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  • Gopilot Utils (LLMs and embedding)
    4.3
    v2.0Misc

    Send and receive LLM calls to your favourite API (like OpenAI) and embed your text using your local ollama installation Check out the examples at res://addons/gopilot_utils/examples Read the class reference to figure our exactly how to use these nodes, or that the lil guide I linked

    By: Smorty
  • Inhumate RTI
    4.4
    v0.1.0Misc

    Addon for integrating your Godot-based simulator or application with the RTI (Runtime Infrastructure) of Inhumate Suite. Use it for connecting web-based interfaces, co-simulation, user testing etc. Read more at https://inhumatesystems.com/products/suite/. Installation instructions: 1. Add the asset to your project 2. Project > Tools > C# > Create C# solution 3. Add the Inhumate.RTI package to the C# project: dotnet add package Inhumate.RTI 4. Build project (hammer icon) 5. Project Settings > Plugins tab > check Enabled More documentation at https://docs.inhumatesystems.com/integrations/godot/.

    By: inhumate
  • Easy Savefiles
    4.0
    v1.2Misc

    Adds the EasySavefiles class to save/load/reset a set of project settings. Through the methods save/load/reset_game/settings, each do the obvious. The settings can be found on the ProjectSettings under the "assets/easy_settings/". When saved, every ProjectSetting string goes through the following filters: 1. Setting is included if it matches the beginning of any Include string. 2. Exclude is ignored if its shorter than evaluated Include string. 3. Setting string is ignored if it matches any valid Exclude string. These settings will also be saved on a "default" file, at project root, for resetting, since these settings could be changed, they are the only ones that would need to be reset. If you wish to save these files with encryption, just create a "secrets.txt" file with either or both "addons_easy_savefiles_settings_password" or "addons_easy_savefiles_gamefile_password" on a single line each, followed by any number of spaces and then the password, followed by a linebreak, for example: addons_easy_savefiles_settings_password you can use spaces addons_easy_savefiles_gamefile_password remember the linebreak Hopefully everything is easy to understand, its a very small addon, and I wanted to be the bare minimum, credit would be appreciated, but since its such a simple script, its not really necessary hahaha. Check the repo for an extensive readme :)

    By: kanera
  • Editor background
    4.1
    v1.0Misc

    A highly customizable background addon for Godot 4.1! The current background addons for Godot weren't customizable enough for me which is why I made this addon!

    By: Nukiloco
  • Animated Bow
    3.3
    v0.1Misc

    An animated lowpoly Bow for your game project! Animations : IDLE WALK RUN FALL JUMP RELOAD AIM DISARMED AIM IDLE FIRE very important !!! if you have shakes during the animation, you must reimport the model in 60 fps, disable the optimizer and put all the bones in "nearest" mode in the interpolation mode. in the case of the BOW you have to put in "nearest" the "AIM" animation and the "DISARMED" animation and the "FIRE" animation you have to do it on all bones! good game.

    By: ImageParSeconde
  • Animated Zombie
    3.3
    v0.1Misc

    An animated lowpoly Zombie for your game project! Animations : SPAWN IDLE WALK RUN ATK ATK HEAD HIT DEAD very important !!! if you have shakes during the animation, you must reimport the model in 60 fps, disable the optimizer and put all the bones in "nearest" mode in the interpolation mode. in the case of the zombie you have to put in "nearest" the "HIT" animation and the "ATK" animation. you have to do it on all bones! good game.

    By: ImageParSeconde
  • Custom Distraction Free Mode
    3.2
    v1.0.1Misc

    Choose what docks to keep visible in distraction free mode (DFM). DFM layouts are separated by the scene viewport (2D/3D) and the script viewport. Optionally enable DFM on editor start.

    By: leleat
  • Command Palette
    3.2
    v1.5.0Misc

    Features: - Open any file. Filter by type or name. - Select any node in the current scene. Add a new script to a node. - Edit Inspector properties of the currently selected node. - Edit general Project/Editor settings. Add new Project settings. - Traverse files in file tree style (see .gif). - Go to line. - Go to method. - Quickswitch to the last file opened. - copy file/node/property/settings paths to the clipboard. - Opening a script also opens the scene, which the script is attached to. This gives you autocompletion on the Node(Paths) and their methods. - autocompletion on file/node/settings paths when ending the search_string with " " (double space); for an example see .gif - signal connection with your keyboard - context menu for FileSystemDock, Script list panel and SceneTreeDock (single selection only) with your keyboard ----------------- See the built-in help page on how to use everything (type "?" in the Command Palette) and read the README.md

    By: leleat
  • Remember file display mode
    3.2
    v1.0.0Misc

    Directories remember their display mode (list or thumbnail) in the split view of the FileSystem dock. The default is the list view.

