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  • Project File Search
    4.3
    v0.2.0Tools

    A basic file search add-on for Godot 4.3+, similar to the existing "Quick Open" prompt, but with a bit of customization, and defaults prioritizing the searching of script, scene, and resource files.

    By: HauntedBeekeeper
  • Fade Transition
    4.0
    v0.0.2Misc

    A node for covering and uncovering the screen with a fading effect. Created for Godot 4

    By: ghoulbroth
  • Meta Horizon OS UI Kit
    4.1
    v1.0Tools

    A transposition of the Meta UI kit, only visuals, no functionnality ! This is only a theme to apply. Not a SDK !

    By: zarocksx
  • PlatformerController2D for Godot 4 in C#
    4.2
    v1.0Scripts

    A C# implementation of the PlatformerController2D found in the AssetStore for Godot >=4.2 . Ported from Evan Barac's Godot 4.0 GD version (https://github.com/Ev01/PlatformerController2D) Original description: This is a platformer class with many tweakable settings which can be used to control a 2D character (think supermario 1). ## Features - Double jump - Coyote time - Jump buffer - Hold jump to go higher - Defining jump height and duration (as opposed to setting gravity and jump velocity) - Asymetrical jumps (falling faster than rising) (More information at the README.md file)

    By: D0ct0rDave
  • Tiny Treats - Pretty Park set
    4.1
    v1.03D Tools

    This is a cute small set of stylized low-poly game assets that lets you design a park scene. This set features floor tiles (9 slice), a fountain, various decorations, and hedges to create the park of your dreams! These game assets are perfect for creating a cozy outdoor space for your RPG or a little park for your life sim. Features: - 14+ Stylised low-poly 3D models, perfect for games across all platforms, including mobile. - Textured using a single gradient atlas texture (1024x1024) that can be downsampled up to 128x128 for further optimization. - Free for personal and commercial use, no attribution required. (CC0 Licensed)

    By: Tiny Treats
  • Metal HUD gd
    4.3
    v1.0.0Tools

    Godot 4.3+ plugin that adds an optional setting to display the Metal Performance HUD. Works only in macOS and iOS.

    By: razziefox
  • Panku Console
    4.2
    v1.7.8Tools

    Panku Console is a feature-packed real-time debugging toolkit for Godot Engine. With Panku Console, you can easily interact with your scripts and objects at runtime, whether to cheat, debug, prototype, or just to have fun. Panku Console is designed to be modular and extensible, and it is easy to add and maintain features. It is also designed to be as unobtrusive as possible, so you can use it in your project without worrying about the impact on the final product.

    By: k2kra
  • Bit of reactivity
    4.1
    v1.0.4Scripts

    Tiny implementation of reactivity in godot

    By: youlikeit
  • Godot RichLogger C#
    4.3
    v1.0.0Tools

    A feature-rich logging utility addon for Godot 4.x C# projects that enhances the default Godot output panel with additional functionality.

    By: gorylpe
  • Scene Tree As Text
    4.4
    v1.0Tools

    Generates a text representation of your scene trees, optionally including changes made in the Inspector. It's perfect for documenting scenes, debugging, or getting more effective help from AI models.

    By: Golomp
  • Asset Atlas Replacer
    4.0
    v1.0.0Tools

    Replaces UIDs and paths of assets for their atlas match. !!BACKUP YOUR PROJECT BEFORE USING THIS TOOL!!

    By: JessicaCC-gd
  • MapCamera2D
    3.5
    v1.2.2Scripts

    A node that adds mouse, keyboard and gesture zooming, panning and dragging to Camera2D. Exported properties: - zoom_factor (multiplies Camera2D.zoom each mouse wheel scroll) - zoom_min (minimum Camera2D.zoom) - zoom_max (maximum Camera2D.zoom) - zoom limited (if true, MapCamera2D.zoom_min is effectively increased to stay within limits) - zoom_relative (if true, mouse zooming is done relative to the cursor) - zoom_keyboard (if true, zooming can also be done with the plus and minus keys) - pan_speed (adds to Camera2D.offset while the cursor is near the viewport's edges) - pan_margin (maximum number of pixels away from the viewport's edges for the cursor to be considered near) - pan_keyboard (if true, panning can also be done with the arrow keys) - drag (if true, the map can be dragged while holding the left mouse button) - drag_inertia (multiplies the final drag movement each second)

    By: Julian-Vos
  • Player Controller
    4.3
    v1.03D Tools

    player controller with sprint and jump function.

