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  • PlatformerController2D for Godot 3.x in C#
    3.5
    v1.0Scripts

    A C# implementation of the PlatformerController2D found in the AssetStore for Godot >=3.5 . Ported from Evan Barac's Godot 4.0 GD version (https://github.com/Ev01/PlatformerController2D) Original description: This is a platformer class with many tweakable settings which can be used to control a 2D character (think supermario 1). ## Features - Double jump - Coyote time - Jump buffer - Hold jump to go higher - Defining jump height and duration (as opposed to setting gravity and jump velocity) - Asymetrical jumps (falling faster than rising) (More information at the README.md file)

    By: D0ct0rDave
  • Godot MIDI Player for Godot Engine 4
    4.3
    v4.3.1Scripts

    100% Pure GDScript Software MIDI Player for Godot Engine 4 4.3.1 update: * Fixed preset velocity range bug * Fixed sample link bug 4.3.0 update: * Optimize for loops. 4.2.0 update: * Remove thread codes * Fixed boilerplate 4.1.1 update: * Fix bug for using "Sample Mode Loop Ends By Key Depression". 4.1.0 update: * Move GDScript to AnimationPlayer for ADSR volume controller * Update demonstration project. 4.0.2 update: * Fixed for Godot Engine 4.0 * Fixed clamp/max to clampf/maxf 4.0.1 update: * Fixed for Godot Engine 4 RC1 4.0.0 update: * Ported from Godot Engine 3 version.

    By: arlez80
  • Simple MultiMesh
    4.0
    v1.0Scripts

    A quick and easy way to get multimeshes running.

    By: TheQuietCroc
  • Finite State Machine
    4.4
    v3.0Scripts

    A GDScript implementation of the finite state machine pattern. Adds node types for finite state machines and states.

    By: HexagonNico
  • On-Screen Logger
    4.2
    v0.5.0Scripts

    A logger that displays any message on screen. Useful for printing debugging messages when you don't want to print the message into the log.

    By: SchimmelSpreu83
  • Godot Rollback Netcode (Godot 3)
    3.5
    v1.0.0-alphaScripts

    This is an addon for implementing rollback and prediction netcode in the Godot game engine. Beyond the basics (gathering input, saving/loading state, sending messages, detecting mismatches, etc) this library aims to provide support for many of the other aspects of implementing rollback in a real game, including timers, animation, random number generation, and sound - along with high-quality debugging tools to make solving problems easier. Implementing rollback and prediction is HARD, and so every little bit of help is important. :-)

    By: dsnopek
  • Godot Rollback Netcode (Godot 4)
    4.2
    v1.0.0-alphaScripts

    This is an addon for implementing rollback and prediction netcode in the Godot game engine. Beyond the basics (gathering input, saving/loading state, sending messages, detecting mismatches, etc) this library aims to provide support for many of the other aspects of implementing rollback in a real game, including timers, animation, random number generation, and sound - along with high-quality debugging tools to make solving problems easier. Implementing rollback and prediction is HARD, and so every little bit of help is important. :-)

    By: dsnopek
  • Godot-Stuff Logger 3.4
    3.4
    v3.4-R1Scripts

    Godot-Stuff Logger 3.4 A GDScript based logging utility, it provides a very low level way to debug your Games. There are different Appenders and Layouts available that let you control how the logger output is delivered. This latest release is now installed like a proper plugin. Activate the Logger by going into your Project settings and activating it. Note: Cyclical errors have been correct and a restart of Godot should no longer be required when adding this asset. Features * low overhead * simple to include in your projects * eight different logging levels * output to console or filesystem * html output available (experimental) This version supports the Godot Version 3.4 releases. For more information follow this link https://gitlab.com/godot-stuff/gs-logger/-/blob/3.4/README.md

    By: paulhocker
  • VisualScriptNew
    3.3
    v1.1Scripts

    A new VisualScriptNode For easy instancing of items other then scenes Flexible and clear editing of instanced variables Optional Sequenced flow Is able to instnace. Built in Classes *.gd *.vs *.tscn *.tres

    By: Galilus
  • EZ Stats
    4.3
    v1.0Scripts

    EZ Stats simplifies your statistics needs by offering the following global functions via a sole, auto-loaded singleton script: sanitize() - Ingests an Array with elements of any type, sanitizes non-integers/floats, and returns an Array[float] mean() - Calculates the statistical mean (average) of a dataset median() - Calculates the statistical median of a dataset spread() - Calculates the statistical range of a dataset minima() - Calculates the statistical minima of a dataset maxima() - Calculates the statistical maxima of a dataset variance() - Calculates the mean-based variance of a dataset standev() - Calculates the mean-based standard deviation of a dataset mad() - Calculates the median absolute deviation of a dataset all() - Calculates all summary statistics above and returns them in a Dictionary

    By: aaron-tundrapeaksstudios
  • Snopek State Machine
    3.2
    v0.0.1Scripts

    Yet another Godot addon for creating simple Finite State Machines.

    By: dsnopek