    By: leleat
  • DataTable [GDScript]
    4.1
    v1.1.0Misc

    Adds DataTables into the Godot. Description and usage are in documentation.

    By: tishka
  • Lazy Plugin Boilerplate
    3.3
    v2.1.0Misc

    This is a plugin's boilerplate to speed up your coding! Yeah! Because I'm lazy! New Features! - Creates a globally accessible Singleton, Editor and Gameplay - Include variety of Template Files : Dock, Main Screen, Custom Node... - You can create multiple plugins without collide - Splits boilerplate scripts from plugin's scripts - Splits Editor scripts from Gameplay scripts - Splits final User configuration from Plugin configuration - Include Documentation space Thanks! https://github.com/doradoro

    By: doradoro
  • CodeSimp
    3.4
    v1.0Misc

    A plugin based off fun-coding by night-glider that enhances ones programming experience with the addition of typing effects produced by the magic CodeSimp. A floating being that wants you to program, wants it hard.

    By: jamesofthetauri
  • Godot MSI Afterburner Monitor
    4.1
    v1.0Misc

    Small GDExtension plugin that allows to retrieve data from MSI Afterburner, supports graphs minimum and maximum limits. Windows 32 and 64 bit only.

    By: drewnyr
  • Visual Grid
    3.1
    v1.0.0Misc

    A very simple 2D grid!

    By: Flairieve
  • usefulScripts
    4.3
    v0.0.2Misc

    A collection of useful scripts. Mostly for students at KABK, but hey, maybe someone else finds them useful as well.

    By: jrkb
  • Waypoint Map
    3.2
    v0.3Misc

    This package provides a zoomable, pannable map, with the ability to create waypoints on the map with paths between them.

    By: vertexarray
  • Animated LowPoly Slime
    3.3
    v0.1Misc

    A small animated slime for your video game projects! animation : Slime_IDLE Slime_WALK Slime_JUMP/ATK Slime_HIT Slime_DEATH

    By: ImageParSeconde
  • ZeroNet
    3.1
    v1.0.0Misc

    Run an embedded instance of ZeroNet inside your Godot games. ZeroNet is an open source, peer-to-peer network which allows for arbitrary file storage and website hosting, as well as user and authentication functionality. Learn more at https://zeronet.io. See usage instructions within the repo: https://github.com/zam-org/godot-zeronet-plugin/blob/master/README.md

    By: anoa
  • Key Prompts System
    3.4
    v1.0.1Misc

    Easily implement Key/Button prompts to your game! For installation instructions, visit the github page: https://github.com/CliveDev0413/key-prompts-system-godot

    By: cliveDev0413
  • [Archived] GDN-SQLite
    3.3
    v0.0.3Misc

    This asset provides access to SQLite through GDNative, it should work for Godot 3.1 and later. After downloading and enabling this asset in the project settings, it is necessary to obtain the GDNative binaries for your operating system and create some files, this part is automated by the addon, you just need to choose a version in the addon interface and it will be downloaded and configured for you. It's recommended to read the README of the Github repository for usage examples or how to obtain and update to newer versions directly from the editor.

    By: Aseu
  • Open External Editor
    3.0
    v0.3Misc

    Open an external script editor alongside the built-in editor, allowing you to use features from both at the same time. Visit the repository for setup instructions.

    By: calviken
  • Pastebin API Wrapper
    4.1
    v1.0Misc

    Pastebin API Wrapper allows you to access the Pastebin API from GodotEngine. You can create any kind of paste with the supported langauges.

    By: SairamTheDeveloper
  • GodoverIt
    4.4
    v1.0.0Misc

    A Extension for Godot that allows the window to function as an overlay. Added features: -Keybinds for when window is not focused -Toggle input passthrough -Toggle window visibility Existing features that are updated: -Borderless Window -Full window transparancy -Always on top The Overlay Extension is a Object type that can be used created and enabled The Addon is a Overlay Node type that interacts with object to show how to use Made in Godot 4.4 *only on Windows

    By: Buck Wild Games