Tracery
by Althar93
15
GDTracery
A GDscript port of Kate Compton's Tracery for Godot Engine 3.1.
The implementation was itself heavily based off josh-perry's Tracery.Net implementation with some style changes to better fit with GDscript.
Supported features
The examples as given in the official tutorial page should work and have been tested until "5: Saving Data". Current feature support includes :
- Rules within rules
- Modifiers
- universal/ base english ( capitalize, pluralize, beespeak, etc. )
- custom modifiers
- Save data
Issues and/or requests
For any requests and/or issues you may find, please use the dedicated issues page.
Note: the port aims to be as close as possible to the original implementation & will as a result not include additional features that do not form part of Tracery.
Download
Version1.1
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Support
If you need help or have questions about this plugin, please contact the author.
Contact Author