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  • Tile to Gridmap
    4.4
    v1.13D Tools

    Tile to Gridmap for Godot 4.4 This plugin was created to allow the use of Godot's autotiling features with Gridmaps. ***This update adds support for basic procedural generation as well as a a dual grid tile placement system*** This plugin does not create the meshes just allows you to draw a tilemap using Godot's tools and place associated meshes and scenes on a gridmap. It works great when using pixel art style low poly meshes that you want to be placed following a tilemap terrain ruleset. Any mesh or scene can be used not just low poly 3D pixel art. This is my first plugin and was built to fill a need in my personal 3D pixel art project. Hopeful someone else will find it useful.

    By: MatthewKonobri
  • Instant Realistic Light
    4.2
    v1.03D Tools

    A very simple Godot Engine Plugin to get realistic lights on your 3D Scene Use free, its free and open source (no atribution needed)

    By: soykhaler
  • Line Renderer
    3.0
    v1.03D Tools

    A GDScript implementation of a line renderer in Godot, useful for rendering cylindrical volume such as lasers, trails, etc. Based on the helpful C# implementation by @paulohyy at https://github.com/paulohyy/linerenderer, with some additional features such as UV tiling and a .tscn file for ease of use. To use, simply download and unzip the folder, which contains a demo project. If the demo project is not needed, the LineRenderer subfolder can be copied directly into the Godot project. Drag and drop the LineRenderer.tscn scene into the project, and you should see a line! Note: There appears to be a bug in certain versions of Godot 3.0 that causes problems involving not being able to edit instanced arrays. Make sure to right click and toggle "Discard Instancing" if you encounter this.

    By: dbp8890
  • Free Look Camera
    4.0
    v1.2.03D Tools

    A simple and easy to use free look camera for Godot 4 that mimics the controls of the editor camera. Features: - Look around by holding right click and moving the mouse - Move forward and backward with W and S - Move left and right with A and D - Move up and down with Q and E - Change movement speed by using the scroll wheel - Temporary increase speed by holding shift Installation: - attach "free_look_camera.gd" to your Camera3D node

    By: MarcPhi
  • LightmapProbeGrid
    4.2
    v2.23D Tools

    Create a grid of Lightmap Probes and cut unwanted ones! LightmapProbeGrid is an extension for Godot that helps on the demanding task of placing Lightmap Probes where LightmapGI fails to do it. What's New: v2.2: Add support for Godot 4.4 v2.1: Add support for Godot 4.3 v2.0: LightmapProbeGrid v2.0 now uses GPU raycast instead of the regular Physics raycast. It may be slower but means that colliders are not needed anymore! If the camera can see, it should work!

    By: SpockBauru
  • Yamms - Yet another MultiMesh Scatter
    4.3
    v1.2.03D Tools

    Yet another multi mesh scatter. A simple MultiMesh plugin where you can place your meshes into your scene via a configurable polygon area.

    By: Mattiny
  • Cinematic Camera Shake
    4.2
    v1.0.03D Tools

    Adjustable Cinematic Camera Shake presets from the real world. Features: - recorded with real life camera - drag and drop - adjustable - smooth at all speeds Example video: https://www.youtube.com/watch?v=4lCm_jqoBrI

    By: MrMinimal
  • ShakyCamera3D
    4.2
    v1.1.03D Tools

    A Camera3D node with shake animations to imitate filming while in motion. USAGE: – Just drag the "shaky_camera_3d.tscn" into your own scene and use as you would use any other Camera3D node. – There is an "example_scene.tscn" you can launch to see the example scene. Create a GitHub issue if you find any bug, I would appreciate this!

    By: synalice
  • Voxel Level Editor
    3.4
    v1.03D Tools

    In-editor level creator based on voxels. After selecting a block from the panel to the left, you can place and delete blocks in your world. This can be used to make voxel based levels! Controls: < Left Click to place blocks>, <shift+left click to erase blocks>

    By: pixelipy
  • TrailRenderer
    4.2
    v1.0.03D Tools

    This is an implementation of trail/ribbon renderer similar to that in Unity. It can be used to give an emphasized feeling of motion to a moving object, or to highlight the path or position of moving objects. It also comes with a LineRenderer which is actually what's used by the TrailRenderer to draw the trail. Note that this plugin only supports 3D. Features - Variable width with curve - Variable color with gradient - Different alignment modes - Texture modes (tiling, stretching)

    By: DwarfSoftworks
  • Godot WFC generator 2.0
    4.1
    v2.03D Tools

    This plugin contains implementation of Wave Function Colapse algoritm under gridmap. Add Meshes to the generator, paint how they can connect, generate rule set change settings generate map

    By: pietru
  • simple line renderer
    4.0
    v1.03D Tools

    A Godot Plugin implementation of a line renderer in Godot 4.0, useful for rendering cylindrical volume such as lasers, trails, etc.

    By: betalars
  • Godot WFC generator
    3.4
    v1.23D Tools

    This plugin contains WFC rule creator and 3 WFC based generators (implemented as custom classes). WFC - Wave Function Collapse You only need to download/select what is in addons folder.

    By: pietru
  • Flight Navigation
    4.2
    v1.1.03D Tools

    This package provides flying/swimming navigation in free 3D space. It builds a Sparse Voxel Octree representing the solid/empty state, and then applies Greedy A* algorithm for path finding. Currently in development. Please see README.md for a more detailed list of features and limitations, as well as how to use.

