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  • Game Jolt API
    3.5
    v0.0.4Tools

    Wrapper for the Game Jolt API running through HTTP requests. It contains all Game Jolt API endpoints and aims to simplify its use where it's possible. Compatible with Godot 3.5.x. For examples of use, see the documentation on the repository. There's also an example scene in addons/gamejolt/example containing all endpoints and parameters on a graphical interface.

    By: joelgomes1994
  • 2D Liquid Simulator
    4.2
    v1.0.12D Tools

    Originally created by Tterrasson and recreated by L-Marcel, this plugin offers a set of three classes to simulate the behavior of liquids. Links and more information in the repository README.

    By: L-Marcel
  • 2D Liquid Simulator - 4.3+
    4.3
    v1.0.12D Tools

    Originally created by Tterrasson and recreated by L-Marcel, this plugin offers a set of three classes to simulate the behavior of liquids. Links and more information in the repository README.

    By: L-Marcel
  • 3D Enemy Toolkit
    4.3
    v1.13D Tools

    3D Enemy Toolkit For Godot 4.3 Includes: * Follow Target 3D * Simple Vision 3D * Random Target 3D See examples to see full implementation. Configurations: * FollowTarget3D: * signal: ReachedTarget(target : Node3D) => If target was reached, uses ReachTargetMinDistance * Speed : Movement Speed * TurnSpeed : Turn Speed * ReachTargetMinDistance : Distance to target to emit ReachedTarget signal * SimpleVision3D: * signal GetSight(body : Node3D) => When Target it's seen * signal LostSight => When Target it's lost * Enabled : If is enabled * LookUpGroup : Group to lookup * Distance : Vision distance * BaseWidth : Vision Shape Base Width * EndWidth : Vision Shape end Width * BaseHeight : Vision Shape Base Height * EndHeight : Vision Shape End Height * BaseConeSize : Vision Shape Base cone Size * VisionArea : optional CollisionShape3D with vision shape, if set ignores other shape configurations. * RandomTarget3D: * MinRadius : Minimum radius for the target * MaxRadius : Maximum radius for the target * MaxAngleRange : Minimum angle range for the next target * MinAngleRange : Maximum angle range for the next target Check out CiaNCI Chanel on YouTube for more: https://www.youtube.com/@CiaNCIStudio

    By: Cianci
  • Simple Tool Button
    4.0
    v1.4.1Tools

    A lightweight Godot addon that turns your bool button-like checkboxes into real buttons. Just in place. Without changing the code logic or having dependencies. It's easier than you might think. Just download the addon and enable it in your project settings. Prefix your bool exports with btn_ and enjoy your buttons. Reload the scene (Scene > Reload Saved Scene) if you see no buttons. For more info see https://github.com/domske/godot-addon-simple-tool-button

    By: domske
  • GameBoy Palette Swap Shader
    3.1
    v1.0.0Tools

    With this shader, you can color in images (or swap the palette) to look like they are displayed on a GameBoy. This means, the pixels behind the filter are being converted to a 2-bit color palette. You can set the color palette inside a new ShaderMaterial. This is a variant of Ivan Skodje's Godot Gameboy Shaders(https://github.com/ivanskodje-godotengine/godot-gameboy-shaders). The code for the shader was updated to Godot v3.1.1. If you need more info on usage, please read the readme at: https://github.com/Krankomat/godot-gameboy-palette-swap

    By: Krankomat
  • Turnity
    4.2
    v1.0.4Scripts

    Your go-to plugin for streamlined turn management in Godot. Elevate your game's experience with efficient turn-based mechanics. Craft dynamic battles and engaging scenarios effortlessly.

    By: BananaHolograma
  • Command Terminal
    4.2
    v0.1.5Tools

    CommandTerminal is a GDScript addon for Godot 4 that manages a developer-created Command Line, with the goal of providing flexible commands, with direct but safe interaction with business logic, through readable command declarations. Features include: CommandServer - to register and execute commands, anywhere and anytime. CommandBuilder - to easily create powerful, flexible, and type-safe commands. CommandTerminal - to input commands, with included rich autocompletion, and live validation.

