addon might not work for other versions of Godot. This is a follow up of this issue: godotengine/godot#106576 > Works with Godot 4.4 - other versions not tested ## Why Are These Changes Made Note: You can disable any of these that you want. I'm just explaining why these are the defaults. - Size and Resource fields: They are barely usable in most cases and make the hierarchy way worse - Grab and drop down buttons: These buttons are a secondary, therefore they must've become transparent to respect the visual hirearchy. The grab button was way better if it was inside the item row, behind the index number. But any changes I tried to make was overriden. - Delete button: It's too distracting and large in the original version, which messes with the hierarchy. It's just a button to delete each item, so I put it next to the item header. - Add Element button: This button is secondary therefore transparent, and on hover becomes colorful to give feedback (the same as the delete button). Also because you can't center a button icon, I set the icon to null and used "+" as the text for it. ## How To Use 1. Install and activate the addon 2. Reload the project: Project > Reload Current Project 3. Now you're good to go. check the example scene to see the results. **Important Note**: Because of the hacky nature of this version, you'll see mismatches when you add new items. Try folding and unfolding for the changes to take effect ## How To Customize - You can change the variables in the beginning of `addons/debloat_array/debloat_array_inspector.gd` file to turn off/on each feature you want. - You can change the styleboxes in `addons/debloat_array/styles/` to customize the looks. ## Attribution Thanks to kleonc (https://github.com/kleonc), memeber of Godot who wrote the core of this addon (the size and resource fields) ## License MIT

    By: zmn-hamid