Project that Supports Both Flat & XR
by samsarette
Godot Project that Supports Both Flat & XR
This project template enables your game to play as both an XR and a 'normal', a.k.a 'flat', 3D game).
Project Settings
MSAA "AndroidVR 2x" is recommended; it applies a 2x MSAA for both desktop and Quest platforms.
Inputs expected by the project's code are: "character_forward", "character_backward", "character_left", "character_right".
Autoload Singleton
There is one singleton to define under the "AutoLoad" section. the script "xr_or_flat_mode_singleton.gd" must be named "XrOrFlatMode". This singleton is the helper that allows any script to preform functions that differ between modes and to query the current mode.
Export For Meta Quest
Simply add the "always-xr" feature to the android export.
Don't forget to setup the usual settings like "XR Mode" as "OpenXR".
Autodetect
If no OS feature is enforcing a mode, or the in-engine selector, it will select a mode based on whether it can start in XR mode or not.
Specify Mode via argument
- Use "--flat", "--flat=true", or "--xr=false" for standard flat mode.
- Use "--xr" or "--xr=true" for XR mode.
Providing Launch Options in Launcher App
This is intended to be used with itch.io's "Manifest actions" feature, where one can create different ways to launch a game.
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Support
If you need help or have questions about this plugin, please contact the author.
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