    By: 20ml
  • Godot4-TiledImporter
    4.0
    v0.12D Tools

    Import Tiled Maps into Godot 4 Currently in Alpha State What the plugin can do: import Tilesets from Tiled, usable as Tilesets in Godot like Godot-Tilesets import Tilemap from Tiled, usable as Tilemap with Layers lile Godot-Tilemaps What the plugin can not do (maybe yet): import Objects from Object-Layer import Collisions in Tilesets since this is still bugged in Godot4 Alpha 9 There are Importers for the FileTypes shown in the "Import" Tab when a Tileset or Tilemap is selected Tilesets: Animations are imported For each Tile created in the Tileset the importer created three alternative Tiles: flipped horizontal flipped vertical flipped vertical and horizontal Collision import is planned, the option to check is already presented in the importer but won't work Tilemap: It imports with the reference of the Tilesets, so import the Tilesets first It may take a while to import and currently some Godot closings happen that i wasn't able to get a real clue why To get the flipped Tiles into godot i chose the alterntive-Tile way for the Tilesets. So the importer uses the alternative Tiles where needed

    By: feendrache
  • Bottled TileMap : Ultimate Godot TileMap plugin (3.5)
    3.5
    v3.52D Tools

    /!\ This plugin is for Godot 3.5 . A plugin for Godot 4 with all these features (and more) and that fixes the problems with Godot 4 tilemaps is in developpement. The plugin adds 1 node : the BottledTileMap which has a lot of new features to edit tilemaps way faster in Godot and do very quickly all sorts of things that are very hard or time consumming with Godot alone. - draw unlimitedly complex patterns, gradients, chessboards, paint random motifs (can be used to paint plants randomly in a plain for example) with the Pattern feature. - generate circles, ovals and outlined ones, spray tool, custom line size with the Circle and Spray feature. - replace all tiles/all tiles with a certain id by another tile, everywhere/in a selected area with the Replacing feature. - draw with symmetry - draw with multiple cursors at the same time ...

    By: Dark Peace
  • Escoria Game Template
    3.3
    vv4.0.0-alphTemplates

    A template for games based on the Escoria framework

    By: escoria
  • Simple Camera Shake
    3.2
    v1.0.0Scripts

    A simple camera shake system based on the GDC talk by SMU Guildhall's Squirrel Eiserloh. The camera script has a stress value that determines the level of camera shake (shake = stress ^ 2). The stress value is clamped between 0 and 1. The shake is based on a max value, the shake variable and a simplex noise sample.

    By: Scipioceaser
  • Sprite3DPlus for Godot
    4.2
    v1.13D Tools

    Add extra sprite3D extras to godot with additional functions.

    By: BlueMaster
  • Socket.IO
    4.3
    v0.1.0Scripts

    Socket.IO and Engine.IO client addon that supports both HTTP long-polling and Websocket

    By: msabaeian
  • GodotBLE
    4.1
    v0.1.0Tools

    一个为Godot4.0开发的低功率蓝牙插件,可以帮助你的游戏联合更多有趣的设备 A low-power Bluetooth plugin developed for Godot 4.0 to help unite your game with more interesting devices!

    By: Fantety
  • Object State Machine
    4.0
    v0.7.2Scripts

    state machine without node for godot 3/4 Documentation in the repository: https://github.com/lowlevel-1989/object_state_machine # Changelog ## [0.7.2] - 2023-03-10 ### Changed - Fix Version plugin ## [0.7.1] - 2023-03-10 ### Added - Debug Comming Soon ### Changed - Fix remote debug ## [0.7.0] - 2023-03-04 ### Added - Graphical state machine for the reference model ### Changed - KinematicBody2D platform demo for Godot v3 (update) - CharacterBody2D platform demo for Godot v4 (update) ## [0.6.1] - 2023-02-28 ### Changed - KinematicBody2D platform demo for Godot v3 (update) - CharacterBody2D platform demo for Godot v4 (update) ## [0.6.0] - 2023-02-28 ### Added - LICENSE - README.md - support Godot v3 - KinematicBody2D platform demo for Godot v3 - CharacterBody2D platform demo for Godot v4 - new node -> node_state_machine - new method -> void StateAbstract::confirm_transition() - new method -> void StateAbstract::create(name : String) - new method -> void StateMachine::create(name : String) ### Changed - plugin.gd -> commend for support godot v3, default support v4

