
SafeAreaRect is a control that keeps a margin to ensure the child controls fit within the safe area.
SafeAreaRect is a control that keeps a margin to ensure the child controls fit within the safe area.
Bindora is a reactive data binding library for Godot 4.x. Based on Godot's design philosophy, it provides a declarative and component-based approach to help you manage relationships between nodes and data.
Writing 5 lines of Code to read & write files is too much for you? With this plugin you only need 1. Also adds a file monitoring signal. It makes everything about files just a little bit easier. Features a clunky file viewer as an example and saved files to look at.
Writing 5 lines of Code to read & write files is too much for you? With this plugin you only need 1. Also adds a file monitoring signal. It makes everything about files just a little bit easier. Features a clunky file viewer as an example and saved files to look at.
This addon provides cryptographically secure and efficient UUID v4 objects and string representations in line with official guidelines. Web builds will attempt to use the web browser-provided crypto object if available, and only fall back to weak pseudorandom numbers as a last resort. Includes object comparison and deserialization functionality.
A drag-and-drop grid inventory system that allows for definition of custom patterns, as seen in inventory management games.
With this helper you can chat like ChatGPT, generate images like DALL-E and list all available models.
LOD generator addon for Godot 4.x, suitable for mesh quality ingame settings.
Utilities to convert godot classes to JSON and vice versa Aims for simplicity, performance and support all types
Godot Playlists is a small library for loading large sets of resources such as AudioStreams in a way that uses minimal memory. It's useful for playing playlists of songs while only maintaining one song in memory at a time.
A simple 8-directional sprite rotation system like the ones of classic 90's FPS games like Doom, Duke Nukem 3D, etc...
SQLiteSharp is a powerful library to help you access a SQLite database in C#. Features: - Create tables from your .NET objects - Annotate members as primary keys, foreign keys, not null, unique, indexed and more - Manage your database with No-SQL APIs - Use synchronous and asynchronous functions - Encrypt your database with SQLCipher The library is available on NuGet: https://www.nuget.org/packages/SQLiteSharp
Godot Engine plugin to generate RFC4226 and RFC6238 compliant One Time Passwords in GDScript.
Extension for CharacterBody3D that is able to go up and down the stairs.
This Godot plugin helps with creating AI generated dialogs for free! Use it in RPG (dynamic quest assigning also possible) or bring your NPCs to life.
The Ramer-Douglas-Peucker (rdp) algorithm implemented in Godot 4 with usage example.
This plugin extends GDScript's Signal and Callable classes, influenced by Cysharp/R3. The main purpose of this plugin is to make it easier to unsubscribe from Godot signals. However, it is not intended to fully replicate R3. Additionally, several simple operators are implemented.
DiceEngine is a simple Dice Roller for the Godot Engine 4.x written in `GDScript`! Features - Roll any number of dice with any number of sides - Perform and check the results of DiceCheck resources that can represent skill checks in your game
A script for quickly and easily creating complete Godot TileSets without the hours of endless clicking. Great for prototyping, testing out variated tile sets, or simply mass importing large numbers of static tiles. A simplified version is available as a gist: https://gist.github.com/bluematt/72f1e56609c388e30d9c3d7395195802
Anti-cheating-value-plus is a plugin that prevents cheat tools from modifying sensitive data in the game memory. Now with support for string, bool, arrays, and dictionaries.
Nested saving and loading plugin for Godot 3.5 is a small library (only 131 lines of code) which implements saving and loading with the possibility of saving nested Nodes, which each have their own distinct state.
When creating LAN online games, you can use this to scan the game servers on the LAN. (search servers)
DokiVN is inspired by the "renpy" language, making it easy to program dialogues and interactions of a Visual Novel using only GDScript
A button that grabs key events and populate an InputEventKey instance. Comes with a property editor for easy setup of InputEventKey Resources in editor, great for creating ShortCuts.