    By: Sm0kEsOut
  • XR Browser (XR Fragments compatible)
    4.0
    v1.0Templates

    Load/Surf/Interact with 3D models via URLs at runtime. XR Fragments is a tiny specification for viewing 3D models as linkable AR/VR websites. Address and Control anything inside a 3D model with W3C Media Fragments and URI Templates. Simply SURF a 3D file-verse and design for a Spatial Open Internet with the highest degree of interoperability.

    By: coderofsalvation
  • Monstercollector2.5D.demoGodot
    3.6
    v1.0Demos

    Hi, it all started when I discovered pokemon xenoverse, and while it set standards for pokemon fangames, it also disappointed me. It took me a while to figure out what didn't work for me, then I realized, it was two-dimensional. It took me a while because I'm new to Godot, but I hope this demo can be useful for others to create pokemon fangames without resorting to hacks.

    By: bigsunday
  • Platformer 2D
    3.0.4
    v1.0Demos

    Juego de Plataformas con algunos añadidos para simular las mecánicas del Mario Bros.

    By: CesarLeon
  • ScrollingCounter
    4.3
    v1.012D Tools

    An animated widget which displays points by scrolling like an odometer. • Simple to use: one gdscript (and one default digit image) • Counter will resize to fit a custom digit image • Supports negative numbers • Scrolls at any speed - too fast --> fake counting: larger digits count while smaller just spin • Count by point (e.g. 10 points/sec) or by chunk (e.g. 105 or 3200 will be counted in same amount of time) • See a demo here: https://corpsinhere.itch.io/scrollingcounter

    By: corpsinhere
  • Monstercollector2.5D.demoGodot
    4.3
    v1.0Demos

    Hi, it all started when I discovered pokemon xenoverse, and while it set standards for pokemon fangames, it also disappointed me. It took me a while to figure out what didn't work for me, then I realized, it was two-dimensional. It took me a while because I'm new to Godot, but I hope this demo can be useful for others to create pokemon fangames without resorting to hacks.

    By: bigsunday
  • FPS Hands
    4.0
    v0.8.13D Tools

    Plug and play hands for FPS with animated weapons. # Changelog ## v0.8.1 - Better aim position - Add aiming signal - Add hold breath while ads ## v0.8 - Add bullet spread - Add zoom on ads - Add auto reload ## v0.7 - Physical bullets - Left handed mode - Realistic reloading mode - Actions signals - Better recoil - Update to Godot 4.4

    By: Bytez
  • GDS TableView4
    Custom build
    v0.1Misc

    iOS API-style table view component. Based on Godot 4.4

    By: unko
  • aviones (Planes)
    4.2
    v1.0Demos

    Juego de aviones (Plane game demo) Este es el primer proyecto que les enseño a mis alumnos de creación de videojuegos con Godot. Es un Juego / Template que tiene un menú de selección de nivel, y un nivel en el que podés luchar contra 3 tipos de enemigos distintos. Ideal para estudiar el código y aprender conceptos básicos de godot más info sobre los cursos en gamedevargentina.com Eng: Plane game demo This is the first project I teach my students in game development with Godot. It is a Game / Template that has a level selection menu, and a level in which you can fight against 3 different types of enemies. Ideal for studying the code and learning basic concepts of Godot more info about the courses at gamedevargentina.com

    By: gamedevargentina
  • Children Dock
    4.1
    v1.0Tools

    This plugin will let you see the children nodes of the currently selected node in your tree in a seperate dock to make your life easier, especially when working with component driven projects. You can navigate in the panel to get the desired node in the selected parent node in the scene tree.

    By: Ulice