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  • MariaDB Connector (SQL, DB)
    4.3
    vv1.6.1Misc

    GDExtension-based MariaDB connector for Godot 4, written in C++ for native performance. Enables direct database access via GDScript without middleware or custom engine builds. Supports MariaDB authentication, queries, and transactions with cross-platform support (Linux, Windows, ARM64). MIT Licensed, not subject to GPL restrictions. Update 2025-05-09 v1.6.1 Bug fixes See GitHub release for changes. Reminder- To update, the editor must be closed and delete the addon/mariadb_connector folder then reinstall.

    By: SIgrud
  • Godot-DuckDB (SQL)
    4.4
    v0.6.3Misc

    Wrapper for the OLAP SQL engine DuckDB. Great for heavy analytics queries.

    By: mrjsj
  • Date Time Addon
    4.3
    v1.0.2Misc

    This plugin will add a "TimeEdit" node that allows you to easily select Time. It should work with mobile too.

    By: Aendryr
  • Godot Firebase Lite
    4.0
    v2.1Misc

    A lightweight Firebase REST API Wrapper for Godot supporting Authentication, Firestore, Realtime Database and Storage Documentation is available on the github repo!

    By: LeoC
  • Lua PluginScript (Godot 3.X)
    3.5
    v0.5.2Misc

    PluginScript that adds support for Lua as a scripting language in Godot, based on LuaJIT + FFI. Prebuilt for Windows, Linux/X11, OSX, Android and iOS platforms. Warning: the OSX library is not signed and will require explicit permission from users to run. Feel free to codesign it before distributing apps/games to end users. Warning: the iOS libraries are not codesigned and will require explicit signing or apps/games will crash instantly when loaded. Check out the project page for more information: https://github.com/gilzoide/godot-lua-pluginscript

    By: gilzoide
  • Node Based Finite State Machine
    4.2
    v1.0Misc

    Node Based Finite State Machine for Godot A plugin for easily creating a highly extensible Node Based Finite State Machine with Godot. Note: The plugin is still in alpha. Using it in commercial projects is not recommended. You can help by reporting any bugs to the Github repo.

    By: thepolyglotprogrammer
  • Balloon_Text
    3.0
    v0.8Misc

    A tool to create cartoon/manga style labels.

    By: NerdOfTheMountain
  • MattohaLobbySystem
    4.2
    v0.2.4Misc

    Effortlessly manage multiple lobbies with one server in your Godot games. Features auto-replication, dynamic spawning, and easy C# & GDScript integration. Perfect for creating seamless multiplayer experiences.

    By: Zer0xTJ
  • Fancy particles
    4.0
    v1.1Misc

    Simple yet fancy particles effect made for Godot4. Inspired by particles.js. See the preview video on reddit: https://www.reddit.com/r/godot/comments/x2fo0n/a_fancy_background_effect_inspired_by_some_web/

    By: k2kra
  • Indent Guidelines
    4.3
    v1.3.3Misc

    Add Code Block Guidelines Based on https://github.com/godotengine/godot/pull/65757 For 4.3 and 4.4

    By: zer0toleranc3
  • Oculus VR Plugin
    3.1
    v1.0Misc

    Oculus Rift and Rift S plugin For Windows Desktop VR only, supports Rift, Rift S and Touch controllers Requires Godot 3.1 or later

    By: Mux213
  • TwitchIRCClient
    4.0
    v0.3.0Misc

    An abstraction layer for the Twitch IRC API, over a WebSocket connection, that makes it possible for games and applications created with Godot Engine to interact with Twitch channels. Updates in v0.3.0: - BREAKING CHANGE: Remove `authentication_failed` signal - BREAKING CHANGE: Remove `authentication_succeeded` signal - BREAKING CHANGE: Remove `connection_refused` signal - BREAKING CHANGE: Remove `ping` and `pong` signals - BREAKING CHANGE: Remove `username_list_received` signal - BREAKING CHANGE: Remove `user_joined` signal - BREAKING CHANGE: Remove `user_parted` signal - Add `authentication_completed` signal - Add `joined` signal - Add `parted` signal - Change `open_connection` to return error value - Remove support for membership capabilities - Update message handler

    By: rblopes
  • Nine Patch Button for Godot 3.x
    3.4
    v2.5.1Misc

    This plugin adds a new type of node that combines the features of the NinePatchRect, the Button, and the TextureButton, with the NinePatchRect being used as the base. We also added a customizable sound system, which allows you to assign sounds for some of its functions such as pressing it or hovering over it. If you have any feedback, be it a bug report, a suggestion, or a feature request, feel free to open an issue on GitHub. All we ask is that you try to label your issues suitably with the provided labels and that you try to prevent posting an issue about a topic that an issue already exists for. If an issue about a specific topic already exists, please do not create a new issue (although you may post a comment to an older issue about that topic if such an issue already exists). We will greatly appreciate any kind of constructive feedback you can give us. For more information on how to set up the plugin, what the NinePatchButton's many properties do, a changelog, why we made the plugin, and what our plans for the future of the plugin are, as well as download links for past and current (public) releases, feel free to check out the plugin's GitHub repository. Links: Talltale Studios GitHub page - https://github.com/Talltale-Studios

    By: Hotklou
  • Single File Runtime Console
    3.2
    v1.1.0Misc

    Runtime console for Godot. Usage example can be found on GitHub: https://github.com/VolodyaKEK/GodotConsole

    By: VolodyaKEK
  • beatplayer
    3.1
    v0.1.0Misc

    "extends AudioStreamPlayer" for rhythm action games

    By: sftblw
  • 3D Low-Poly Exterior Plants
    3.5
    v1.0.0Misc

    This asset contains the Shapespark Low-Poly Exterior Plants Kit converted to Godot 3D tscn files ready to be dropped into scenes. Some models also come with StaticBody versions to allow for collisions. It also comes with a demo scene to view all the assets.

    By: Malcolm Nixon
  • GodotCrowdControl 4.3
    4.3
    v2.1.0Misc

    This plugin adds support for CrowdControl, allowing it to change how players play the game on streams. Based on https://github.com/nathanfranke/gdextension and the Unity plugin at https://github.com/WarpWorld/crowd-control-unity-plugin Tested against 4.3 This does not add effects to already released games -> I intend to look into this but atm this is not my priority

    By: SilicDev
  • GodotBlockchain
    4.0
    v1.1.0Misc

    This tool provides a set of nodes that allows you to integrate with the ThirdWeb.com blockchain libraries.

    By: blockimperium
  • GodotCrowdControl
    4.0
    v1.0.0Misc

    This plugin adds support for CrowdControl, allowing it to change how players play the game on streams. A simple TCP client connects to CrowdControl's client and parses event requests to activate effects that you can define. Simply create a named subclass of CCEffect and the custom registry will take care of the rest. Based on the implementation for Celeste in https://github.com/WarpWorld/CCPack-PC-Celeste

    By: SilicDev
  • Godot Version Management
    3.5
    v1.0.3Misc

    This addon is for developpers that want a centralized place for version naming / build number and then display it in game. It allow you to configure version and build in project settings. These configurations are synchronized to all existing export of your project. Moreover configurations can be loaded for in game display.

    By: erasor
  • TimeManager
    4.2
    v0.1Misc

    A time Plugin for Godot.

    By: BTOTHER