ExecPool

by z80

3

ExecPool

Gd-script ExecPool is made for asyncronous task execution.

You can limit number of threads it uses. The value is located in the resource file "res://addons/exec_pool/exec_pool_settings.tres" max_threads_qty. If the number is 0 or negative, OS.get_processors_numer() - 1 is used.

Typical usage

There are two options.

  1. Add ExecPool node to your scene tree.
  2. Or add ExecPool creation to "Project->Project Settings->AutoLoad".

There are 3 methods:

  1. ExecPool::start( object: Object, method_name: String, callback_name: String )
  2. ExecPool::start_with_arg( object: Object, method_name: String, callback_name: String, argument )
  3. ExecPool::start_with_args( object: Object, method_name: String, callback_name: String, arguments: Array )

for calling a method method_name in the object. After the method_name returns, the callback_name is called with the result returned by method_name. start_with_arg calls mathod method_name with an argument. "start_with_args" calls method method_name with an array of arguments.

See res://addons/exec_pool/examples/exec_pool_example.tscn for a usage example.

Version

1.0.1

Engine

3.4

Category

Misc

Download

Version1.0.1
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Support

If you need help or have questions about this plugin, please contact the author.

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