    By: RevolNoom
  • VoronoiShatter - Procedurally fracture 3D meshes
    4.4
    v0.23D Tools

    An easy and dynamic way to create Voronoi fracture geometry for your Godot game. ✅ Create complex fractures from both convex and concave meshes ✅ Seamless Voronoi geometry and materials with high fidelity to your mesh ✅ Quickly generator rigidbodies from fractures for cool physic simulations ✅ Native GDScript - use this in any Godot game ✅ C# adapter classes for a seamless experience cross-language For documentation, learn more on GitHub: https://github.com/robertvaradan/voronoishatter

    By: woollyone
  • Godot 3D mesh slicing
    3.3
    v1.23D Tools

    Node allowing for real-time cutting of mesh, implemented in GDScript supports rigid bodies , repeated cutting , cross section materials

    By: S.Y.B.I.O.T.E
  • Orbit Controls
    4.0
    v1.0.13D Tools

    This plugin adds Orbit Controls to the Godot Game Engine. Based on the Orbit Controls of three.js.

    By: LucaJunge
  • Stairs3D
    4.2
    v0.0.23D Tools

    Addon for creating procedural stairs in Godot Engine

    By: GreatOdds
  • Scene Object Brush
    4.2
    v1.2.03D Tools

    Scene Object brush is a 3D addon drawing tool for the Godot game engine. It's meant to ease the placement of scenes (ref Unity prefab drawers). I was not in a mood to do all the manual work to create a nice tree scenery, therefore i did what any sane (or not) developer would do - create a tool for that. ## How to use? * import addon and enabled it under Godot Project Settings / Plugins * Add a Brush node to scene * Select Brush node (and optionally settings) * Use Left mouse button to place objects / Right Mouse button to erase them * Profit ? ## Which Godot versions are supported ? Godot 4.0+

    By: Sacristan
  • NI mate Motion Capture
    3.4
    v1.1.03D Tools

    Add an NImate node to the scene to begin - its variables should be self-explanatory. Requires Delicode NI mate. Use default settings with skeleton tracking enabled. Delicode NI mate Installers: Windows - https://github.com/hoontee/godot-ni-mate-motion-capture/raw/master/ni_mate_installers/Delicode_NI_mate_v2.14_Installer.exe macOS - https://github.com/hoontee/godot-ni-mate-motion-capture/raw/master/ni_mate_installers/Delicode_NI_mate_v2.14.dmg Ubuntu 64-bit - https://github.com/hoontee/godot-ni-mate-motion-capture/raw/master/ni_mate_installers/Delicode-NI-mate_1.20-ubuntu_amd64.deb Ubuntu 32-bit - https://github.com/hoontee/godot-ni-mate-motion-capture/raw/master/ni_mate_installers/Delicode-NI-mate_1.20-ubuntu_i386.deb

    By: hoontee
  • KayKit Character Pack : Adventurers
    4.1
    v1.03D Tools

    The Adventurers Character Pack is a bundle of characters assets that contain 4 stylised low-poly character assets. The characters are fully rigged and animated and come with 75 animations and 25+ accessories. Features: - 4 fully textured/rigged/animated dungeon themed characters. - 25+ weapons/accessories including swords/shields/axes/crossbows/arrows/staff/wand and more! So your adventurers will always have the right tool at hand! - 75 animations - Textured using a single gradient atlas texture (1024x1024) that can be downsampled to 128x128 for further optimization - Free for personal and commercial use, no attribution required. (CC0 Licensed)

    By: KayKit Game Assets
  • Rope3D
    4.0
    v0.43D Tools

    Dynamic Physical 3D rope that interacts with RigidBody3D. License at: https://github.com/Skyquakers/godot-rope3d/blob/develop/addons/rope3d/LICENSE.txt

    By: godotlearner
  • M Terrain plugin
    4.3
    v0.16.03D Tools

    This will allow you to create massive terrain, for open world games. This plugin is written in c++ in GDExtension Terrain is divided into different region and the height map texture for region far away from terrain has lower resolution so take less space in VRAM This also support grass system which you can use that for grass, or rock, Also grass system support collision which let you to create massive forest of tree with collision really fast (Grass is also Paintable) You can also bake navigation mesh from terrain (navigation mesh is also Paintable) Supporting sculpt brush Support Height-map non destructible layers Supporting Holes Supporting Water Supporting Color brush with different algorithm like Splat-mapping, Index mapping, bit-wise brush ... ------------------------------------------------ This release: Grass Data per instance The biggest update for this version is the grass data custom which you can send to grass! You can send these data to each instance of grass: You can send some random number unique for each grass instance, you can control this random number! You can send any image which you used in Terrain to grass, only a single color value depend on the position of the grass on terrain will be sended to grass You can also send the grass creation time which you can calculate the age of grass and create a growing effect for grass This update is not about grass data there are more features and bug fixes Other changes Now if you add an image in terrain data and you do not declare that in terrain Shader, that image will remain only on RAM memory, and you can read from that and use that in various things! (One use of that is to send that data to grass) Optimizing grass update in run-time Fixing the color paint issue This time the color which you paint will appear in the background of each layer in paint panel (only for color-brush and channel-painter) Detecting OpenGL or compatibility mode and changing the Shader code for that so it will work as you start a new-project (If you create a terrain with Vulkan and then change to OpenGL you need to fix the Shader code by yourself as some Shader code which works for Vulkan does not work for OpenGL) In this release we have a road system! but it is just a start!

    By: mohsenph69