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  • Godot BCP Server for MPF
    3.3
    v0.1.1Scripts

    Use Godot as the display engine for a pinball game powered by the Mission Pinball Framework (MPF). This plugin creates a BCP server in your Godot project that reads and sends data to an MPF game, including realtime updates for player variables, timers, and mode events.

    By: avanwinkle
  • Node 2D context menu for 2D scene editor
    3.2
    v1.0.02D Tools

    Adds a simple context menu for Node2D in the 2D scene editor. The menu has buttons to: -Move node to the mouse position -Move node to the mouse position with grid snapping -Flip horizontally -Flip vertically

    By: FabianLC
  • Float Barrier
    3.3
    v3.33D Tools

    Provides a visual barrier at a constant 4km from the world origin in the Godot engine. * FloatBarrier.tscn provides an outward-facing barrier. In a nutshell, if you designed your game correctly, keeping things within 32-bit floating precision limitations, then you should never see this. You can ship this in your game and ideally nobody would ever notice. * FloatBarrierInv.tscn provides an inward-facing barrier. This one is more meant as a visual aid, to help level designers avoid going out too far. Because the root node is a Node and not a Spatial, you don't have to worry about parenting. The barrier will always be 4km from the global world origin.

    By: aaronfranke
  • SFS_MatchMaking Multiplayer Example Project
    4.0
    v1.0Projects

    This Project is the last in a series of three in which we lay the foundations for a lobby application to be used as a template in multiplayer game development.

    By: SmartFoxTeam
  • Orc Clash
    4.1
    v0.1.1Projects

    I created the Orc Clash game to learn more about making video games! I hope you find it fun and helpful, whether you're playing it or trying to make your own games!

    By: sheikhartin
  • Model_DiagramGen
    Custom build
    v1.0Scripts

    This Plugin automaticaly generates block diagram reflecting nodes structure and interactions.

    By: Jaar Malt
  • Scene Changer
    3.4
    v0.1Tools

    Plugin to change scenes animatedly with a single function

    By: ismailfilipov
  • Dragonfruit
    4.4
    v1.1Tools

    Add a customizable background image, slideshow, or video to your Code Editor's background!

    By: kreaytore
  • Transparency Dither
    3.4
    v1.00Shaders

    Instead of fading to alpha, this shader fades to dither to achieve the same effect.

    By: paperjack
  • MFPanel
    2.1.4
    vv1.3Tools

    A Godot2+ Panel Addon designed to speed up folder creation in new projects, can also bulk create folders in other directories.

    By: mainman002
  • Orphan .import File Cleaner
    3.3
    v1.0.1Tools

    Scan and deletes residual .import files from resources that have not been deleted from the editor.

    By: umkralegal
  • Play Centered
    4.1
    v1.0Tools

    When running a scene that doesn't have a camera, it will be displayed centered as in the editor viewport instead of at the top-left corner.

    By: manuq
  • FNAF GE
    4.2
    v1.0Demos

    A rough remake of the first FNAF entry in the Godot Engine. It is recommended that you use v4.2.1 stable official version of Godot.

    By: Nobody
  • Sprite Cutter
    4.2
    v1.1.02D Tools

    Tool for manually creating .atlastex resources from an atlas

    By: NoidEXE
  • Applinks
    4.2
    v1.0.0Tools

    Godot Android Plugin (4.2+) for getting intent data for App Links

    By: FoolLin
  • CookieHTTPRequest
    4.3
    v1.0.1Scripts

    An extension to the HTTPRequest Node to add cookie capabilities. Adds a partial implementation of RFC-6265bis to automatically handle processing cookies from `Set-Cookie` headers on responses and include `Cookie` headers with applicable cookies on future requests.

    By: 0mn1core
  • Philips Hue Integration
    3.2
    v0.2Scripts

    Let's you control your Philips Hue lights from within Godot games. Find the documentation at https://github.com/FilipLundby/Gohue

    By: skooterkurt
  • SimpleFSM
    4.2
    v1.0.0Tools

    Godot 4.x simple FSM implementation for gdscript purists

    By: visnicio
  • Tiled Map Importer - Latest Fork
    3.4
    v2.32D Tools

    A fork to add more features to the unmaintained Tiled Map Importer repository. Import TileMaps from the Tiled Map Editor (http://mapeditor.org). This imports maps as a Godot scene. For Godot 3.x More info at: https://github.com/jakes1403/godot-tiled-importer-improvements Fork Additions: * Tile animations. * Per-layer z index support. * Custom material support. Original Features: * Import Tiled file as a Godot scene. Each layer in Tiled is a TileMap in Godot. * Import TileSets from Tiled standalone tileset files. * Both .tmx (XML) and .json formats for maps. * Both .tsx (XML) and .json formats for tilesets. * Support for Base64 encoded map. * Support for layer compression, both zlib and gzip are supported. * Object templates. * Orthogonal, isometric, staggered, and hexagonal maps. * Import visibility and opacity from layers. * Import collision/occluder/navigation shapes (based on Tiled object type). * Support for one-way collision shapes. * Custom import options, such as whether to enable UV clip. * Support for image layers. * Support for object layers, which are imported as StaticBody2D, Area2D or LightOccluder2D for shapes (depending on the type property) and as Sprite for tiles. * Support for group layers, which are imported as Node2Ds. * Custom properties for maps, layers, tilesets, and objects are imported as metadata. Custom properties on tiles can be imported into the TileSet resource. * Map background imported as a parallax background (so it's virtually infinite) * Support for post-import script. If you like this plugin, consider supporting the original author of godot-tiled-importer on Ko-fi: https://ko-fi.com/georgemarques or, supporting the author of the fork by purchasing my game on Steam: https://store.steampowered.com/app/1744450/Indirection/

    By: jakes1403
  • Auto Vertex Painter
    4.1
    v1.0.0Shaders

    Auto Vertex Painter is for Coloring as fast as possibile the vertex in your mesh, in Godot Engine, you can fill the vertex color or you can also use interpolation base on the vertex position or normal to fill the color of your meshes

    By: mohsenph69
  • Path2DSlider Control
    4.1
    v1.0.02D Tools

    This is a control that allows the sliding portion (i.e. thumb) to traverse a path defined by a Path2D node. This is unlike the native HSlider or VSlider control which only go horizontally or vertically.

    By: markeel
  • DialogueQuestTester
    4.3
    vv0.2.0_dq-v0.7.0Projects

    Downloads: https://github.com/hohfchns/DialogueQuestTester/releases A standalone program that allows running and testing DialogueQuest Dialogue's without a Godot project. It's main purpose is to allow non-coders to write dialogue without requiring technical knowledge.

    By: hohfchns
  • Scratch Canvas
    3.4
    v1.32D Tools

    Canvas for drawing in Godot Engine with mouse, trackpad, touch and pen. Also includes optional demo (scratch_drawer) of how to use it. * The Canvas is an extension of TextureButton and uses Line2D for drawing. * The drawing line can be edited and some examples are given. * The canvas can capture the screen and use that as the texture of the Canvas. Then the lines are hidden, to decrease drawing cost.

    By: boukew99
  • C# 3D Platform + State Machine - Demo
    3.2
    v1.0Demos

    3D Platformer using a Finite State Machine and C# It contains: Basic Player movement Camera Look at Player Finite State Machine 3d Model + Animations

    By: nonunknown