
Simple DRPG framework. Uses 2D tilemaps to create 3D environments.
Simple DRPG framework. Uses 2D tilemaps to create 3D environments.
This is an Android plugin for Godot Engine 4.2, providing Godot client support for WeChat Pay's in-app payment. It also supports Tencent's Ad View platform for interstitial ads. Additionally, it includes the ability to copy text to the Android clipboard and paste from the clipboard.
PluginScript that adds support for Lua as a scripting language in Godot, based on LuaJIT + FFI. Prebuilt for Windows, Linux/X11, OSX, Android and iOS platforms. Warning: the OSX library is not signed and will require explicit permission from users to run. Feel free to codesign it before distributing apps/games to end users. Warning: the iOS libraries are not codesigned and will require explicit signing or apps/games will crash instantly when loaded. Check out the project page for more information: https://github.com/gilzoide/godot-lua-pluginscript
A Godot plugin to import MagicaVoxel .vox files as meshes. This is an adaptation of MagicaVoxelImporter by Scayze (https://github.com/scayze/MagicaVoxel-Importer) This works with Godot 3.1 and includes import scaling option and XZ centering based on the MagicaVoxel vox resolution.
A Single Scripted and (yet) most convenient mobile controller setup element and connector. This plugin included presets and detailed debug informations mainly used for easy mobile controller setup validation.
Acro’s Hitboxes provides a custom "Hitbox" node that aims to streamline the process of generating knockback and damage from collision.
A lightweight Firebase REST API Wrapper for Godot supporting Authentication, Firestore, Realtime Database and Storage Documentation is available on the github repo!
A simple class based on Godot's default CharacterBody3D with very simple stair stepping ability. Just call "move_and_stair_step()" instead of "move_and_slide()". Written in C++ Only tested with cylinder colliders. Works best with "0.01" collider margin. There are a couple signals you can connect to: on_stair_step (any step, up or down) on_stair_step_down on_stair_step_up
Adds a shortcut menu in the script editor allowing faster access of your autoloaded singleton scripts. (as defined in Project Settings->AutoLoad)
a Godot plugin that provides a unified API for handling tracking transparency on both iOS and Android.
This plugin was created to help you work with subtitles inside Godot. It allowes you to import an srt format subtitle file into any scene. It works by converting the SRT file into a Godot Animation Resource. This way you can use any AnimationPlayer and RichLabelText node to play the subtitle. The reason behind using an Animation Resouce is to take advantage of the power of animations in Godot. Once the animation is created, all the information is compressed and managed by the engine just like any other resource.
Quickly place packed scenes and optionally rotate towards faces and randomize its position
TextureRect with Rounded Corners, including StretchMode COVERED
A minimalist, node-oriented event system that fits perfectly with the Godot philosophy. Send custom actions and react to them anywhere in your game.
Allows you to add new items to your CanvasItemEditor for faster level editing. The items can be added conditionally based on which nodes you are selecting, etc, since they are regenerated every time the popup menu is opened.
Demo project for the InterpolatedCamera3D add-on. The add-on's code is included in this asset. Find the InterpolatedCamera3D add-on at: https://godotengine.org/asset-library/asset/739
A custom 2D node that creates a trail. Is it something you could code in 5 minutes? Yes, but I made this to save those precious 5 minutes.
Easily access and edit your favorite project settings and editor settings directly from an editor dock without having to browse hundreds of properties in Project Settings window or Editor Settings.
This Godot 4 plugin provides a static WeightedChoice.pick() method you can call to randomly choose an item from a dictionary based on weights. Documentation in Github and in the Godot Editor's search help function. Includes an optional Loot Box demo.
Notification Scheduler Plugin allows scheduling of local notifications on the iOS platform. Installation Steps: - click `Download` button - on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button - enable the addon via the Plugins tab of Project->Project Settings... menu, in the Godot Editor - enable the plugin via the iOS section of Project->Export... menu, in the Godot Editor
Easily access and edit your favorite project settings and editor settings directly from an editor dock without having to browse hundreds of properties in Project Settings window or Editor Settings.
A Godot port of Dicebag by 8bitskull, originally in Lua for Defold. An addon containing probability functions designed specifically for games. Refer to the README for more information.
This script node permit to handle drag and drop of any nodes in a specific group of your choice. It handles correctly nodes that overlaps by picking the topmost one. It will also raise nodes that are bellow other nodes so they "fly over" when you drag them.
Graphing tool based on the Control node. Works in the editor. Can draw scatter plots, line graphs, and area graphs with many display options available.