Sort
  • Toggle Code Generation
    3.2
    v1.0Tools

    When connecting a signal in Godot Editor, it will automatically generate callback code at the end of the script. Sometimes it's not flexible (especially with C#). This plugin can block the auto-generation and add a handler to control which language can auto-generate code.

    By: zaevi
  • 3D Platform Template
    3.2
    v1.2Templates

    You can use this template as reference to create your own 3D Platform Game in Godot. Contains: Basic player configuration (move, rotate, jump). Simple enemy animations. Coin collect configuration (coin animations, coin counter). Basic door opening mechanism (door animations, door triggers). Respawn configuration (fallzone, enemy impact).

    By: dwarfpreon
  • NameCharacter
    4.1
    v1.0.0Templates

    Interface inspired by classic rpg games to enter the player's name Interfaz inspirada de los juegos rpg clasicos para ingresar el nombre del player

    By: Ignel
  • Tic Tac Toe in Godot 4
    4.0
    v1.0Demos

    It is a basic Tic Tac Toe game made in Godot 4. You can play this game with both a human and an AI opponent. Video Tutorial: https://youtu.be/bTcfgFHbzB4 KingGD stands for King Game Developer. Please subscribe my channel for more updates: https://www.youtube.com/channel/UC8l-lYjEmIYoxvvIPmE4HPw

    By: KingGD
  • PlatformerOnCode
    4.0
    v1.0Demos

    A platformer demo which use 'code blocks' platform , including level generation by python file ; character control ; trap system (spring, trigger, pry ... ) enabled player to pause time and place the trap ; buiding transforms by ‘code blocks’ ; easy plot dialog ; user record saving.

    By: fangshiao
  • Visual Script Editor Extention
    3.3
    v1.3Tools

    Extends the Visual Script Editor A series of additions to the VisualScript Editor to provide less friction when arriving from GDScript - New button to get extended selectable property's - New button to stringify property's for VisualScriptNodes - New button to edit default values as raw strings

    By: Galilus
  • RandomTimer
    4.2
    v1.4Tools

    An addon that allows you to create a RandomTimer node based on Godot's built-in Timer.

    By: Dritic
  • Game Jolt API
    3.3
    v1.0.0Tools

    Use Game Jolt's Game API in your Godot game.

    By: Atirut-W
  • TrenchBroom Loader
    4.1
    v0.16.03D Tools

    TrenchBroom map loader for Godot 4. Alternative to Qodot. Also known as TBLoader.

    By: Miss
  • ResourcePlus
    4.2
    v0.1Tools

    Simple yet effective Quality of Life enhancement for Resource management in Godot. Adds a new "Resources" tab with a tree view, where you can manage all of your resources in one place.

    By: makeitwithwyatt
  • Shader-Stacker
    4.0
    v4.0.52D Tools

    Super fast 2D sprite stacking for Godot 4.0 Learn more at https://ka.rlphilli.ps/Shader-Stacker/

    By: KarlTheCool
  • dotUtils
    4.2
    v0.1aMisc

    Some usefull stuff - Draggable Scroll View (usefull for simple maps, talent trees, etc) - Buttons that add themselves to groups (To easily add sound to them)

    By: dotRelith
  • Notes Tab
    4.2
    v2.0.0Tools

    A simple yet handy notes tab for the Godot Engine, for when it's needed to write down something quickly. The notes are saved in the project's metadata file.

    By: Yeldham
  • PolygonCircleGen
    4.0
    v1.03D Tools

    Generate circles for a CSGPolygon3D, which can be useful for creating tunnels using a Path3D

    By: Jitnaught
  • DaemonSide
    3.4
    v1.0Projects

    A simple 2D Action Game. The Player can move and attack in 4 Directions. He can lose and collect Hearts through Enemys and floating Hearts inside a Level.

