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  • Navigation2DServer Demo
    3.5
    v1.1.0Demos

    Navigation2DServer Demo for Godot Engine 3.5. Basic 2D navigation server in Godot Engine 3.5 using Navigation2DServer, NavigationAgent2D, NavigationObstacle2D. Mouse interactive to add Navigation Agents and move Navigation Obstacles. Left Mouse click to change navigation agent(s) target position, dragging is allowed. i.e. hold down the left mouse button and move the agent target. Left Mouse click to move obstacles, click and drag to observe navigation agents avoid moving navigation obstacles. Right Mouse click to add navigation agent characters. Middle click and hold to pan or to move the camera to the clicked position. Middle Scroll up/down to zoom in/out.

    By: growingbrains
  • Godot Project Management
    3.4
    v1.0Tools

    A multi-party Kanban project management plugin for Godot. Tasks are stored in JSON text files and can be created from TODOs in source code.

    By: nb-mago
  • Fish shader
    3.0
    v1.0Shaders

    Shader to animate a fish without armature or blend shapes. This shader is strongly inspired by the fish shader used in ABZU and demonstrated by Matt Nava in his presentation at GDC 2017. The repository contains only what is absolutely necessary to demonstrate the shader. The shading of the object has to be refined. credits: Fish Perch by holmen released under Creative Commons Zero (Public Domain)

    By: frankiezafe
  • Achievement System
    4.4
    v3.0.1Tools

    Plugin that allow you to add custom achievement to the game and display them in the UI. You can read "README" file in your downloaded repository or in GitHub page to learn how to use it. https://github.com/5FB5/gd-achievements

    By: 5FB5
  • Parallax2D Preview
    4.3
    v1.02D Tools

    Allows previewing Parallax2D nodes in editor as they would appear in game. After enabling the addon, go to any scene with Parallax2D nodes, select any 2D node and in the top menu enable preview. 2 modes are available: accurate and basic. Accurate preview shows a rectangle with the size of in-game window and the parallax within the rectangle will appear just like in game. Basic preview will just scroll parallax based on editor camera. Check the repo for more info and some GIFs.

    By: KoBeWi
  • Hexagon TileMapLayer
    4.4
    v2.5.02D Tools

    Set of tools to use hexagon based tilemap in Godot with A* pathfinding and cube coordinates system. Require Godot 4.4+, for 4.3+ use version 1.0.1 or earlier - A* pathfinding support - Cube coordinates system - Conversion between different coordinate systems - Both offset axis support (horizontal, vertical) - All layout support (stacked, stacked offset, stairs right, stairs down, diamond right, diamond down) - Toolbar actions to fix tilemaps after layout changes - Debug visualization - Embeded documentation

    By: Zehir
  • Sprite Shader Mixer
    4.1
    v1.2.0Shaders

    The Godot Sprite Shader Mixer is an add-on for Godot that allows Sprite2D and AnimationSprite2D (Label and ColorRect since version 1.2.0) nodes to blend shaders from a collection of available shaders. Users can select and add shaders to sprites dynamically, automatically downloading them from GitHub as needed. The plugin handles shader generation and blending, resulting in a texture that combines all selected shaders. The add-on allows you to download a set of shaders from a collection (the collection is public on GitHub and you can collaborate on adding new ones). Once downloaded the tool will mix them in a unique shader for your sprite. Since then you can manipulate the shader as usual, customizing the input variables of each shader. version 1.2.0 Update: - Added Label and ColorRect nodes to add shader mixer - default opacity parameter for all shaders Version 1.1.0 Update: - Added a Search Manager Window to easily select the shader Basic instructions: - You only need to download the addon folder to your project - Active the plugin - Select a Sprite2D or AnimatedSprite2D node (also Label and ColorRect since version 1.2.0) - At the right, you will see a button to create a shader mixer - Press the button to Sync the list of available shaders (ensure it is pressed, if not the combo will be empty) - Select a Shader and download it (repeat this if you want to merge several shaders) - Go to your material->Shader->Parameters to tune the shader FULL INSTRUCTIONS AND EXAMPLES HERE: https://github.com/spheras/godot-sprite-shader-mixer#godot-sprite-shader-mixer IMPORTANT: Those shaders are compatible with GODOT 4.1, but not older versions.

    By: spheras
  • Flight Navigation
    4.2
    v1.1.03D Tools

    This package provides flying/swimming navigation in free 3D space. It builds a Sparse Voxel Octree representing the solid/empty state, and then applies Greedy A* algorithm for path finding. Currently in development. Please see README.md for a more detailed list of features and limitations, as well as how to use.

    By: RevolNoom
  • GodotXUnit
    3.2
    v0.9.1Tools

    Integrates the fully featured and standard C# xunit testing framework into godot.

    By: rexfleischer
  • Windows 95 UI Theme
    4.0
    v0.1Misc

    This is the Windows 95 UI Theme. Not all assets are converted, and the scaling may be too large or too small for some resolutions.

    By: johnweven
  • simple line renderer
    4.0
    v1.03D Tools

    A Godot Plugin implementation of a line renderer in Godot 4.0, useful for rendering cylindrical volume such as lasers, trails, etc.

