Text to Speech
by karolisd
32
Godot Text to Speech
Godot Text to Speech is a plugin that creates text-to-speech voice synthesis in the Godot engine using the FOSS Flite engine.
This plugin was originally developed for use in Strange Aeons, a game where you chat with a neural net AI.
Instructions
Once the plugin is installed and enabled the node types TextToSpeech, TextToSpeech2D & TextToSpeech3D should appear in the Godot engine. Add one of them to your scene and use the example below as a guideline.
Example
In the example project shown below the the phrase Text to speech is a really neat thing.
is said upon launch in all the available voices.
extends Node2D
func _ready():
var text = "Text to speech is a really neat thing."
var speed = 0.9
yield($TextToSpeech.say(text, TextToSpeechEngine.VOICE_AWB, speed), "completed")
yield($TextToSpeech.say(text, TextToSpeechEngine.VOICE_AHW, speed), "completed")
yield($TextToSpeech.say(text, TextToSpeechEngine.VOICE_FEM, speed), "completed")
yield($TextToSpeech.say(text, TextToSpeechEngine.VOICE_AEW, speed), "completed")
yield($TextToSpeech.say(text, TextToSpeechEngine.VOICE_SLT, speed), "completed")
yield($TextToSpeech.say(text, TextToSpeechEngine.VOICE_EEY, speed), "completed")
yield($TextToSpeech.say(text, TextToSpeechEngine.VOICE_CLB, speed), "completed")
Compilation instructions
Linux:
- Run
make
in the src directory
Windows:
- Install MinGW-w64 on your system
- Run
mingw32-make
in the src directory
Known issues
- The current implementation is intended to have a small (optimally one) TextToSpeech node in the scene as the dynamic library is loaded for each instance
Download
Version1.1
Download Now
Support
If you need help or have questions about this plugin, please contact the author.
Contact Author