
A Godot plugin that provides a container type that serves as a table.
A Godot plugin that provides a container type that serves as a table.
Advanced tooltip functionality for Godot 4.4+ FEATURES Tooltips Everywhere: Tooltips can be attached to any Control node, as well as 2D and 3D nodes. Customizable Layout: Set Alignment, Offset, and Overflow Mode to fully control how tooltips should be positioned, and adjust to overflowing the screen bounds. Origin Options: Anchor a tooltip to the node that triggered it, the mouse position, or any arbitrary position with a remote node. Nesting Tooltips: Put tooltips within tooltips, and trigger them through a fully featured locking system of the kind established in Crusader Kings III. Dynamic Content: Use String placeholders to insert variables into tooltips and see the text update while they're open. Template Appearances: Customize tooltip templates using the full power of Godot's UI system, for reuse or unique one-offs. Localization support, animations, and more!
This plugin allows using SubViewports to display 2D interfaces in 3D.
Allows importing to automatically move vertex color data from a different file attribute into the primary vertex color attribute. Useful primarily to get around the recent Blender 4.1 change that no longer exports vertex color properly. Can grab the color from other named attributes, including UV channels, normals, etc... Visit the repository for a full explanation of capabilities.
视觉化的,节点形式的事件树编辑器. 通过节点的形式制作包括:执行方法/设置变量/判断变量,三种节点的事件树.可视化的方式控制事件的运行顺序与分支. 可以在游戏Debug期间修改并在保存后实时生效,非常适合制作游戏过场,或者对话系统.支持合并节点运行. A visuallize event tree editor. Easily create a branching event tree in a visuallize way, base on 3 type nodes: SignalNode(run method) SetNode(set variable) ConditionNode(condition branching) No need to restart debuging while editing event tree, seeing result in realtime.Very suitable to create a cutscene or dialogue system. Support node combination.
ReadyPlayerMe Avatar Loader with XR Tracker driving support.
Demo project for Godot XR ReadyPlayerMe Avatar Addon. This uses the Godot XR VMC Tracker addon to allow the user to drive the avatar using a VMC source such as XR Animator.
A pack of icons to use with custom nodes in the Godot editor. Or wherever else! ## Features * 50+ icons of various categories * Each icon comes in multiple variants * Licensed as CC0 - take it and use it * Dedicated site for browsing - https://foxssake.github.io/plenticons/ * Available for HiDPI displays too * Optimized for size
/!\ This module requires to restart Godot once installed /!\ Introduction ------------ This is a beta version of the Python module for Godot. You are likely to encounter bugs and catastrophic crashes, if so please report them to https://github.com/touilleMan/godot-python/issues. Working features ---------------- Every Godot core features are expected to work fine: - builtins (e.g. Vector2) - Objects classes (e.g. Node) - signals - variable export - rpc synchronisation On top of that, mixing GDscript and Python code inside a project should work fine. Using Pip --------- On windows, pip must be installed first with `ensurepip`: ``` $ <pythonscript_dir>/windows-64/python.exe -m ensurepip # Only need to do that once $ <pythonscript_dir>/windows-64/python.exe -m pip install whatever ``` On linux/macOS, pip should be already present: ``` $ <pythonscript_dir>/x11-64/bin/python3 -m pip install whatever ``` Note you must use `python -m pip` to invoke pip (using the command `pip` directly will likely fail in a cryptic manner) Not so well features -------------------- Exporting the project hasn't been tested at all (however exporting for linux should be pretty simple and may work out of the box...). Have fun ;-) - touilleMan
Adds a new, feature-packed UI nodetype for displaying text with a typewriter effect. Features include: - Full bbcode support, including custom effects! - Change speed dynamically! - Play forwards or backwards! - Play random voice effects when a letter is typed! - Automatic scrolling for oversized text! - Built-in text skipping and acceleration! - Automatically plays when the message is changed! - Text Transition effects! Updated 9/29/2020: - Now 3.2.3 compatible - Some new features. (See github commit) - The github now has a wiki with some usage information Updated 11/3/2020: - Now supports fancy text transition effects! - A number of squashed bugs - Finally remembered to update the version number in the config file. Oops.
Manage private keys, read from smart contracts, and send transactions to Ethereum Virtual Machine blockchains. With a built-in ABI encoder/decoder, all you need is a contract's ABI to interact with it. For MacOS, X11, and Windows. Built with Godot Rust and Ethers-rs. Note: this addon includes GDExtension dynamic libraries. You may need to grant them permission to open before your project will load them. On MacOS, this can be accomplished by right-click opening the libgodot_ethers.dylib file. GodotEthers is currently intended for testnet experimentation.
Ballistic deflection calculator is a tool for calculating the shot vector considering speeds and accelerations for Godot.
This is a template to create a multiplayer lobby using Godot.
These are demos for the Godot Block Coding Plugin. Intended to show the potential and find limitations on the plugin, in order to instruct its development.
Add a developer console to your game. Requires Godot 4.0+ .NET. This system gives you the ability to do a lot of things already and is very easy to extend. Check out the YouTube video for a feature overview and instructions for adding your own console commands.
A modular behavior tree implementation addon for Godot4, with a user-friendly, extendable system allowing for adaptive AI that reacts to its environment and performs many actions without the code turning spagetti with each iteration. With this addon you can make complex NPCs to populate your world, or bosses that can go through multiple phases with the combination of simple actions and flow control.
An easy to use camera shake plugin for Godot. Features: - Easy to use API - Predefined shake algorithms - Easily extensible - Supports both 2D and 3D
A shell fur tool for Godot 4 that provides a robust, no-code approach to stylish fur and fur-like materials. Supports all currently available 4.X versions
Wrap your Godot game project in a cozy Blankit! An all-in-one framework for making games in the Godot Engine, Blankit contains a ton of tools to allow you to jump straight into actually building your game, without worrying about common systems. More information can be found at blankit.tools!
A minimalist, node-oriented event system that fits perfectly with the Godot philosophy. Send custom actions and react to them anywhere in your game.
This plugin adds a graph-based dialogue editor. See readme for more info. Version 1.0.0 of this plugin did not compile during exports. Download the latest version to fix this issue.
Easily access and edit your favorite project settings and editor settings directly from an editor dock without having to browse hundreds of properties in Project Settings window or Editor Settings.
A basic straightforward scene loader with a loading screen for quick setup. Very simple and featureless. Ideal for rapid development and early project stages. Contains no unnecessary files or code. Designed for a fast start, this asset requires no extensive documentation reading. Just dive into the code to understand its functionality and customize it later for your needs. You can find an installation guide and some prepared customizations in the repository's README.