    By: betalars
  • Viewport Spy
    3.2
    v1.0.0Tools

    Godot editor UI to spy on what a Viewport is rendering. Useful for debugging.

    By: arccoza
  • Match Maker Demo Project
    4.3
    vv3.0.1Templates

    What is this? This is a Match Maker demo project for Godot. The Match Maker framework is a project to enable easy and customizable multiplayer between two or more peers, remotely and locally. It uses the "WebRTC (SIPSorcery)" plugin, also found here on the AssetLib (https://godotengine.org/asset-library/asset/2394) or on GitHub (https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/) Why use this? This project enables you to implement a fully working match-making based Multiplayer within a few lines of code inside Godot! The default settings already allow for most types of connection, for strict networks a TURN server as a relay is required. Read more here: https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/blob/main/Documentation/Match%20Maker/GettingStartedWithMatchMaker.md#better-connectivity How to use this? 1. Use this template as a starting project inside Godot 2. Build the project AT LEAST once 2a. (If on an older Godot version: Restart the Editor/Reload the project!) 3. Go to the top left corner of Godot and go to Project -> Project Settings. Then, click on the Plugins tab and enable both plugins. For more details please refer to the GitHub page: https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/

    By: Sakul Flee
  • Wave Function Collapse (WFC) 2D/3D Generator
    4.2
    v1.1.0Tools

    This is a wave function collapse implementation for Godot in C#. Please refer to Examples on how to use. basically you need 2 tile maps. one to create a new map on (target) and one to use as a sample on how the tiles are used (sample). Features: Create map based on a sample Different match levels are possible (through changing MATCH_RADIUS) Multi-threading Possibility analysis from sample Fail correction (Generation will not fail anymore!) Has a base generator class that can be expanded for your use Fully working 2D and 3D generation! Currently has built in support for TileMap2D and GridMap( 2D or 3D ) (Used tile-sets are from Kenney with a CC0 license)

    By: Mazzel
  • BMOD: Create sound effects like with FMOD but B-tier
    4.2
    v1.0.0Tools

    A simple add-on that copies some of the functionality of FMOD inside of Godot. Sound Effects (SFX). Meant for game jams, prototypes, and small projects.  Read more on GitHub: https://github.com/kpids/bmod

    By: kpids
  • Godot Compass
    4.2
    v0.6.1Scripts

    > Best Suited for 4.2+ Compass implementation for different needs in Godot Engine. Adds new Compass3D, Compass2D and CompassBar node in Editor. ## Usage 1. Search and add CompassBar/Compass3D/Compass2D using Ctrl-A or Add Node button 2. Assign the Parent property for rotation calculation, **Parent** is the **rotating node** Open example.tscn and read README.md to understand more. Read GitHub wiki for latest Documentation: https://github.com/vi4hu/godot_compass/wiki/Usage

    By: vishu
  • Speech to Text
    3.5
    v1.0Tools

    This plugin enables speech-to-text voice recognition in the Godot engine for Windows and Linux (x86_64).

    By: karolisd
  • Tracer
    4.0
    v1.0Scripts

    Tracer is an addon for godot 4 for structured, customizable traces, heavily inspired by tracing. ✨ Features - Multiple log levels and filtering - Colored output - Useful information such as the script a span is located in, the current thread id and timestamps - Modular design - Support for custom writers *icon sprite is from Terraria*

    By: wyvernbw
  • Text to Speech
    3.2
    v1.1Tools

    Godot Text to Speech is a plugin that creates text-to-speech voice synthesis in the Godot engine using the FOSS Flite engine.

    By: karolisd
  • godot table
    3.2
    v0.1.02D Tools

    A table control which can be sort and dynamic update

    By: sericaer
  • GD-EOS (4.3)
    4.3
    v0.4.0Misc

    **Epic Online Services** for Godot. Use as **C++ SDK** or compile as **GDScript SDK**. ## Feature 1. OOP and Godot Style, all APIs have been typed as far as possible. 2. Almost APIs are generated from EOS C SDK, you can refer Epic Online Services document directly. 3. `EOSMultiplayerPeer` for godot multiplayer. 4. Support Windows, Linux, macOS, Android, iOS.

    By: Daylily
  • GodotTable
    3.0
    v0.2.02D Tools

    A table control which can be sort and dynamic update 1. Create table in editor 2. Select table row 3. Dynamic change data

    By: sericaer
  • Moddable Platformer
    4.3
    vv1.4Projects

    This mini moddable game project by Endless OS Foundation is intended to help ease the learning curve into Godot. This sample project allows learners to engage with game creation concepts, applying various modifications to the game itself, all without reading or writing any code. The doc/MODS.md file details the mods that have been made available.

    By: endless
  • Garage 42
    4.2
    v1.0Demos

    Godot 42 is a small demo/benchmark that will allow you to test the performance of your PC and test the new Godot 4.2 optimizations that use AMD's Open Source FidelityFX™ Super Resolution 2.2 (FSR 2.2) technology.

    By: Todogodot