
A starting template based on GodotVMF plugin for creating a new Godot project with using Source Engine development pipeline. It includes a basic project structure, a sample map, and scripts to get you started.
A starting template based on GodotVMF plugin for creating a new Godot project with using Source Engine development pipeline. It includes a basic project structure, a sample map, and scripts to get you started.
an opinionated template for Godot 4.3+, for 2D/3D. see README for what it provides.
A template to build Godot games with Swift on macOS.
Simple DRPG framework. Uses 2D tilemaps to create 3D environments.
A 2D grid based movement system based on TileMap node.
This is a thirdperson controller made with C# in the .NET version of Godot 4.0. It doesn't have sounds or a complex model so you just have what you really need. It rotates your input and smoothly rotates your mesh to the camera rotation. You can watch the great demo video
This is a template for a VR application with physics using OpenVR. It features immersive physics-driven player hands, both teleport-based and continuous locomotion, and more. This is a template, not an addon or plugin. It includes a demonstration scene under demo/, you can delete this directory when starting your own project.
A simple template that allows you to drag and drop item from one slot to another using Godot built-in drag and drop system
This project is an example of maze generation using the Resursive backtracking algorithm.
Godot 4 template, with shader, prototyping with CSG objects, animation, smooth character controller.
A really simple first person template, containing really basic stuff for developing first person games. That includes: - Player with basic movement - Interaction system - Basic pause and main menu
This project template enables your game to play as both an XR and a 'normal', a.k.a 'flat', 3D game).
## Info Easy to use inventory addon for Godot Engine 4.1 and newer (last update for 4.4) ## Table of contents - Info - Features - Full Documentation - WIP ## Features - Drag and Drop features. - Real time updating and saving. - Editor preview. (using @tool keyword -> erase it to disable) - Example scenes to understand the basics (video tutorial WIP) ## Documentation - Already included in the addon! Open your editor reference docs and search for Inventory nodes and resources (Inventory, InventoryItem, InventorySlot, InventoryContainer, InventoryInfo) ## WIP - Video tutorials (soon if people use the plugin) - More in editor documentation (I am trying my best ^-^)
Simple top down shooter made in this tutorial: https://www.youtube.com/watch?v=5vYI_mgERBU
Example showing a game menu by code Features: 3 tabs (Main, Settings, Help) new game, exit credits with popup resolution selection full screen checkbox help screen
ChunkManager for Godot: A dynamic chunk management system for 2D games in Godot, enabling efficient loading and unloading of tile chunks based on player position. Utilizes noise generation for varied terrain types, including water, sand, and grass, optimizing performance for large game worlds.
A Godot shader reproducing YouTube's button click effect.
Simple main menu template for Godot 4 Check the Itch.io page for a playable demo: https://unchain112.itch.io/simple-concept-template-main-menu The default play scene includes a white box that can be moved with W, A, S, D. In the example control scene, press ESC to enter Pause menu. Ready to be used for prototyping or game jams. Features: - A basic start menu with Play, Options, and Quit buttons. - A basic options menu with three tabs: - Video tab: Fullscreen, Borderless, Vsync - Music tab: Master, Music, Sound Effects - Control tab: Up, Down, Left, Right - A sample control testing scene (Press the Play button in the start menu) - An auto-loaded Scene Manager - Persistence (Not available in the web build) - An auto-loaded Audio Manager with UI sound, and example music for testing - Support for keyboard-only control (grab-focus in every menu) PS: - Persistence and Scene Manager are both located in Utilities. - Persistence is not enabled by default; set it in Utilities.gd using is_persistence. Check the credits in the GitHub repo or Itch.io page.
Game template for games using the EgoVenture First Person Adventure framework for Godot.
A simple Main Menu for Godot 4.0 with : Start Menu with an Option Menu that include a Video Option & Audio Options
A simple Top Down Twin Stick Shooter template. The Test scene works best using a gamepad but can also work with WASD and Mouse.
This a template for Hole.io style games made with CSG