    By: AvianGames
  • Yet Another Behavior Tree
    4.0
    v3.2.02D Tools

    ( Join Discord ! https://discord.gg/SWg6vgcw3F ) This plugin is an implementation of well-known Behavior Trees, allowing game developers to create AI-Like behaviors for their NPCs. In addition to provide all behavior tree base nodes, this plugin also brings additional helper nodes that avoid to create custom ones. BE CAREFULL : Due to breaking change in GDScript annotations, - Versions 1.X.X are compatible with Godot 4 beta 12 and inferior - Versions 2.X.X are compatible with Godot 4 beta 13 and superior You can manually download old releases on Github at https://github.com/AdrienQuillet/godot-yet-another-behavior-tree/releases *Changelog* ======== **3.2.0** **Enhancements:** - #35 : Create a reset function on BTRoot and Blackboard **Bug fixes:** - #37: Not working on Godot 4.1 beta 3 - #36: Can not export project in release mode **3.1.0** **Enhancements:** - #27 : Add a way to disable BT nodes - #28 : Improve Behavior Trees core performance up to 2 times - #29 : update gitattributes to exclude unneeded files when addon is exported **Bug fixes:** - #26 : fix orphan nodes generated by behavior trees **3.0.0** **BREAKING CHANGES:** - #11 : 3D game compatibility If you have created your own behavior tree node, like extending `BTAction` or `BTCondition`, `tick` methods should now be `func tick(actor:Node, blackboard:BTBlackboard) -> int` **Enhancements:** - #22 : Add node description in the editor - #23 Provide BTNode script template **Bug fixes:** - #21 : Godot 4 Beta 17 breaks typed arrays **2.0.1** **Enhancements** - Add examples in Github Repository - Add Discord server to request support, share things **Bug fixes** - #12 BTSequence save_progression is not working - #15 BTRoot : when added to a Scene tree, enabled is always false - #16 BTConditionBlackboardValuesComparison : exported enum operator is broken using Godot 4 beta 16 - #19 BTRoot : setting blackboard from script does not use the given blackboard instance **2.0.0** **BREAKING CHANGES:** - #10 : Godot 4 beta 13 broke annotation placement in GDScript **1.1.2** **Bug fixes:** - #9 : BTBlackboard : can get a reference to an invalid node when getting data **1.1.1** **Bug fixes:** - #8 : BTActionCallable : expression result not working when returning an int **1.1.0** *Enhancements:* - In nodes that can use Godot expressions, the variable `delta` can now be used. It makes reference to the delta value, as `float`, that is passed to `_process` and `_physics_process` methods. Affected nodes: - BTConditionCallable - BTActionCallable - BTActionBlackboardSet - #7 : Add a condition node that can call an existing function and take this function result as condition result - #6 : Add an action node that make a call to an existing function **1.0.3** *Bug fixes:* - #5 BTRoot : when setting actor_path from script, it's not possible to set a path outside the current scene - #4 BTRoot : set actor_path from script instead of Inpesctor cause underlying _actor to be always null **1.0.2** *Bug fixes:* - #3 Custom performance monitor in BTRoot produces erros when node is removed from tree **1.0.1** *Bug fixes*: - #1 : BTRoot doesn't work : StringName behavior change in Godot 4 beta **1.0.0** - Initial release

    By: Aendawyn
  • Audio Booth
    3.2
    v1.2.1Tools

    A Simple Adaptive Music & SFX Helper

    By: Bitron
  • Sprite Mask
    3.4
    v1.02D Tools

    A simple sprite mask node !

    By: Quantum Code
  • GodoverIt
    4.4
    v1.0.0Misc

    A Extension for Godot that allows the window to function as an overlay. Added features: -Keybinds for when window is not focused -Toggle input passthrough -Toggle window visibility Existing features that are updated: -Borderless Window -Full window transparancy -Always on top The Overlay Extension is a Object type that can be used created and enabled The Addon is a Overlay Node type that interacts with object to show how to use Made in Godot 4.4 *only on Windows

    By: Buck Wild Games
  • TextureLayeredMesh
    3.1
    v1.1.03D Tools

    Wrapper class to make TextureLayered, TextureArray, and Texture3D more editor-friendly.

    By: Shifty
  • GMUI
    4.0
    v1.3.4Tools

    MVVM UI for Godot Engine

    By: MoLuo
  • AdMob (v2) (Legacy Godot 4.0)
    4.0
    vv2.0.1Tools

    This plugin helps to use the AdMob Plugin created by Poing Studios. Android: https://github.com/Poing-Studios/godot-admob-android iOS: https://github.com/Poing-Studios/godot-admob-ios

    By: poing.studios
  • Timestamp Stopwatch
    4.2
    v1.0.1Scripts

    A thread-safe stopwatch class that uses timestamps to track time for good accuracy.

    By: skelecat