Tracery

by Althar93

15

GDTracery

A GDscript port of Kate Compton's Tracery for Godot Engine 3.1.

The implementation was itself heavily based off josh-perry's Tracery.Net implementation with some style changes to better fit with GDscript.

Supported features

The examples as given in the official tutorial page should work and have been tested until "5: Saving Data". Current feature support includes :

  • Rules within rules
  • Modifiers
    • universal/ base english ( capitalize, pluralize, beespeak, etc. )
    • custom modifiers
  • Save data

Issues and/or requests

For any requests and/or issues you may find, please use the dedicated issues page.

Note: the port aims to be as close as possible to the original implementation & will as a result not include additional features that do not form part of Tracery.

Version

1.1

Engine

3.2

Category

Scripts

Download

Version1.1
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Support

If you need help or have questions about this plugin, please contact the author.

Contact Author