
state machine without node for godot 3/4 Documentation in the repository: https://github.com/lowlevel-1989/object_state_machine # Changelog ## [0.7.2] - 2023-03-10 ### Changed - Fix Version plugin ## [0.7.1] - 2023-03-10 ### Added - Debug Comming Soon ### Changed - Fix remote debug ## [0.7.0] - 2023-03-04 ### Added - Graphical state machine for the reference model ### Changed - KinematicBody2D platform demo for Godot v3 (update) - CharacterBody2D platform demo for Godot v4 (update) ## [0.6.1] - 2023-02-28 ### Changed - KinematicBody2D platform demo for Godot v3 (update) - CharacterBody2D platform demo for Godot v4 (update) ## [0.6.0] - 2023-02-28 ### Added - LICENSE - README.md - support Godot v3 - KinematicBody2D platform demo for Godot v3 - CharacterBody2D platform demo for Godot v4 - new node -> node_state_machine - new method -> void StateAbstract::confirm_transition() - new method -> void StateAbstract::create(name : String) - new method -> void StateMachine::create(name : String) ### Changed - plugin.gd -> commend for support godot v3, default support v4