Get the type safety of the native Godot resource picker with the performance benefits of storing resource paths instead of resources. By just adding a custom type hint to your `@export` properties, you can use the Resource Picker control in the Inspector, but the values will be stored as uid strings instead of external references. This means that loading your Resource will load JUST your Resource, and not all of its external references. This can be a huge performance boost when, for example, you have a shopkeeper with many items -- you don't need to load every item's 3D models if you're only showing their names in the shop!
- 4.4v1.0.1ToolsBy: HauntedBeekeeper
- 3.5v0.3Scripts
Simple database that store you data in Config File format. One file - one table.
By: GeCreator - 3.3
- 4.4v1.1.0Scripts
This camera transition system allows you to smoothly transition between cameras in your 2D/3D game.
By: ninetailsrabbit - 4.1v1.0.13D Tools
Provides a convenient way to apply random variance to the position, rotation, and scale of selected Node3Ds based on user-defined parameters. This plugin is useful for decorating scenes with multiple instances of the same assets without the need to manually adjust each one individually.
By: Durgz - 3.2v1.0Projects
This is an Asset as some simple characters based on cubes. It is very easy to change their textures and/or to create new animations.
By: To-Fujita - 3.2v1.0.0Tools
Similar to the official Godot Asset Library, we wanted to provide an easy way to access assets from our store, https://www.godotassets.com
By: godotassets - 3.5v1.0.02D Tools
A plugin/addon for Godot which adds support for fairly realistic point gravity physics (currently only in 2D).
By: harvzor - 3.4v1.0Tools
ENG: TimerCounter is an addon for Godot, you can see the time spend on your project. ESP: Time Counter es un addon para Godot que te permitirá ver el tiempo que llevas en tu proyecto.
By: Blaron - 3.4v1.0Demos
Chess with characters representing pieces, which simplifies saving and loading of the board. Drag and Drop pieces to move them. Features saving and loading of the board and copying and pasting of FEN. Note it does not have any enforcements of the chess rules.
By: boukew99 - 3.2v1.0Scripts
This addon will give you more control over selecting and deselecting objects. Features : Select / Deselect all nodes. Select / Deselect children of currently selected nodes. Select/ Deselect objects by name or node type (class). Filter Name and Type Selection to children of currently selected nodes. Invert current selection.
By: mohammedzero43 - 4.0v1.0Demos
A new demo project, showcasing dynamic level generation and endless arcade gameplay. The project is designed to demonstrate the use of procedural-level generation. In this exciting game, players take control of a star, dodging obstacles in a procedurally generated world. Creating endless and unpredictable levels that keep players engaged and challenged. In the realm of procedural level generation, there are several approaches to consider. I chose a grid-based (TileMap) approach, as it provided us with the flexibility and control we needed for generating our endless levels.
By: yogendramanawat - 4.0v1.0Projects
This example expands the one described in the Lobby: Basics tutorial by adding a friends list to the Lobby scene, with icons to represent the state of friends, controls to add, remove and block them and a panel to exchange private messages.
By: SmartFoxTeam - 3.4v1.02D Tools
A reimplementation of the existing OpenSimplexNoise class, but reprogrammed in GPU (shader), C++ (GDNative) and GDScript. It's characterised for it's improvement in rendering speed for GPU.
By: Megazar21 - 4.3
- 3.1v1.0Tools
Auto opens a pinned Debugger tab on project run. To pin a tab, press the newly added Pin Tab button on the Debugger tab bar. You can unpin by pressing Unpin. You can also shift the pin by going to a new tab and pressing Shift Pin. This plugin overrides editor setting "run/output/always_open_output_on_play". If the plugin seems to fail, try editing the first variable "time_until_open", it might depend on your PC. For 3.x users, make note that this plugin will cancel out the yellow/red icon on Errors tab if pinned, and the pin may disappear on project run. That is only visual though. And due to the feature not existing, pressing the blue pin on a pinned tab to unpin it isn't in this version.
By: Wierdox - 3.4v0.1Tools
This plugin exposes a WebSocketServer that can be used to control the Godot editor from external programs. This will be used to provide enhanced functionality to the official VSCode godot VSCode extension.
By: Daelon - 4.1
- 4.4v0.0.5Tools
Make addon development faster by having a shortcut on the top right corner of the editor to toggle on/off other addons Click the "View Files" button below to see the Github repository.
By: ethereal - 4.4v0.1.1Misc
Android OAID/AAID SDK export plugin. Also supports AndroidID, IMEI, WidevineID and more.
By: xiSage - 3.5v1.19.2Tools
A simple branching dialogue editor and stateless runtime. Create your dialogue right in the Godot Editor itself with a simple script-like language and the built-in syntax checker. Then, in your game, use the DialogueManager global to fetch lines of dialogue. There is an example dialogue balloon to help get you started on creating your own to fit in better with your game.
By: nathanhoad - 3.3
- 3.4
- 4.2