    By: lowlevel.1989
  • Object State Machine
    3.5
    v0.7.2Scripts

    state machine without node for godot 3/4 Documentation in the repository: https://github.com/lowlevel-1989/object_state_machine # Changelog ## [0.7.2] - 2023-03-10 ### Changed - Fix Version plugin ## [0.7.1] - 2023-03-10 ### Added - Debug Comming Soon ### Changed - Fix remote debug ## [0.7.0] - 2023-03-04 ### Added - Graphical state machine for the reference model ### Changed - KinematicBody2D platform demo for Godot v3 (update) - CharacterBody2D platform demo for Godot v4 (update) ## [0.6.1] - 2023-02-28 ### Changed - KinematicBody2D platform demo for Godot v3 (update) - CharacterBody2D platform demo for Godot v4 (update) ## [0.6.0] - 2023-02-28 ### Added - LICENSE - README.md - support Godot v3 - KinematicBody2D platform demo for Godot v3 - CharacterBody2D platform demo for Godot v4 - new node -> node_state_machine - new method -> void StateAbstract::confirm_transition() - new method -> void StateAbstract::create(name : String) - new method -> void StateMachine::create(name : String) ### Changed - plugin.gd -> commend for support godot v3, default support v4

    By: lowlevel.1989
  • Godot Super Wakatime
    4.3
    v1.0.0Tools

    Tool to measure time spent in loved by many people game engine - Godot Officially approved to use in High Seas event created by Hack Club

    By: BartoszB
  • Draw Anywhere
    3.2
    v1.0.2Tools

    Draw anywhere in the Godot Editor. Supports multiple pen sizes and colors. Features - Floating, draggable toolbar - Change pen size and color - Draw over Popups - Easy keyboard shortcuts Global Shortcuts Ctrl + ` : Toggle draw mode Ctrl + F1 : Toggle the toolbar Draw mode Shortcuts Left Click : Draw line Right Click : Exit draw mode C : Clear all lines Z : Clear last line R : Reset the toolbar position Scroll to change pen size For Usage and Keyboard Shortcuts, see github repo: https://github.com/3ddelano/draw-anywhere-godot

    By: 3ddelano
  • Simply Console
    4.2
    v1.4.0Tools

    A simple in-game console that lets both the player and the developer use custom commands that call set functions from specific objects with a focus on being as light weight and simple as possible. Features: - Custom commands to call set functions on any object - Multiple argument type support - Keywords to access specific objects directly - Permission levels and cheats to restrict command access - Graphical editor plugin for creating and editing commands - Module system with included modules - Print functions - Command history - Command suggestions For more information and usage guides, refer to the Github repository.

    By: Mediocracy
  • Dynamic Crosshair Shader
    3.2
    v1.0Shaders

    Dynamic crosshair shader for godot ##Installation Create a ColorRect, set the size to your resolution so it covers the entire viewport. Apply the shader to the ColorRect. ##Customization Colors, size, spacing, etc. are editable in shader params. "inverted" overrides all color and replaces it with an inverted screenbuffer. color_id enables color_%id (color_id == 1, color_1 is active color). "spread" is the scale factor of "spacing". The space between each section is spacing * spread. 1 is the default value. See readme for example usage.

    By: 0xspig
  • Godot System Tray
    4.0
    v1.0.0Tools

    Adds the ability to have a system tray for your Godot application. System tray has show/hide and exit functionality.

    By: newjoker6
  • EgoVenture Sample Game
    3.3
    v3.0.0Demos

    An example game by MDNA games made using the Egoventure framework

    By: deepgames
  • GDScript Utilities for Classes and Scenes
    4.2
    v1.1.0Scripts

    Utility functions to ease evaluations of class types and PackedScene files. - ClassUtils: convert and compare between name <--> type of both native classes and user scripts. - PackedSceneUtils: extract useful information from the nodes of any scene file. - VariantUtils: Bonus feature! Provides a few extra utilities, like identifying if a variable is any type of array. Visit the GitHub page or read the README file for more info on usage and limitations.

    By: WagnerGFX