Control3D
by MASSHUU
13
Godot Control3D
This plugin allows using SubViewports to display 2D interfaces in 3D.
Note
SubViewports in Godot 4 are bugged.
They work, but can be problematic, displaying errors that aren't there, or resetting the texture from time to time.
An example of one such bug is here.
Prerequisites
Usage
Note
Detailed information on each class can be found in the individual source files.
You can find an example of using this plugin in the example folder.
All you need to do is create a scene with Control3D
and:
MeshInstance3D
- Used to display the content SubViewport needs:Mesh
(preferablyQuadMesh
)MaterialOverride
withViewportTexture
Area3D
- Used for mouse capture.SubViewport
- Used to render UI.
License
Licensed under MIT license.
Download
Version1.0.1
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Support
If you need help or have questions about this plugin, please contact the author.
Contact Author