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  •  Kenney's UI Audio
    4.0
    v1.0.1Misc

    A port of Kenney's "UI Audio" pack to the Godot Assets Library. Credit: kenney.nl

    By: Lopano
  • ExecPool
    3.4
    v1.0.1Misc

    Thread pool for asynchronous tasks execution. It runs tasks in a number of parallel threads. On each task completion it calls a callback specified. One can specify how many threads to use or use the default number which is OS.get_processor_count()-1. Usage example: ExecPool.start( my_object, "method_to_call", "callback_name" ). See "res://addons/exec_pool/examples/exec_pool_example.tscn" example scene.

    By: z80
  • Godot States
    4.0
    v0.1Misc

    Wait... an other state machine plugin for godot ? ----------------------------------------------- Yes... and no ! What's special about this plugin is that, unlike the typical state machine design pattern, it uses only *states* and is therefore extremely simple to implement. More precisely, this plugin provides three classes that allow you to manage the behavior of your nodes in great detail and in a **visual** way.

    By: Cevantime
  • Run Counter
    4.2
    v2.0.1Misc

    A simple Godot 4 addon that keeps track of how many times you run (or launch) your Godot project while developing it. The counter is incremented and saved in a text file called RunCounter.txt in the game's persistent user data folder (user://). You can customize the destination and the file name in RunCounter.gd.

    By: alfredbaudisch
  • NodeAutoView
    4.0
    v1.0Misc

    A teeny-weeny plugin which: - Auto-selects the appropriate 2D or 3D view when selecting a 2D. Control or 3D node in the scene tree. - Opens the script editor when a transformless Node with an attached script is selected.

    By: problemshed
  • Spookdot
    3.5
    v0.0.1Misc

    Spook up your editor with this Halloween plugin!

    By: SanderVanhove
  • Custom Image Equalizer
    3.5
    v1.0.0Misc

    A graphical equalizer where each block of the equalizer is an image you provide. It provides many configuration options and is derived from Control so you can position and size it as you see fit.

    By: bumblemeow
  • Kenney's Voiceover Fighter
    4.0
    v1.0.2Misc

    A port of Kenney's "Voiceover Fighter" pack to the Godot Assets Library. Credit: kenney.nl v1.0.2. Renamed "assets" to "addons", as intended.

    By: Lopano
  • DatePicker
    4.4
    v1.0.0Misc

    DatePicker is a themed Godot calendar addon inspiried by the Windows 11 calendar. Two scenes are available: DatePicker and Calendar. DatePicker is a Button that when clicked displays a Calendar. When a date on the Calendar is selected, the Calendar is hidden and the text of the DatePicker button is updated. The header of the Calendar (i.e. 2025 or March 2025) can be clicked to toggle between the year and month views. Only available in C#.

    By: chrisizeful
  • Eyesee Color
    4.4
    v0.1.0Misc

    Godot plugin to detect color blindness-related issues.

    By: breadpack
  • rTexPacker Importer
    4.2
    v0.2Misc

    A simple addon that automatically imports rTexPacker atlases. Currently only supports all* rTexturePacker atlas files! *Currently lacks support for .h files, embedded texture rTPb files, and rTPa chunk PNGs. ## Functionality: - [x] Importing sheets as `AtlasTextures` - [x] Importing `.rtpa`, and `.rtpb` files - [x] Importing JSON - [x] Importing XML The JSON and XML importers are disabled by default, but can be enabled in project settings. ## Use Just output the rTexturePacker data and sheets wherever you want them in the project, and watch as they get exported to a subfolder of the folder you placed the file in, named after the file that was imported.

    By: IntangibleMatter
  • bs58
    4.0
    v1.0.0Misc

    Base58 encoder and decoder for godot. Encode byte arrays to base 58 strings and vice versa. Example: bs58.encode(bs58.decode("111111111111"))

    By: Virus-Axel
  • Kenney's Casino Audio
    4.0
    v1.0.2Misc

    A port of Kenney's "Casino Audio" pack to the Godot Assets Library. Credit: kenney.nl v1.0.2. Renamed "assets" to "addons", as intended.

    By: Lopano
  • BlipKit
    4.3
    v1.0.0Misc

    A GDExtension for creating the beautiful sound of old sound chips. • Generate waveforms: square, triangle, noise, sawtooth, sine, and BlipKitWaveform using BlipKitTrack • Create pitch, volume, panning, and duty cycle envelopes using BlipKitInstrument • Load and play audio samples from AudioStreamWAV using BlipKitSample • Provides a basic byte code interpreter to generate more complex melodies and reuse patterns

    By: Detomon
  • PandaTime [Take A Break] - Godot 4.2.2
    4.2
    v2.1.3Misc

    Structure your work time and take a well-deserved break once in a while. PandaTime is the 'big brother' of KoalaTime and provides a more settings heavy experience.

    By: CuppiXD
  • Quaternius' Simple Nature pack
    4.0
    v1.0Misc

    Port of Quaternius' "Simple Nature" pack to Godot 4.0. Assets: * 3 Bushes * 3 Grass Variants * 3 Rocks * 4 Trees Formats: * glTF Files * Materials * Meshes * Staticbodies

    By: Lopano
  • Animated LowPoly Skeleton
    3.3
    v0.1Misc

    An animated lowpoly skeleton for your game project! Animations : SPAWN IDLE IDLE2 ATTACK1 ATTACK2 WALK RUN HIT DEATH

    By: ImageParSeconde
  • Quaternius Ultimate Spaceships Pack
    3.5
    v1.0.0Misc

    This asset contains the Quaternius Ultimate Spaceships Pack converted to Godot. The models include animated exhaust meshes.

    By: Malcolm Nixon
  •  Visibility shortcut
    4.2
    v1.1Misc

    Toggle the visibility of the selected nodes by pressing the 'H' key.

    By: Janders
  • Audio Visualizer Plugin
    3.3
    v1.0.1Misc

    This tool allows you to easily setup audio visulaizers for music videos and/or games.

    By: SoalReaperCaptain
  • gdlogging
    4.2
    v2.0.0Misc

    A composeable logging library for godot.

    By: raldone01
  • Godot Jolt
    4.3
    v0.15.0Misc

    Godot Jolt is a native extension that allows you to use Jolt Physics to power Godot's 3D physics. It functions as a drop-in replacement for Godot Physics, by implementing the same nodes that you would use normally, like RigidBody3D or CharacterBody3D. This version of Godot Jolt only supports Godot 4.3 and Godot 4.4, and only support Windows, Linux, macOS, iOS and Android. ⚠️ Note that this extension has been merged into Godot itself starting with Godot 4.4, which means you don't need to install this in order to use Jolt Physics in your project. It is however not the default physics engine in Godot 4.4, so you still need to go through the steps shown below to switch physics engine, except you pick "Jolt Physics" instead of "Jolt Physics (Extension)". Here's how you switch to using Jolt Physics once you've installed the extension: 1. Restart Godot 2. Open your project settings 3. Make sure "Advanced Settings" is enabled 4. Go to "Physics" and then "3D" 5. Change "Physics Engine" to "Jolt Physics (Extension)" 6. Restart Godot For more details about the extension, visit: github.com/godot-jolt/godot-jolt For release notes, visit: github.com/godot-jolt/godot-jolt/releases/latest For more details about Jolt Physics itself, visit: github.com/jrouwe/JoltPhysics

    By: mihe