
This template acts as a base for a platforming game, with a number of prebuilt scenes that can be used or extended, then easily added into a level using the Tilemap. The goal is to have a project that you can easily and quickly create levels in.
This template acts as a base for a platforming game, with a number of prebuilt scenes that can be used or extended, then easily added into a level using the Tilemap. The goal is to have a project that you can easily and quickly create levels in.
Contains a Menu system, and a basic re-bindable key system. Much love, and happy Developing! Built on the backbone of Godot Fundamentals- User Preferences, by Game Dev Artisan
A framework that contain all the Godot Engine controller features that witch are subject to axis management. It can help to understand more about it.
A simple concept godot game template for 2D Top-Down-Shooter. Features: - Ready to use right away. - Damage feedbacks including damage number, blink animation, a cross displayed when enemy killed. - Moving trail (Particle effect). - Bullet related particle effects (shot, hit). - Camera shake when enemy killed. - Blood particle effect. - Simple sound effect. PS: - The character sprites are Polygon2D node. If you need replace it with your own, rember to edit the animation if the sprite is changed. - The the window scretch is set to be "viewport" and "expand". Check the itch.io page for playable demo: https://unchain112.itch.io/simple-concept-template-2d-top-down-shooter
Controls: a/s = left d/f = right h/j = up k/l = down Click and shake to erase.
A simple Godot project for localization and language change with CSV files.
This is a basic menu for Godot 4.1 which can be used in two modes. Embed Mode: When cards_container is set. Permanently look for input and disable overlay toggle. Overlay Mode: When no cards_container is set. Look for input, when overlay is toggled.
Complete game, but it need small cosmetic additions. Just show your personal imagination... add effects, animations, audio, or even add gameplay features based on the type of achievements or difficulty settings, multiplayer, and so on.
This framework is meant to provide well-designed, statically-typed, and well-commented classes which you can plug into any potential card game to provide a polished way to handle typical behaviour expected from cards in a game.
New: COGITO 1.1 for Godot 4.4 COGITO is a Immersive First Person Starter Kit for Godot Engine 4. In comparison to other first person assets out there, which focus mostly on shooter mechanics, COGITO focuses on providing a framework for creating interactable objects and items. Current Features: - First person player controller with: - Sprinting, jumping, crouching, sliding, stairs handling, ladder handling - Fully customizable attributes like Health, Stamina, Visibility (for stealth), component-based, so easy to add your own. - Lots of exposed properties to tweak to your liking (speeds, headbob, fall damage, bunnyhop, etc.) - Easy-to-use dynamic footstep sound system - Inventory System - Flexible resource-based inventories - Inventory UI separate from inventory logic - Examples for multiple item types (consumables, keys, ammo, weapons, combinable Items) - Base class to easily add your custom item types - Interaction System - Component-based interactions makes it easy to turn your own objects interactive quickly and customize existing ones - Examples for interactive objects like doors, drawers, carryables, turn-wheels, elevators, readable objects, keypads - Basic Enemy - NavigationAgent based enemy with a simple state machine - Simple player detection system that uses detection areas + basic line-of-sight checks - Full gamepad support! - Systemic Properties (very WIP) - Give objects properties like "FLAMMABLE" or "WET" and they will interact with each other depending on their state and properties. - For example FLAMMABLE objects can be ignited by objects that are actively on fire. Can be extinguished by objects that are WET. - Basic Quest System - Save and Load System as well as scene persistency - Fully featured Demo Scene - Set up like a game level including a variety of objects, weapons and quests - In-game helper documents that explain how objects in the scene were set up - Full written documentation with additional video tutorials. Important: COGITO v1.0 is not 100% bug-free. While most features are set, be aware that this is hobbyist open source software. Use at your own risk and check Issues and Discussion pages for more information.
Rakugo is framework (inspired by Ren'Py) for story driven games in Godot. It is a Story Management Plugin. The idea is to have a ready to use plug-in for stories, so developers can create narrative driven games with all the amazing features and tools of Godot 3.1+.
Rakugo is framework (inspired by Ren'Py) for story driven games in Godot. It is a Story Management Plugin. The idea is to have a ready to use plug-in for stories, so developers can create narrative driven games with all the amazing features and tools of Godot 3.2.x
This repository is a double threat: it's both a template to get you started and a learning tool to help you grow as a game developer. We've kept it minimalist, focusing on functional code that you can easily build upon or modify, without any pre-made menus or clutter. Most of the components are neatly separated into 2D or 3D folders, making them easy to find and use. if you only need one component or autoload you can copy the code and use it in your project directly, it is not necessary to download it as a plugin or this entire repository. ⚠️ This document is a compilation of knowledge I've gathered during my first year of learning. While it may not be comprehensive or officially supported, it's intended to be a helpful resource for others starting their own learning journey⚠
Template for Agar.io style games (without multiplayer) Include simple Bot for single-player
Interface inspired by classic rpg games to enter the player's name Interfaz inspirada de los juegos rpg clasicos para ingresar el nombre del player
This is a very simple template of a top-down 2D twin stick shoot-em-up. This includes: - Enemies - Player - Gun - Shaky Cam - Sound - Particle Effects - Things to collect - Revival Issues (use this one): https://codeberg.org/CatAClock/Issues
This is a template for making Cubiix Project related projects, just to make it a bit simpler.
A game template replicating the SNES game "Earth Defense Force". This includes: - Player - Enemy - Shooting enemy - A wave system - Textures - Sound effects - Basic HUD Issues (use this one): https://codeberg.org/CatAClock/Issues
Upon running this template in Godot. You will be greeted with a Main Menu Screen. Exit Game, of course, exits the game. New Game will take you to a blank screen which is where your game would go. Hit the esc key to bring up the pause menu.
This is a library and template for creating 2D Tilemap based flipscreen games (think, original Links Awakening, Binding of Isaac, older games such as Dizzy and Jetset Willy, etc. or hybrids such) or with scrollable regions such as Celeste or original Metroid. A full tutorial and starter guide is provided as well as Godot tutorials for recreating a Metroid level in the 'download links' button and in the project files.
Learn how singletons can be implemented to store values with the simple example of volume sliders!