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  •  3D Cross The Road Template
    3.5
    v1.0Templates

    You can use this template as reference to create your own 3D cross the road game in Godot. Contains: Basic player configuration to move Vehicles generated by instances loop Trigger interactions with containers Basic score configuration Timer in HUD configuration

    By: dwarfpreon
  • 2D Movement Controller (C#)
    4.0
    v1.0Templates

    Highly customizable 2D character movement controller written in C#. Designed to serve as a flexible template for game developers, offering a wide array of common platformer mechanics out-of-the-box.

    By: leoyzhang
  • 3D Course Editor
    3.3
    v1.0.0Templates

    A 3D course editor for Godot Engine.

    By: arlez80
  • 3D Platform Template
    3.2
    v1.2Templates

    You can use this template as reference to create your own 3D Platform Game in Godot. Contains: Basic player configuration (move, rotate, jump). Simple enemy animations. Coin collect configuration (coin animations, coin counter). Basic door opening mechanism (door animations, door triggers). Respawn configuration (fallzone, enemy impact).

    By: dwarfpreon
  • First Person Exploration Template
    3.2
    v1.1.1Templates

    a template project for making a game of first person exploration/walking simulator genre. features: character with acceleration and proper slope behavior; fading system; text messages; audio player with adjustable fading; flexible trigger areas;

    By: DiV4
  • Flappy Beans
    3.1
    v1.0.0Templates

    Template for Flappy Bird like games.

    By: DeybisMelendez
  • XR Browser (XR Fragments compatible)
    4.0
    v1.0Templates

    Load/Surf/Interact with 3D models via URLs at runtime. XR Fragments is a tiny specification for viewing 3D models as linkable AR/VR websites. Address and Control anything inside a 3D model with W3C Media Fragments and URI Templates. Simply SURF a 3D file-verse and design for a Spatial Open Internet with the highest degree of interoperability.

    By: coderofsalvation
  • Template for Plugin V1 Godot 3.x Android
    3.2
    v0.9Templates

    Preconfigured Template for Creating Android Plugins Improvements: - To define exportable methods, they only need to be public and contain the @GodotMethod annotation. - The template automatically collects these methods and exposes them to the Engine. - For now, signals are still defined in the initSignals() method. - The plugin exposes the class name as the plugin name in getPluginName(). - Automatically generates the gdap file to start using the plugin right away.

    By: MedGasan
  • Snap Placement System
    4.1
    v1.1.0Templates

    A project template for creating games where the player has to place items on a predefined grid, where items can not overlap.

    By: kinami